Game engine gems
This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories-graphics and rendering, ga...
Otros Autores: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Sudbury, Mass. :
Jones and Bartlett Publishers
2011-
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Edición: | 1st edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628810506719 |
Tabla de Contenidos:
- -- v. 2, pt. 1. Graphics and and rendering
- v. 2, pt. 2. Game engine design
- v. 2, pt. 3. Systems programming