Basics of game design

Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the gui...

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Detalles Bibliográficos
Autor principal: Moore, Michael E. (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Boca Raton : AK Peters 2011.
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627782606719
Descripción
Sumario:Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design the data sets used to resolve game play for moving, combat, solving puzzles, interacting with NPCs, managing inventory, and much more. Advice on developing stories for games, building maps and levels, and designing the graphical user interface is also
Notas:An A K Peters book.
Descripción Física:1 online resource (400 p.)
Bibliografía:Includes bibliographical references.
ISBN:9781040052815
9780429064456
9781138427877
9781439867761