Open GL super bible

In a world where everything from how we take pictures to how we get our food is designed to happen as quickly and easily as possible, it can take a lot longer to learn how to make it all work behind the scenes. Theories and concepts can weigh you down when all you really want to know is how to creat...

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Bibliographic Details
Main Author: Wright, Richard (-)
Other Authors: Lipchak, Benjamin Contributor (contributor)
Format: eBook
Language:Inglés
Published: Indianapolis, IN : Sams Pub 2004.
Edition:3rd edition
Subjects:
See on Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009626917606719
Description
Summary:In a world where everything from how we take pictures to how we get our food is designed to happen as quickly and easily as possible, it can take a lot longer to learn how to make it all work behind the scenes. Theories and concepts can weigh you down when all you really want to know is how to create, design and go. That's where OpenGL SuperBible comes in. Complete with supporting figures and a CD packed with free tools, demos and libraries, OpenGL SuperBible simplifies 3D programming concepts without wasting your time with programming theory. Mac and Windows users will both find this comprehensive hands-on guide helpful as you learn to program for games, visualization applications and multi-platforms. This is the ultimate resource for any new programmer.
Item Description:Bibliographic Level Mode of Issuance: Monograph
Physical Description:1 online resource (p. )
Available also in a print edition
ISBN:9781280755774
9786610755776
9780768662931