The uncanny valley in games and animation

This book is based on a series of empirical studies the author conducted to establish how aspects of facial expression and speech may be manipulated to control the uncanny valley in character design. It presents a novel theory that goes beyond previous research in that the cause of the uncanny valle...

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Detalles Bibliográficos
Otros Autores: Tinwell, Angela, author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Boca Raton : CRC Press [2015]
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628745806719
Descripción
Sumario:This book is based on a series of empirical studies the author conducted to establish how aspects of facial expression and speech may be manipulated to control the uncanny valley in character design. It presents a novel theory that goes beyond previous research in that the cause of the uncanny valley is based on a perceived lack of empathy in a character. This book makes an original, scholarly contribution to our current understanding of the Uncanny Valley phenomenon and fills a gap in the literature by assessing the biological and social roots of the uncanny and its implications for computer-graphics animation. --
Notas:"A K Peters Book."
Descripción Física:1 online resource (232 p.)
Bibliografía:Includes bibliographical references at the end of each chapters.
ISBN:9781040059395
9780429102349
9781466586956