101 design methods a structured approach for driving innovation in your organization
The first step-by-step guidebook for successful innovation planning Unlike other books on the subject, 101 Design Methods approaches the practice of creating new products, services, and customer experiences as a science, rather than an art, providing a practical set of collaborative tools and method...
Autor principal: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Hoboken, N.J. :
Wiley
2012.
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Edición: | 1st edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628614606719 |
Tabla de Contenidos:
- Cover
- Title Page
- Copyright
- Contents
- Foreword
- Acknowledgments
- Introduction
- Four Core Principles of Successful Innovation
- Principle 1: Build Innovations Around Experiences
- Principle 2: Think of Innovations as Systems
- Principle 3: Cultivate an Innovation Culture
- Principle 4: Adopt a Disciplined Innovation Process
- A Model of the Design Innovation Process
- The Design Innovation Process
- Process Is Nonlinear
- Process Is Iterative
- Seven Modes of the Design Innovation Process
- Mode 1: Sense Intent
- Mode 2: Know Context
- Mode 3: Know People
- Mode 4: Frame Insights
- Mode 5: Explore Concepts
- Mode 6: Frame Solutions
- Mode 7: Realize Offerings
- Understanding Methods
- Mode 1: Sense Intent
- Sense Intent: Mindsets
- Sensing Changing Conditions
- Seeing Overviews
- Foreseeing Trends
- Reframing Problems
- Forming an Intent
- Sense Intent: Methods
- 1.1 Buzz Reports
- 1.2 Popular Media Scan
- 1.3 Key Facts
- 1.4 Innovation Sourcebook
- 1.5 Trends Expert Interview
- 1.6 Keyword Bibliometrics
- 1.7 Ten Types of Innovation Framework
- 1.8 Innovation Landscape
- 1.9 Trends Matrix
- 1.10 Convergence Map
- 1.11 From…To Exploration
- 1.12 Initial Opportunity Map
- 1.13 Offering-Activity-Culture Map
- 1.14 Intent Statement
- Mode 2: Know Context
- Know Context: Mindsets
- Knowing Context History
- Understanding Frontiers
- Seeing System Overviews
- Understanding Stakeholders
- Using Mental Models
- Know Context: Methods
- 2.1 Contextual Research Plan
- 2.2 Popular Media Search
- 2.3 Publications Research
- 2.4 Eras Map
- 2.5 Innovation Evolution Map
- 2.6 Financial Profile
- 2.7 Analogous Models
- 2.8 Competitors-Complementors Map
- 2.9 Ten Types of Innovation Diagnostics
- 2.10 Industry Diagnostics
- 2.11 SWOT Analysis
- 2.12 Subject Matter Experts Interview.
- 2.13 Interest Groups Discussion
- Mode 3: Know People
- Know People: Mindsets
- Observing Everything
- Building Empathy
- Immersing in Daily Life
- Listening Openly
- Looking for Problems and Needs
- Know People: Methods
- 3.1 Research Participant Map
- 3.2 Research Planning Survey
- 3.3 User Research Plan
- 3.4 Five Human Factors
- 3.5 POEMS
- 3.6 Field Visit
- 3.7 Video Ethnography
- 3.8 Ethnographic Interview
- 3.9 User Pictures Interview
- 3.10 Cultural Artifacts
- 3.11 Image Sorting
- 3.12 Experience Simulation
- 3.13 Field Activity
- 3.14 Remote Research
- 3.15 User Observations Database
- Mode 4: Frame Insights
- Frame Insights: Mindsets
- Exploring Systems
- Looking for Patterns
- Constructing Overviews
- Identifying Opportunities
- Developing Guiding Principles
- Frame Insights: Methods
- 4.1 Observations to Insights
- 4.2 Insights Sorting
- 4.3 User Observation Database Queries
- 4.4 User Response Analysis
- 4.5 ERAF Systems Diagram
- 4.6 Descriptive Value Web
- 4.7 Entities Position Map
- 4.8 Venn Diagramming
- 4.9 Tree/Semi-Lattice Diagramming
- 4.10 Symmetric Clustering Matrix
- 4.11 Asymmetric Clustering Matrix
- 4.12 Activity Network
- 4.13 Insights Clustering Matrix
- 4.14 Semantic Profile
- 4.15 User Groups Definition
- 4.16 Compelling Experience Map
- 4.17 User Journey Map
- 4.18 Summary Framework
- 4.19 Design Principles Generation
- 4.20 Analysis Workshop
- Mode 5: Explore Concepts
- Explore Concepts: Mindsets
- Challenging Assumptions
- Standing in the Future
- Exploring Concepts at the Fringes
- Seeking Clearly Added Value
- Narrating Stories about the Future
- Explore Concepts: Methods
- 5.1 Principles to Opportunities
- 5.2 Opportunity Mind Map
- 5.3 Value Hypothesis
- 5.4 Persona Definition
- 5.5 Ideation Session
- 5.6 Concept-Generating Matrix.
- 5.7 Concept Metaphors and Analogies
- 5.8 Role-Play Ideation
- 5.9 Ideation Game
- 5.10 Puppet Scenario
- 5.11 Behavioral Prototype
- 5.12 Concept Prototype
- 5.13 Concept Sketch
- 5.14 Concept Scenarios
- 5.15 Concept Sorting
- 5.16 Concept Grouping Matrix
- 5.17 Concept Catalog
- Mode 6: Frame Solutions
- Frame Solutions: Mindsets
- Conceiving Holistic Solutions
- Conceiving Options
- Making Value Judgments
- Envisioning Scenarios
- Structuring Solutions
- Frame Solutions: Methods
- 6.1 Morphological Synthesis
- 6.2 Concept Evaluation
- 6.3 Prescriptive Value Web
- 6.4 Concept-Linking Map
- 6.5 Foresight Scenario
- 6.6 Solution Diagramming
- 6.7 Solution Storyboard
- 6.8 Solution Enactment
- 6.9 Solution Prototype
- 6.10 Solution Evaluation
- 6.11 Solution Roadmap
- 6.12 Solution Database
- 6.13 Synthesis Workshop
- Mode 7: Realize Offerings
- Realize Offerings: Mindsets
- Reiterating Prototypes
- Evaluating in Reality
- Defining Strategies
- Implementing in Reality
- Communicating Vision
- Realize Offerings: Methods
- 7.1 Strategy Roadmap
- 7.2 Platform Plan
- 7.3 Strategy Plan Workshop
- 7.4 Pilot Development and Testing
- 7.5 Implementation Plan
- 7.6 Competencies Plan
- 7.7 Team Formation Plan
- 7.8 Vision Statement
- 7.9 Innovation Brief
- Credits for Example Projects
- Index
- EULA.