An architectural approach to level design

This book discusses level design, the discipline of creating interactive game environments, with an emphasis on architectural principles. These principles can help level designers create meaningful user experiences and emotional responses for players. This involves elements of spatial psychology, hu...

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Detalles Bibliográficos
Otros Autores: Totten, Christopher W., author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Boca Raton : Taylor & Francis [2014]
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628731606719
Descripción
Sumario:This book discusses level design, the discipline of creating interactive game environments, with an emphasis on architectural principles. These principles can help level designers create meaningful user experiences and emotional responses for players. This involves elements of spatial psychology, human survival instincts, visual communication, and spatial storytelling, among others. Topics are discussed in a non-software specific context so readers using different types of programs can utilize the content. The book includes an overview of real-world tools and techniques that level designers will find useful in crafting their interactive worlds. --
Notas:An AK Peters book.
Descripción Física:1 online resource (456 p.)
Bibliografía:Includes bibliographical references.
ISBN:9781351982924
9781315270753
9781138427723
9781466585416