GPU Pro4 advanced rendering techniques

"With by section editors drawn from a variety of areas in rendering techniques, especially as concerns interactive media and games, this book covers advanced techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It includes topics such as geo...

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Detalles Bibliográficos
Otros Autores: Engel, Wolfgang (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Boca Raton : CRC Press 2013.
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628560706719
Descripción
Sumario:"With by section editors drawn from a variety of areas in rendering techniques, especially as concerns interactive media and games, this book covers advanced techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It includes topics such as geometry manipulation, rendering techniques, handheld devices programming, effects in image space, shadows, 3D Engine Design, and graphics related tools, environmental effects. The book contains a dedicated section on General Purpose GPU Programming that covers CUDA, DirectCompute and OpenCL examples"--
Notas:"An A K Peters Book."
Descripción Física:1 online resource (384 p.)
Bibliografía:Includes bibliographical references.
ISBN:9780429165177
9781466567443