ZBrush digital sculpting human anatomy

Taking into account that many of today's digital artists -- particularly 3D character animators -- lack foundational artistic instruction, this book teaches anatomy in a coherent and succinct style. A clear writing style explains how to sculpt an accurate human figure, starting with the skeleto...

Descripción completa

Detalles Bibliográficos
Otros Autores: Spencer, Scott, 1975- author (author), Keller, Eric, 1969- (-), Gaboury, Paul
Formato: Libro electrónico
Idioma:Inglés
Publicado: Indianapolis, Ind. : Wiley Pub [2010]
Edición:1st edition
Colección:Serious skills.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627818106719
Tabla de Contenidos:
  • ZBrush Digital Sculpting Human Anatomy; Acknowledgments; About the Author; Contents; Introduction; Chapter 1: Blocking In the Mesh; Chapter 2: Gesture and Masses; Chapter 3: The Head and Neck; Chapter 4: The Torso; Chapter 5: The Arms; Chapter 6: The Pelvis and Legs; Chapter 7: Hands, Feet, and Figure Finish; Chapter 8: Remeshing; Chapter 9: Texturing; Chapter 10: Creating a Costume; Appendix: About the Companion DVD; Index