Core Techniques and Algorithms in Game Programming

To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there's a guide that delivers! As a professor at the Spa...

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Detalles Bibliográficos
Autor Corporativo: Safari Tech Books Online (-)
Otros Autores: Sanchez-crespo, Daniel Author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: [Place of publication not identified] New Riders Imprint 2003
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627449306719
Descripción
Sumario:To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there's a guide that delivers! As a professor at the Spanish university that offered that country's first master's degree in video game creation, author Daniel Sanchez-Crespo recognizes that there's a core programming curriculum every game designer should be well versed in-and he's outlined it in these pages! By focusing on time-tested coding techniques-and providing code samples that use C++, and the OpenGL and DirectX APIs- Daniel has produced a guide whose shelf life will extend long beyond the latest industry trend. Code design, data structures, design patterns, AI, scripting engines, 3D pipelines, texture mapping, and more: They're all covered here-in clear, coherent fashion and with a focus on the essentials that will have you referring back to this volume for years to come.
Notas:Bibliographic Level Mode of Issuance: Monograph
Descripción Física:1 online resource (xxx, 854 p. ) ill
Available also in a print edition
Bibliografía:Includes bibliographical references (p. [817]-825) index.