Real-time shader programming covering DirectX 9.0
Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs--but in real time. Here is a book that will bring this cutting-edge technology to your computer.Beginning w...
Autor principal: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
San Francisco :
Morgan Kaufmann Publishers
c2003.
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Edición: | 1st edition |
Colección: | Morgan Kaufmann series in computer graphics and geometric modeling.
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Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627739106719 |