Materias dentro de su búsqueda.
Materias dentro de su búsqueda.
- Historia 4,986
- Engineering & Applied Sciences 2,183
- Development 1,900
- Application software 1,666
- Crítica e interpretación 1,662
- Filosofía 1,560
- Computer Science 1,523
- Història 1,449
- Colecciones 1,377
- Management 1,232
- History 1,193
- Documentos 1,187
- Biblia 1,076
- Traducción al francés 1,059
- Coleccion 1,050
- Parlamento britanico 1,047
- Data processing 909
- Computer networks 832
- Computer programs 818
- Design 798
- Operating systems (Computers) 777
- Bíblia 755
- Web site development 696
- Web sites 688
- Computer software 640
- Patrística 632
- Derechos humanos 624
- Derecho 607
- Cloud computing 596
- Economic conditions 595
-
3281por Berrocal Lanzarot, Ana IsabelMaterias:
Publicado 2020Universidad Loyola - Universidad Loyola Granada (Otras Fuentes: Biblioteca de la Universidad Pontificia de Salamanca)Enlace del recurso
Libro electrónico -
3282Publicado 2009Materias:Biblioteca de la Universidad Pontificia de Salamanca (Otras Fuentes: Universidad Loyola - Universidad Loyola Granada)Acceso restringido con credenciales UPSA
Libro electrónico -
3283Publicado 2021Materias: “…Enfermedades del útero.…”
Biblioteca de la Universidad Pontificia de Salamanca (Otras Fuentes: Universidad Loyola - Universidad Loyola Granada, Biblioteca Universitat Ramon Llull)Acceso con credenciales UPSA
Libro electrónico -
3284por Basozabal Arrue, XabierMaterias:
Publicado 2004Biblioteca Universidad de Deusto (Otras Fuentes: Biblioteca de la Universidad de Navarra)Libro -
3285
-
3286
-
3287
-
3288
-
3289Publicado 2018Tabla de Contenidos: “…Accessing UI elements in code -- UnityEngine.UI namespace -- UI variable types -- The Event System -- Event System Manager -- First Selected -- Send Navigation Events -- Drag Threshold -- Input Manager -- Input functions for buttons and key presses -- GetButton -- GetAxis -- GetKey -- GetMouseButton() -- Input Modules -- Standalone Input Module -- Hololens Input Module -- Base Input Module/Pointer Input Module -- Event Trigger -- Event Types -- Pointer events -- Drag and Drop events -- Selection events -- Other events -- Adding an action to the event -- Event inputs -- Raycasters -- Graphic Raycaster -- Other Raycasters -- Examples -- Showing and hiding pop-up menus with keypress -- Using KeyCode with the Inventory Panel -- Using Input Manager with the pause panel -- Pausing the game -- Dragging and dropping inventory items -- Summary -- Chapter 5: Buttons -- UI Button -- Button component -- Transitions -- None -- Color Tint -- Sprite Swap -- Animation -- Navigation -- Examples -- Navigating through Buttons and using First Selected -- Laying out the Buttons -- Setting the explicit navigation and First Selected -- Loading scenes with Button presses -- Button Animation Transitions -- Mute buttons with image swap -- Summary -- Chapter 6: Text, Images, and TextMesh Pro-Text -- UI Text -- Text component -- The Text and Character properties -- Paragraph properties -- The Color and Material properties -- Raycast Target properties -- Markup format -- Font style -- Font color -- Font size -- Importing new fonts -- Font Size -- Rendering Mode -- Character -- Ascent Calculation Mode -- Dynamic font settings -- Importing font styles -- Custom fonts -- UI Image -- Image component -- Image Type -- Simple -- Sliced -- Tiled -- Filled -- UI effect components -- Shadow -- Outline -- Position as UV1 -- TextMesh Pro-Text -- Text Input Box -- Font Settings…”
Libro electrónico -
3290por Kotaru, Venkata Keerti. authorTabla de Contenidos: “…Chapter 1: Introduction -- Chapter 2: Getting Started -- Chapter 3: Modules -- Chapter 4: Angular: Components -- Chapter 5: Angular Basics: Data Binding and Change Detection -- Chapter 6: Angular: Directives -- Chapter 7: Angular: Services and Dependency Injection -- Chapter 8: Material Design: User Input -- Chapter 9: Angular: Building Forms -- Chapter 10: Material Design: Additional Form Fields -- Chapter 11: Angular: Routing -- Chapter 12: Material Design: Navigation -- Chapter 13: Material Design: Layout -- Chapter 14: Material Design: Using Lists -- Chapter 15: Material Design: Alerts and Dialogs -- Chapter 16: Angular: HTTP Client. …”
Publicado 2020
Libro electrónico -
3291por Organisation for Economic Co-operation and Development.“…This paper reviews recent measurement work on User-Created Content (UCC) undertaken in OECD countries…”
Publicado 2008
Capítulo de libro electrónico -
3292Publicado 2016Materias:Libro electrónico
-
3293
-
3294
-
3295
-
3296por Banic, Amy“…Spatial User Interaction '15 : proceedings of the 3rd Association for Computing Machinery Symposium on Spatial User Interaction : August 8-9, 2015, Los Angeles, California, United States of America…”
Publicado 2015
Libro electrónico -
3297Publicado 2019Materias:Libro electrónico
-
3298
-
3299Publicado 2015Materias:Libro electrónico
-
3300por Holtzblatt, KarenTabla de Contenidos: “…Add Blue labelsReorganize the wall-add Pink and Green labels; Creating the final affinity-rolling in new data; Chapter 9. Using Contextual Data to Write Personas; Definition; Key concepts; Personas; Choose the personas to write; Identify representative users for each persona; Identify goals, roles, and tasks for each persona; Write the persona; Write a user scenario-an extended task description; Check your personas; Chapter 10. …”
Publicado 2005
Libro electrónico