C# game programming cookbook for Unity 3D

An Accessible, Modular Style of Game Building-Easily Start Making Games with Unity 3DC# Game Programming Cookbook for Unity 3D presents a highly flexible core framework to create just about any type of game by plugging in different script components. Most scripts function within the game framework o...

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Detalles Bibliográficos
Otros Autores: Murray, Jeff W., author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Boca Raton, Florida : CRC Press 2014.
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628731006719
Tabla de Contenidos:
  • Front Cover; Contents; Acknowledgments; Introduction; Chapter 1: Making Games the Modular Way; Chapter 2: Building the Core Game Framework; Chapter 3: Player Structure; Chapter 4: Recipes: Common Components; Chapter 5: Building Player Movement Controllers; Chapter 6: Weapon Systems; Chapter 7: Recipe: Waypoints Manager; Chapter 8: Recipe: Sound Manager; Chapter 9: AI Manager; Chapter 10: Menus and User Interface; Chapter 11: Dish: Lazer Blast Survival; Chapter 12: Dish: Metal Vehicle Doom; Chapter 13: Dish: Making the Game Tank Battle; Chapter 14: Dish: Making the Game Interstellar Paranoids
  • Final NoteBack Cover