Story and simulations for serious games tales from the trenches
How to create a simulation where participants have a sense of freedom and personal control while still maintaining the structure necessary for an effective story is a difficult task indeed. This book examines how to create an engaging, effective story (necessary to teach participants), while relatin...
Otros Autores: | , |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Oxford ; Burlington, Mass. :
Focal Press, an imprint of Elsevier
2007.
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Edición: | 1st edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009626915906719 |
Sumario: | How to create a simulation where participants have a sense of freedom and personal control while still maintaining the structure necessary for an effective story is a difficult task indeed. This book examines how to create an engaging, effective story (necessary to teach participants), while relating practical considerations of building a simulation. It also looks at stories as classic ways of teaching and gathering knowledge and considers other theories of interactive narrative design such as synthetic story creation and management and participant-generated story experiences. It also discusse |
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Notas: | Description based upon print version of record. |
Descripción Física: | 1 online resource (265 p.) |
Bibliografía: | Includes bibliographical references and index. |
ISBN: | 9781136142772 9781136142789 9781280729072 9786610729074 9780080467207 |