Understanding virtual reality interface, application, and design

Understanding Virtual Reality arrives at a time when the technologies behind virtual reality have advanced to the point that it is possible to develop and deploy meaningful, productive virtual reality applications. The aim of this thorough, accessible exploration is to help you take advantage of thi...

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Detalles Bibliográficos
Autor principal: Sherman, William R. (-)
Otros Autores: Craig, Alan B.
Formato: Libro electrónico
Idioma:Inglés
Publicado: Amsterdam ; Boston : Morgan Kaufmann Publishers 2003.
Edición:1st edition
Colección:Morgan Kaufmann series in computer graphics and geometric modeling.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627139906719
Tabla de Contenidos:
  • Front Cover; Understanding Virtual Reality: Interface, Application, and Design; Copyright Page; Contents; Preface; PART I: WHAT IS VIRTUAL REALITY?; CHAPTER 1. Introduction to Virtual Reality; Defining Virtual Reality; Four Key Elements of Virtual Reality Experience; A History of VR: Where Did Virtual Reality Technology Come From?; Chapter Summary; CHAPTER 2. VR: The Medium; Communicating Through a Medium; A Medium's Content: A Virtual World; How Are Ideas Transmitted?; Common Issues of Human Communication Media; Narrative: Immotive Versus Interactive; Form and Genre
  • Experience Versus InformationChapter Summary; PART II: VIRTUAL REALITY SYSTEMS; CHAPTER 3. Interface to the Virtual World-Input; User Monitoring (User Input to the Virtual World); World Monitoring (Dynamic Input to the Virtual World); Chapter Summary; CHAPTER 4. Interface to the Virtual World-Output; Visual Displays; Aural Displays; Haptic Displays; Vestibular and Other Senses; Chapter Summary; CHAPTER 5. Rendering the Virtual World; Representation of the Virtual World; Visual Representation in VR; Aural Representation in VR; Haptic Representation in VR; Representation Summary
  • Rendering SystemsVisual Rendering Systems; Aural Rendering Systems; Haptic Rendering Systems; Chapter Summary; Color plates follow page 280; CHAPTER 6. Interacting with the Virtual World; User Interface Metaphors; Manipulating a Virtual World; Navigating in a Virtual World; Interacting with Others; Interacting with the VR System (Metacommands); Chapter Summary; CHAPTER 7. The Virtual Reality Experience; Immersion; Rules of the Virtual World: Physics; Substance of the Virtual World; Chapter Summary; CHAPTER 8. Experience Design: Applying VR to a Problem; Will VR Meet Your Goals?
  • Creating a VR ApplicationDesigning a VR Experience; The Future of VR Design; Chapter Summary; CHAPTER 9. The Future of Virtual Reality; The State of VR; The Field of VR Research; Trends; Technology Futures; Software; Application Futures; Chapter Summary: The Future Is Happening Now; PART III: THE APPENDICES; A. NICE, An Educational Experience; B. Crumbs, A Tool for Scientific Visualization; C. Boeing Wire Bundles, An Augmented Reality System; D. Placeholder, An Artistic Exploration; References; Index; About the Authors