Advanced graphics programming using openGL

Today truly useful and interactive graphics are available on affordable computers. While hardware progress has been impressive, widespread gains in software expertise have come more slowly. Information about advanced techniques-beyond those learned in introductory computer graphics texts-is not as e...

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Bibliographic Details
Main Author: McReynolds, Tom (-)
Other Authors: Blythe, David, 1961-
Format: eBook
Language:Inglés
Published: San Francisco, CA : Elsevier Morgan Kaufmann Publishers c2005.
Edition:1st edition
Series:Morgan Kaufmann series in computer graphics and geometric modeling.
Subjects:
See on Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627360106719
Description
Summary:Today truly useful and interactive graphics are available on affordable computers. While hardware progress has been impressive, widespread gains in software expertise have come more slowly. Information about advanced techniques-beyond those learned in introductory computer graphics texts-is not as easy to come by as inexpensive hardware. This book brings the graphics programmer beyond the basics and introduces them to advanced knowledge that is hard to obtain outside of an intensive CG work environment. The book is about graphics techniques-those that don't require esoteric hardware or
Item Description:Description based upon print version of record.
Physical Description:1 online resource (673 p.)
Bibliography:Includes bibliographical references (p. 615-627) and index.
ISBN:9781281010070
9786611010072
9780080475721
9781423708070