ZBrush digital sculpting human anatomy

Taking into account that many of today's digital artists -- particularly 3D character animators -- lack foundational artistic instruction, this book teaches anatomy in a coherent and succinct style. A clear writing style explains how to sculpt an accurate human figure, starting with the skeleto...

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Detalles Bibliográficos
Otros Autores: Spencer, Scott, 1975- author (author), Keller, Eric, 1969- (-), Gaboury, Paul
Formato: Libro electrónico
Idioma:Inglés
Publicado: Indianapolis, Ind. : Wiley Pub [2010]
Edición:1st edition
Colección:Serious skills.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627818106719
Descripción
Sumario:Taking into account that many of today's digital artists -- particularly 3D character animators -- lack foundational artistic instruction, this book teaches anatomy in a coherent and succinct style. A clear writing style explains how to sculpt an accurate human figure, starting with the skeleton and working out to muscle, fat, and skin. Insightful explanations enable you to quickly and easily create and design characters that can be used in film, game, or print, and allows you to gain a strong understanding of the foundational artistic concepts.
Notas:Includes index.
Descripción Física:1 online resource (419 p.) : illustrations
ISBN:9780470599877
9781282482999
9786612482991
9780470599853