Gamepaddle : video games, education, empowerment

In the educational discourse video games are often regarded as a vital risk for young people. Especially excessive gaming of adolescents troubles teachers, educators and parents. The lack of knowledge about digital gaming worlds, as well as the lack of own gaming experience can lead to misjudgement...

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Detalles Bibliográficos
Otros Autores: Michaela Anderle (auth), Anderle, Michaela Contributor (contributor), Ring, Sebastian Contributor
Formato: Libro electrónico
Idioma:Inglés
Publicado: [Place of publication not identified] Ledizioni 2016
2016
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009428383706719
Descripción
Sumario:In the educational discourse video games are often regarded as a vital risk for young people. Especially excessive gaming of adolescents troubles teachers, educators and parents. The lack of knowledge about digital gaming worlds, as well as the lack of own gaming experience can lead to misjudgement and ignorance of resources acquired by young gamers. This is the starting point of the Gamepaddle project: identifying young people’s game-related resources and helping them to benefit from them in other primarily non-game-related contexts such as school, intergenerational dialogue, creative activity or civic commitment.
Notas:Bibliographic Level Mode of Issuance: Monograph