Developing Games in Java
If you already have Java programming experience and are looking to program games, this book is for you. David Brackeen , along with co-authors Bret Barker and Lawrence Vanhelsuwe , show you how to make fast, full-screen action games such as side scrollers and 3D shooters. Key features covered in thi...
Autor Corporativo: | |
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Otros Autores: | , , , , |
Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
[Place of publication not identified]
New Riders Imprint
2003
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Edición: | 1st edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627446206719 |
Sumario: | If you already have Java programming experience and are looking to program games, this book is for you. David Brackeen , along with co-authors Bret Barker and Lawrence Vanhelsuwe , show you how to make fast, full-screen action games such as side scrollers and 3D shooters. Key features covered in this book include Java 2 game programming techniques, including latest 2D graphics and sound technologies, 3D graphics and scene management, path-finding and artificial intelligence, collision detection, game scripting using BeanShell, and multi-player game engine creation. |
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Notas: | Bibliographic Level Mode of Issuance: Monograph |
Descripción Física: | 1 online resource (xxxii, 972 p. ) ill Available also in a print edition |