Basics of game design

Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the gui...

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Detalles Bibliográficos
Autor principal: Moore, Michael E. (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Boca Raton : AK Peters 2011.
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627782606719
Tabla de Contenidos:
  • pt. 1. Introduction
  • pt. 2. Inside game mechanics
  • pt. 3. Implementing the design.