3D math primer for graphics and game development

This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphi...

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Detalles Bibliográficos
Otros Autores: Dunn, Fletcher., author (author), Parberry, Ian (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Boca Raton : CRC Press c2012.
Boca Raton, Fla. : 2011.
Edición:2nd ed
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627932606719
Descripción
Sumario:This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves--
Notas:An A.K. Peters book.
Descripción Física:1 online resource (830 p.)
Bibliografía:Includes bibliographical references.
ISBN:9781498759892
9780429190926
9781439869819