Beginning math and physics for game programmers

Whether you're a hobbyist or a budding game design pro, your objective is probably the same: To create the coolest games possible using today's increasingly sophisticated technology. To do that, however, you need to understand some basic math and physics concepts. Not to worry: You don...

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Detalles Bibliográficos
Autor principal: Stahler, Wendy (-)
Otros Autores: Clingman, Dustin, Kahrizi, Kaveh
Formato: Libro electrónico
Idioma:Inglés
Publicado: Indianapolis : New Riders c2004.
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627306406719
Descripción
Sumario:Whether you're a hobbyist or a budding game design pro, your objective is probably the same: To create the coolest games possible using today's increasingly sophisticated technology. To do that, however, you need to understand some basic math and physics concepts. Not to worry: You don't need to go to night school if you get this handy guide! Through clear, step-by-step instructions, author Wendy Stahler covers the trigonometry snippets, vector operations, and 1D/2D/3D motion you need to improve your level of game development. Each chapter includes exercises to make the learning stick, and Visualization Experience sections are sprinkled throughout that walk you through a demo of the chapter's content. By the end of the volume, you'll have a thorough understanding of all of the math and physics concepts, principles, and formulas you need to control and enhance your user's gaming experience.
Notas:Bibliographic Level Mode of Issuance: Monograph
Descripción Física:1 online resource (xxviii, 475 p. ) ill. ; 1 CD-ROM (4 3/4 in.)
Available also in a print edition
Bibliografía:Includes bibliographical references (p. [441]-443) and index.