Game engine gems

This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories-graphics and rendering, ga...

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Detalles Bibliográficos
Otros Autores: Lengyel, Eric (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Sudbury, Mass. : Jones and Bartlett Publishers 2011-
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628810506719
Tabla de Contenidos:
  • -- v. 2, pt. 1. Graphics and and rendering
  • v. 2, pt. 2. Game engine design
  • v. 2, pt. 3. Systems programming