Computer animation complete all-in-one : learn motion capture, characteristic, point-based, and Maya, winning techniques
A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that ev...
Otros Autores: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Burlington, MA :
Morgan Kaufmann Publishers
2009.
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Edición: | 1st edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627965006719 |
Sumario: | A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors. |
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Notas: | Description based upon print version of record. |
Descripción Física: | 1 online resource (591 p.) |
Bibliografía: | Includes bibliographical references and index. |
ISBN: | 9781282345218 9786612345210 9780123785640 |