Real-time collision detection
Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dyna...
Autor principal: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Amsterdam ; Boston :
CRC Press
c2005.
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Edición: | 1st edition |
Colección: | Morgan Kaufmann series in interactive 3D technology.
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Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627587206719 |
Sumario: | Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators.Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of inters |
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Notas: | Description based upon print version of record. |
Descripción Física: | 1 online resource (620 p.) |
Bibliografía: | Includes bibliographical references. |
ISBN: | 9780429099892 9781281016379 9786611016371 9780080474144 |