Real-world Flash game development how to follow best practices and keep your sanity
Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never hear...
Other Authors: | |
---|---|
Format: | eBook |
Language: | Inglés |
Published: |
Waltham, Mass. :
Focal Press
2012.
|
Edition: | 2nd ed |
Subjects: | |
See on Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628064006719 |
Summary: | Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is? No problem! Chris Griffith gives you real-world expertise, and real-world code that you can use in your own games. Griffith has been building games in Flash long enough to know what works and what doesn't. He shows you what you need to k |
---|---|
Item Description: | Includes index. |
Physical Description: | 1 online resource (433 p.) |
ISBN: | 9781138427495 9781136136948 9781283074322 9786613074324 9780240817699 |