The uncanny valley in games and animation
This book is based on a series of empirical studies the author conducted to establish how aspects of facial expression and speech may be manipulated to control the uncanny valley in character design. It presents a novel theory that goes beyond previous research in that the cause of the uncanny valle...
Other Authors: | |
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Format: | eBook |
Language: | Inglés |
Published: |
Boca Raton :
CRC Press
[2015]
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Edition: | 1st edition |
Subjects: | |
See on Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628745806719 |
Summary: | This book is based on a series of empirical studies the author conducted to establish how aspects of facial expression and speech may be manipulated to control the uncanny valley in character design. It presents a novel theory that goes beyond previous research in that the cause of the uncanny valley is based on a perceived lack of empathy in a character. This book makes an original, scholarly contribution to our current understanding of the Uncanny Valley phenomenon and fills a gap in the literature by assessing the biological and social roots of the uncanny and its implications for computer-graphics animation. -- |
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Item Description: | "A K Peters Book." |
Physical Description: | 1 online resource (232 p.) |
Bibliography: | Includes bibliographical references at the end of each chapters. |
ISBN: | 9781040059395 9780429102349 9781466586956 |