WebGL up and running
Get a quick introduction to WebGL, the new standard for 3D rendering on the Web and a member of HTML5’s family of technologies. With this hands-on guide, you’ll learn essential WebGL development and production concepts, using the JavaScript 3D engine Three.js. At the end of the book, you’ll put ever...
Autor principal: | |
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Otros Autores: | , , |
Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Sebastopol, California :
O'Reilly
2012.
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Edición: | First edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627976006719 |
Sumario: | Get a quick introduction to WebGL, the new standard for 3D rendering on the Web and a member of HTML5’s family of technologies. With this hands-on guide, you’ll learn essential WebGL development and production concepts, using the JavaScript 3D engine Three.js. At the end of the book, you’ll put everything together and build a full 3D application with WebGL. |
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Notas: | "WebGL resources": pages 199-201. "Building 3D graphics for the Web"--Cover. "Understand core 3D graphics concepts and how to implement them in WebGL; create WebGL sample pages as you learn, and build a racing game application in the final chapter; get to know the Three.js open source library in detail; develop working knowledge of graphics rendering, texturing animation, interaction, and behaviors; seamlessly integrate 3D graphics with other content on the page; learn the tools, file formats, and techniques for developing robust and secure applications in a production environment"--pages [4] of cover. Includes index. |
Descripción Física: | 1 online resource (231 p.) |
Bibliografía: | Includes bibliographical references and index. |
ISBN: | 9781449326517 9781449326487 9781306812825 9781449326524 |