Real-time collision detection

Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dyna...

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Detalles Bibliográficos
Autor principal: Ericson, Christer (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Amsterdam ; Boston : CRC Press c2005.
Edición:1st edition
Colección:Morgan Kaufmann series in interactive 3D technology.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627587206719
Descripción
Sumario:Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators.Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of inters
Notas:Description based upon print version of record.
Descripción Física:1 online resource (620 p.)
Bibliografía:Includes bibliographical references.
ISBN:9780429099892
9781281016379
9786611016371
9780080474144