3D graphics for game programming

Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presentsmust-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game...

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Bibliographic Details
Other Authors: Han, JungHyun, author (author)
Format: eBook
Language:Inglés
Published: Boca Raton, FL : Chapman and Hall/CRC, an imprint of Taylor and Francis 2011.
Edition:1st edition
Subjects:
See on Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628131206719
Table of Contents:
  • Cover; Title; Copyright; Dedication; Contents; Preface; Chapter 1: Modeling in Game Production; Chapter 2: Vertex Processing; Chapter 3: Rasterization; Chapter 4: Fragment Processing and Output Merging; Chapter 5: Illumination and Shaders; Chapter 6: Parametric Curves and Surfaces; Chapter 7: Shader Models; Chapter 8: Image Texturing; Chapter 9: Bump Mapping; Chapter 10: Advanced Texturing; Chapter 11: Character Animation; Chapter 12: Physics-based Simulation; References