Story and simulations for serious games tales from the trenches

How to create a simulation where participants have a sense of freedom and personal control while still maintaining the structure necessary for an effective story is a difficult task indeed. This book examines how to create an engaging, effective story (necessary to teach participants), while relatin...

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Detalles Bibliográficos
Otros Autores: Iuppa, Nicholas V., author (author), Borst, Terry (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Oxford ; Burlington, Mass. : Focal Press, an imprint of Elsevier 2007.
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009626915906719
Descripción
Sumario:How to create a simulation where participants have a sense of freedom and personal control while still maintaining the structure necessary for an effective story is a difficult task indeed. This book examines how to create an engaging, effective story (necessary to teach participants), while relating practical considerations of building a simulation. It also looks at stories as classic ways of teaching and gathering knowledge and considers other theories of interactive narrative design such as synthetic story creation and management and participant-generated story experiences. It also discusse
Notas:Description based upon print version of record.
Descripción Física:1 online resource (265 p.)
Bibliografía:Includes bibliographical references and index.
ISBN:9781136142772
9781136142789
9781280729072
9786610729074
9780080467207