Mobile 3D graphics with OpenGL ES and M3G

Graphics and game developers must learn to program for mobility. This book will teach you how. ""This book - written by some of the key technical experts...provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer wi...

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Detalles Bibliográficos
Otros Autores: Pulli, Kari (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Amsterdam ; London : Elsevier/Morgan Kaufmann Publishers c2008.
Edición:1st edition
Colección:Morgan Kaufmann series in computer graphics.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627647606719
Descripción
Sumario:Graphics and game developers must learn to program for mobility. This book will teach you how. ""This book - written by some of the key technical experts...provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3D interactive experiences on their phone. Like the OpenGL ES and M3G standards it covers, this book is destined to become an enduring standard for many years to come."" - Lincoln Wallen, CTO, Electronic Arts, Mobile"This book is an escalator, which takes the field to new levels. T
Notas:Description based upon print version of record.
Descripción Física:1 online resource (462 p.)
Bibliografía:Includes bibliographical references and index.
ISBN:9781281096180
9786611096182
9780123746429
9780080555911