Computer animation complete all-in-one : learn motion capture, characteristic, point-based, and Maya, winning techniques

A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that ev...

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Detalles Bibliográficos
Otros Autores: Parent, Rick (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Burlington, MA : Morgan Kaufmann Publishers 2009.
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627965006719
Tabla de Contenidos:
  • Front Cover; Half Title Page; Title Page; Copyright Page; Table of Contents; Contributing Authors; Part I Introduction to Computer Animation; Chapter 1 Introduction; 1.1 Perception; 1.2 The Heritage of Animation; 1.2.1 Early Devices; 1.2.2 The Early Days of Conventional Animation; 1.2.3 Disney; 1.2.4 Contributions of Others; 1.2.5 Other Media for Animation; 1.2.6 Principles of Animation; 1.2.7 Principles of Filmmaking; 1.3 Animation Production; 1.3.1 Sound; 1.4 Computer Animation Production; 1.4.1 Computer Animation Production Tasks; 1.4.2 Digital Editing; 1.4.3 Digital Video
  • 2.1.7 Description of Transformations in the Display Pipeline2.1.8 Error Considerations; 2.2 Orientation Representation; 2.2.1 Fixed-Angle Representation; 2.2.2 Euler Angle Representation; 2.2.3 Angle and Axis Representation; 2.2.4 Quaternion Representation; 2.2.5 Exponential Map Representation; 2.3 Chapter Summary; References; Part II Motion Capture Techniques; Chapter 3 Motion Capture Primer; 3.1 Motion Capture and Performance Animation; 3.2 History of Performance Animation in the Entertainment Field; 3.2.1 The Rotoscope; 3.2.2 Brilliance; 3.2.3 Pacific Data Images; 3.2.4 deGraf/Wahrman
  • 3.2.5 Kleiser-Walczak Construction Company3.2.6 Homer and Associates; 3.3 Types of Motion Capture; 3.3.1 Optical Motion Capture Systems; 3.3.2 Electromagnetic Trackers; 3.3.3 Electromechanical Suits; 3.3.4 Digital Armatures; 3.3.5 Other Motion Capture Systems; 3.4 Applications of Motion Capture; 3.4.1 Medicine; 3.4.2 Sports; 3.4.3 The Entertainment Industry; 3.4.4 Law; Chapter 4 The Motion Data; 4.1 Motion Data Types and Formats; 4.1.1 The Acclaim File Format; 4.1.2 The .asf File; 4.1.3 The .amc File; 4.1.4 The .bva File Format; 4.1.5 The .bvh File Format; 4.1.6 The .trc File Format
  • 4.1.7 The .htr File Format4.2 Writing a Motion Capture Translator; Part III Animating Substances; Chapter 5 Animating Facial Features; 5.1 The Human Face; 5.1.1 Anatomic Structure; 5.1.2 The Facial Action Coding System (FACS); 5.2 Facial Models; 5.2.1 Creating a Continuous Surface Model; 5.2.2 Textures; 5.3 Animating the Face; 5.3.1 Parameterized Models; 5.3.2 Blend Shapes; 5.3.3 Muscle Models; 5.3.4 Expressions; 5.3.5 Summary; 5.4 Lip-Sync Animation; 5.4.1 Articulators of Speech; 5.4.2 Phonemes; 5.4.3 Coarticulation; 5.4.4 Prosody; 5.5 Chapter Summary; References
  • Chapter 6 Animating Solid Spaces