Programming interviews exposed secrets to landing your next job

Be prepared for your next job interview with this tried-and-true advice In today's tight job market, competition for programming jobs is hotter than ever. This third edition of a popular guide to programming interviews includes new code examples, information on the latest languages, new chapter...

Descripción completa

Detalles Bibliográficos
Autor principal: Mongan, John, 1976- (-)
Otros Autores: Suojanen, Noah, 1978-, Giguère, Eric, 1967-
Formato: Libro electrónico
Idioma:Inglés
Publicado: Indianapolis, Ind. : WIley 2013.
Edición:3rd ed
Colección:Wrox professional guides Programming interviews exposed
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628584706719
Tabla de Contenidos:
  • Programming Interviews Exposed: Secrets to Landing Your Next Job; About the Authors; About the Technical Editors; Credits; Acknowledgments; Contents; Preface; Introduction; Chapter 1: Before the Search; Know Yourself; Know the Market; Develop Marketable Skills; Get Things Done; Manage Your Online Profile; Summary; Chapter 2: The Job Application Process; Finding and Contacting Companies; The Interview Process; A Recruiter's Role; Offers and Negotiation; Summary; Chapter 3: Approaches to Programming Problems; The Process; Solving the Problems; Analyzing Your Solution; Summary
  • Chapter 4: Linked ListsWhy Linked Lists?; Kinds of Linked List; Basic Linked List Operations; Linked List Problems; Summary; Chapter 5: Trees and Graphs; Trees; Graphs; Tree and Graph Problems; Summary; Chapter 6: Arrays and Strings; Arrays; Strings; Array and String Problems; Summary; Chapter 7: Recursion; Understanding Recursion; Recursion Problems; Summary; Chapter 8: Sorting; Sorting Algorithms; Sorting Problems; Summary; Chapter 9: Concurrency; Basic Thread Concepts; Concurrency Problems; The Dining Philosophers; Summary; Chapter 10: Object-Oriented Programming; Fundamentals
  • Construction and DestructionObject-Oriented Programming Problems; Summary; Chapter 11: Design Patterns; What Are Design Patterns?; Common Design Patterns; Design Pattern Problems; Summary; Chapter 12: Databases; Database Fundamentals; Database Problems; Summary; Chapter 13: Graphics and Bit Manipulation; Graphics; Bit Manipulation; Graphics Problems; Bit Manipulation Problems; Summary; Chapter 14: Counting, Measuring, and Ordering Puzzles; Tackling Brainteasers; Brainteaser Problems; Summary; Chapter 15: Graphical and Spatial Puzzles; Draw It First; Graphical and Spatial Problems; Summary
  • Chapter 16: Knowledge-Based QuestionsPreparation; Problems; Summary; Chapter 17: Nontechnical Questions; Why Non-technical Questions?; Questions; Summary; Appendix: Résumés; The Technical Résumé; Sample Résumé; Index; Advertisement