An architectural approach to level design

This book discusses level design, the discipline of creating interactive game environments, with an emphasis on architectural principles. These principles can help level designers create meaningful user experiences and emotional responses for players. This involves elements of spatial psychology, hu...

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Detalles Bibliográficos
Otros Autores: Totten, Christopher W., author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Boca Raton : Taylor & Francis [2014]
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628731606719
Tabla de Contenidos:
  • Front Cover; Contents; Acknowledgments; About the Author; Introduction; Chapter 1: A Brief History of Architecture and Level Design; Chapter 2: Tools and Techniques for Level Design; Chapter 3: Basic Gamespaces; Chapter 4: Teaching in Levels through Visual Communication; Chapter 5: Introducing Emotional Level Design through Survival Instincts; Chapter 6: Enticing Players with Reward Spaces; Chapter 7: Storytelling in Gamespace; Chapter 8: Possibility Spaces and Worldbuilding; Chapter 9: Influencing Social Interaction with Level Design; Chapter 10: Enhancing Level Design with Music and Sounds
  • Chapter 11: Real-World Adaptive Level DesignConclusion; Back Cover