Networked graphics building networked games and virtual environments

This broad-ranging book equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking. The text offers a broad view of wh...

Descripción completa

Detalles Bibliográficos
Autor principal: Steed, Anthony (-)
Otros Autores: Oliveira, Manuel Fradinho
Formato: Libro electrónico
Idioma:Inglés
Publicado: Burlington, Mass. : Morgan Kaufmann Publishers 2010.
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628308306719
Descripción
Sumario:This broad-ranging book equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking. The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. The book explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards
Notas:Description based upon print version of record.
Descripción Física:1 online resource (535 p.)
Bibliografía:Includes bibliographical references and index.
ISBN:9781282618237
9786612618239
9780080922232