Beginning math and physics for game programmers

Whether you're a hobbyist or a budding game design pro, your objective is probably the same: To create the coolest games possible using today's increasingly sophisticated technology. To do that, however, you need to understand some basic math and physics concepts. Not to worry: You don...

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Detalles Bibliográficos
Autor principal: Stahler, Wendy (-)
Otros Autores: Clingman, Dustin, Kahrizi, Kaveh
Formato: Libro electrónico
Idioma:Inglés
Publicado: Indianapolis : New Riders c2004.
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627306406719

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