C# game programming cookbook for Unity 3D
An Accessible, Modular Style of Game Building-Easily Start Making Games with Unity 3DC# Game Programming Cookbook for Unity 3D presents a highly flexible core framework to create just about any type of game by plugging in different script components. Most scripts function within the game framework o...
Otros Autores: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Boca Raton, Florida :
CRC Press
2014.
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Edición: | 1st edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628731006719 |
Tabla de Contenidos:
- Front Cover; Contents; Acknowledgments; Introduction; Chapter 1: Making Games the Modular Way; Chapter 2: Building the Core Game Framework; Chapter 3: Player Structure; Chapter 4: Recipes: Common Components; Chapter 5: Building Player Movement Controllers; Chapter 6: Weapon Systems; Chapter 7: Recipe: Waypoints Manager; Chapter 8: Recipe: Sound Manager; Chapter 9: AI Manager; Chapter 10: Menus and User Interface; Chapter 11: Dish: Lazer Blast Survival; Chapter 12: Dish: Metal Vehicle Doom; Chapter 13: Dish: Making the Game Tank Battle; Chapter 14: Dish: Making the Game Interstellar Paranoids
- Final NoteBack Cover