Graphics gems III

This sequel to Graphics Gems (Academic Press, 1990), and Graphics Gems II (Academic Press, 1991) is a practical collection of computer graphics programming tools and techniques. Graphics Gems III contains a larger percentage of gems related to modeling and rendering, particularly lighting and shadin...

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Bibliographic Details
Other Authors: Kirk, David, 1960- (-)
Format: eBook
Language:Inglés
Published: Boston : Harcourt Brace Jovanovich c1992.
Edition:1st edition
Series:Graphics gems series.
Subjects:
See on Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628584106719
Description
Summary:This sequel to Graphics Gems (Academic Press, 1990), and Graphics Gems II (Academic Press, 1991) is a practical collection of computer graphics programming tools and techniques. Graphics Gems III contains a larger percentage of gems related to modeling and rendering, particularly lighting and shading. This new edition also covers image processing, numerical and programming techniques, modeling and transformations, 2D and 3D geometry and algorithms,ray tracing and radiosity, rendering, and more clever new tools and tricks for graphics programming. Volume III also includes a
Item Description:System requirements for computer disk: Macintosh PC; C or C++.
Physical Description:1 online resource (669 p.)
Bibliography:Includes bibliographical references and index.
ISBN:9780080507552