Networked graphics building networked games and virtual environments
This broad-ranging book equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking. The text offers a broad view of wh...
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Format: | eBook |
Language: | Inglés |
Published: |
Burlington, Mass. :
Morgan Kaufmann Publishers
2010.
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Edition: | 1st edition |
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See on Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628308306719 |
Summary: | This broad-ranging book equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking. The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. The book explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards |
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Item Description: | Description based upon print version of record. |
Physical Description: | 1 online resource (535 p.) |
Bibliography: | Includes bibliographical references and index. |
ISBN: | 9781282618237 9786612618239 9780080922232 |