An architectural approach to level design
This book discusses level design, the discipline of creating interactive game environments, with an emphasis on architectural principles. These principles can help level designers create meaningful user experiences and emotional responses for players. This involves elements of spatial psychology, hu...
Otros Autores: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Boca Raton :
Taylor & Francis
[2014]
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Edición: | 1st edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628731606719 |
Tabla de Contenidos:
- Front Cover; Contents; Acknowledgments; About the Author; Introduction; Chapter 1: A Brief History of Architecture and Level Design; Chapter 2: Tools and Techniques for Level Design; Chapter 3: Basic Gamespaces; Chapter 4: Teaching in Levels through Visual Communication; Chapter 5: Introducing Emotional Level Design through Survival Instincts; Chapter 6: Enticing Players with Reward Spaces; Chapter 7: Storytelling in Gamespace; Chapter 8: Possibility Spaces and Worldbuilding; Chapter 9: Influencing Social Interaction with Level Design; Chapter 10: Enhancing Level Design with Music and Sounds
- Chapter 11: Real-World Adaptive Level DesignConclusion; Back Cover