3D graphics for game programming
Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presentsmust-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game...
Other Authors: | |
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Format: | eBook |
Language: | Inglés |
Published: |
Boca Raton, FL :
Chapman and Hall/CRC, an imprint of Taylor and Francis
2011.
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Edition: | 1st edition |
Subjects: | |
See on Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628131206719 |
Table of Contents:
- Cover; Title; Copyright; Dedication; Contents; Preface; Chapter 1: Modeling in Game Production; Chapter 2: Vertex Processing; Chapter 3: Rasterization; Chapter 4: Fragment Processing and Output Merging; Chapter 5: Illumination and Shaders; Chapter 6: Parametric Curves and Surfaces; Chapter 7: Shader Models; Chapter 8: Image Texturing; Chapter 9: Bump Mapping; Chapter 10: Advanced Texturing; Chapter 11: Character Animation; Chapter 12: Physics-based Simulation; References