101 design methods a structured approach for driving innovation in your organization

The first step-by-step guidebook for successful innovation planning Unlike other books on the subject, 101 Design Methods approaches the practice of creating new products, services, and customer experiences as a science, rather than an art, providing a practical set of collaborative tools and method...

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Detalles Bibliográficos
Autor principal: Kumar, Vijay (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Hoboken, N.J. : Wiley 2012.
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628614606719
Tabla de Contenidos:
  • Cover
  • Title Page
  • Copyright
  • Contents
  • Foreword
  • Acknowledgments
  • Introduction
  • Four Core Principles of Successful Innovation
  • Principle 1: Build Innovations Around Experiences
  • Principle 2: Think of Innovations as Systems
  • Principle 3: Cultivate an Innovation Culture
  • Principle 4: Adopt a Disciplined Innovation Process
  • A Model of the Design Innovation Process
  • The Design Innovation Process
  • Process Is Nonlinear
  • Process Is Iterative
  • Seven Modes of the Design Innovation Process
  • Mode 1: Sense Intent
  • Mode 2: Know Context
  • Mode 3: Know People
  • Mode 4: Frame Insights
  • Mode 5: Explore Concepts
  • Mode 6: Frame Solutions
  • Mode 7: Realize Offerings
  • Understanding Methods
  • Mode 1: Sense Intent
  • Sense Intent: Mindsets
  • Sensing Changing Conditions
  • Seeing Overviews
  • Foreseeing Trends
  • Reframing Problems
  • Forming an Intent
  • Sense Intent: Methods
  • 1.1 Buzz Reports
  • 1.2 Popular Media Scan
  • 1.3 Key Facts
  • 1.4 Innovation Sourcebook
  • 1.5 Trends Expert Interview
  • 1.6 Keyword Bibliometrics
  • 1.7 Ten Types of Innovation Framework
  • 1.8 Innovation Landscape
  • 1.9 Trends Matrix
  • 1.10 Convergence Map
  • 1.11 From…To Exploration
  • 1.12 Initial Opportunity Map
  • 1.13 Offering-Activity-Culture Map
  • 1.14 Intent Statement
  • Mode 2: Know Context
  • Know Context: Mindsets
  • Knowing Context History
  • Understanding Frontiers
  • Seeing System Overviews
  • Understanding Stakeholders
  • Using Mental Models
  • Know Context: Methods
  • 2.1 Contextual Research Plan
  • 2.2 Popular Media Search
  • 2.3 Publications Research
  • 2.4 Eras Map
  • 2.5 Innovation Evolution Map
  • 2.6 Financial Profile
  • 2.7 Analogous Models
  • 2.8 Competitors-Complementors Map
  • 2.9 Ten Types of Innovation Diagnostics
  • 2.10 Industry Diagnostics
  • 2.11 SWOT Analysis
  • 2.12 Subject Matter Experts Interview.
  • 2.13 Interest Groups Discussion
  • Mode 3: Know People
  • Know People: Mindsets
  • Observing Everything
  • Building Empathy
  • Immersing in Daily Life
  • Listening Openly
  • Looking for Problems and Needs
  • Know People: Methods
  • 3.1 Research Participant Map
  • 3.2 Research Planning Survey
  • 3.3 User Research Plan
  • 3.4 Five Human Factors
  • 3.5 POEMS
  • 3.6 Field Visit
  • 3.7 Video Ethnography
  • 3.8 Ethnographic Interview
  • 3.9 User Pictures Interview
  • 3.10 Cultural Artifacts
  • 3.11 Image Sorting
  • 3.12 Experience Simulation
  • 3.13 Field Activity
  • 3.14 Remote Research
  • 3.15 User Observations Database
  • Mode 4: Frame Insights
  • Frame Insights: Mindsets
  • Exploring Systems
  • Looking for Patterns
  • Constructing Overviews
  • Identifying Opportunities
  • Developing Guiding Principles
  • Frame Insights: Methods
  • 4.1 Observations to Insights
  • 4.2 Insights Sorting
  • 4.3 User Observation Database Queries
  • 4.4 User Response Analysis
  • 4.5 ERAF Systems Diagram
  • 4.6 Descriptive Value Web
  • 4.7 Entities Position Map
  • 4.8 Venn Diagramming
  • 4.9 Tree/Semi-Lattice Diagramming
  • 4.10 Symmetric Clustering Matrix
  • 4.11 Asymmetric Clustering Matrix
  • 4.12 Activity Network
  • 4.13 Insights Clustering Matrix
  • 4.14 Semantic Profile
  • 4.15 User Groups Definition
  • 4.16 Compelling Experience Map
  • 4.17 User Journey Map
  • 4.18 Summary Framework
  • 4.19 Design Principles Generation
  • 4.20 Analysis Workshop
  • Mode 5: Explore Concepts
  • Explore Concepts: Mindsets
  • Challenging Assumptions
  • Standing in the Future
  • Exploring Concepts at the Fringes
  • Seeking Clearly Added Value
  • Narrating Stories about the Future
  • Explore Concepts: Methods
  • 5.1 Principles to Opportunities
  • 5.2 Opportunity Mind Map
  • 5.3 Value Hypothesis
  • 5.4 Persona Definition
  • 5.5 Ideation Session
  • 5.6 Concept-Generating Matrix.
  • 5.7 Concept Metaphors and Analogies
  • 5.8 Role-Play Ideation
  • 5.9 Ideation Game
  • 5.10 Puppet Scenario
  • 5.11 Behavioral Prototype
  • 5.12 Concept Prototype
  • 5.13 Concept Sketch
  • 5.14 Concept Scenarios
  • 5.15 Concept Sorting
  • 5.16 Concept Grouping Matrix
  • 5.17 Concept Catalog
  • Mode 6: Frame Solutions
  • Frame Solutions: Mindsets
  • Conceiving Holistic Solutions
  • Conceiving Options
  • Making Value Judgments
  • Envisioning Scenarios
  • Structuring Solutions
  • Frame Solutions: Methods
  • 6.1 Morphological Synthesis
  • 6.2 Concept Evaluation
  • 6.3 Prescriptive Value Web
  • 6.4 Concept-Linking Map
  • 6.5 Foresight Scenario
  • 6.6 Solution Diagramming
  • 6.7 Solution Storyboard
  • 6.8 Solution Enactment
  • 6.9 Solution Prototype
  • 6.10 Solution Evaluation
  • 6.11 Solution Roadmap
  • 6.12 Solution Database
  • 6.13 Synthesis Workshop
  • Mode 7: Realize Offerings
  • Realize Offerings: Mindsets
  • Reiterating Prototypes
  • Evaluating in Reality
  • Defining Strategies
  • Implementing in Reality
  • Communicating Vision
  • Realize Offerings: Methods
  • 7.1 Strategy Roadmap
  • 7.2 Platform Plan
  • 7.3 Strategy Plan Workshop
  • 7.4 Pilot Development and Testing
  • 7.5 Implementation Plan
  • 7.6 Competencies Plan
  • 7.7 Team Formation Plan
  • 7.8 Vision Statement
  • 7.9 Innovation Brief
  • Credits for Example Projects
  • Index
  • EULA.