Beginning XNA 3.0 game programming from novice to professional

Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don't have to! XNA 3.0 makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don't know how to program at all, Beginni...

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Detalles Bibliográficos
Otros Autores: Lobao, Alexandre Santos (-), Ferracchiati, Fabio Claudio
Formato: Libro electrónico
Idioma:Inglés
Publicado: Berkeley, CA : Apress c2009.
Edición:1st ed. 2009.
Colección:The expert's voice in XNA Beginning XNA 3.0 game programming
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627660406719
Descripción
Sumario:Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don't have to! XNA 3.0 makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don't know how to program at all, Beginning XNA 3.0 Game Programming: From Novice to Professional will teach you the basics of C# 2008 programming along the way. Don't get overwhelmed with details you don't need to know—just learn what you need to start creating your own games right now! This fast–paced introduction to XNA 3.0 and the C# language provides you with a quick–start guide to creating high–quality XNA games. You'll be introduced to the key concepts and ideas you need to know in a gradual fashion so that you master one concept before using it as a foundation for the next. Before long, you will have the skills to create smooth, professional–looking results in a range of gaming genres. By the end of the book, you will have constructed several working games and have an excellent knowledge base from which to investigate more advanced techniques.
Notas:Includes index.
Descripción Física:1 online resource (441 p.)
ISBN:9781282364912
9786612364914
9781430218180