Networked graphics building networked games and virtual environments

This broad-ranging book equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking. The text offers a broad view of wh...

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Bibliographic Details
Main Author: Steed, Anthony (-)
Other Authors: Oliveira, Manuel Fradinho
Format: eBook
Language:Inglés
Published: Burlington, Mass. : Morgan Kaufmann Publishers 2010.
Edition:1st edition
Subjects:
See on Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628308306719
Description
Summary:This broad-ranging book equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking. The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. The book explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards
Item Description:Description based upon print version of record.
Physical Description:1 online resource (535 p.)
Bibliography:Includes bibliographical references and index.
ISBN:9781282618237
9786612618239
9780080922232