Postmortems from game developer

The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and a...

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Detalles Bibliográficos
Autor principal: Game Developer Magazine Staff (corporate author)
Autor Corporativo: Game Developer Magazine Staff Corporate Author (corporate author)
Otros Autores: Grossman, Austin, 1969- author (author), Grossman, Austin, 1969- (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Burlington, Massachusetts ; Oxfordshire, [England] : Focal Press 2013.
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627813006719
Descripción
Sumario:The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful management techniques. Readers learn how superstars of the game industry like Peter Molyneux and Warren Spector have dealt with the development challenges such as managing complexity, software and game design issues, schedule challenges, and
Notas:Includes index.
Descripción Física:1 online resource (353 p.)
ISBN:9781136064616
9781281022769
9786611022761
9780080522159