3D graphics for game programming

Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presentsmust-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game...

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Detalles Bibliográficos
Otros Autores: Han, JungHyun, author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Boca Raton, FL : Chapman and Hall/CRC, an imprint of Taylor and Francis 2011.
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628131206719
Descripción
Sumario:Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presentsmust-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experience in graphics API and shader programming with the background theory of computer graphics.
Notas:Description based upon print version of record.
Descripción Física:1 online resource (325 p.)
Bibliografía:Includes bibliographical references.
ISBN:9780429192050
9781439827376