Understanding virtual reality interface, application, and design

Understanding Virtual Reality arrives at a time when the technologies behind virtual reality have advanced to the point that it is possible to develop and deploy meaningful, productive virtual reality applications. The aim of this thorough, accessible exploration is to help you take advantage of thi...

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Detalles Bibliográficos
Autor principal: Sherman, William R. (-)
Otros Autores: Craig, Alan B.
Formato: Libro electrónico
Idioma:Inglés
Publicado: Amsterdam ; Boston : Morgan Kaufmann Publishers 2003.
Edición:1st edition
Colección:Morgan Kaufmann series in computer graphics and geometric modeling.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627139906719
Descripción
Sumario:Understanding Virtual Reality arrives at a time when the technologies behind virtual reality have advanced to the point that it is possible to develop and deploy meaningful, productive virtual reality applications. The aim of this thorough, accessible exploration is to help you take advantage of this moment, equipping you with the understanding needed to identify and prepare for ways VR can be used in your field, whatever your field may be. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as the underlying
Notas:Description based upon print version of record.
Descripción Física:1 online resource (xxix, 908 pages) : illustrations (some color)
Bibliografía:Includes bibliographical references and index.
ISBN:9780128183991
9781282284876
9786612284878
9780080520094