Game engine gems

This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories-graphics and rendering, ga...

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Bibliographic Details
Other Authors: Lengyel, Eric (-)
Format: eBook
Language:Inglés
Published: Sudbury, Mass. : Jones and Bartlett Publishers 2011-
Edition:1st edition
Subjects:
See on Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628810506719
Description
Summary:This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories-graphics and rendering, game engine design, and systems programming. Professional game developers, students of game development and computer science, and anyone interested in learning how the pros tackle specific problems that arise during game engine development will find useful gems in this collection.Supplementary materia
Item Description:Description based upon print version of record.
Physical Description:1 online resource (526 p.)
Bibliography:Includes bibliographical references at the end of each chapters.
ISBN:9780429105272
9781439869772