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2341por Sharan, Kishori. authorTabla de Contenidos: “…Unidirectional and Bidirectional BindingsUnderstanding the Binding API; The High-Level Binding API; Using the Fluent API; The Binding Interface; The NumberBinding Interface; The ObservableNumberValue Interface; The ObservableIntegerValue Interface; The NumberExpression Interface; The StringBinding Class; The ObjectExpression and ObjectBinding Classes; The BooleanExpression and BooleanBinding Classes; Using Ternary Operation in Expressions; Using the Bindings Utility Class; Combining the Fluent API and the Bindings Class; Using the Low-Level Binding API; Using Bindings to Center a Circle…”
Publicado 2015
Libro electrónico -
2342
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2343
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2344Publicado 2022Libro electrónico
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2345Publicado 2022Libro electrónico
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2346Publicado 2019“…Welcome to the 27th ACM International Conference on User Modeling, Adaptation and Personalization - ACM UMAP 2019. …”
Libro electrónico -
2347Publicado 2022“…ACM UMAP - User Modeling, Adaptation and Personalization ? is the premier international conference for researchers and practitioners working on systems that adapt to individual users or to groups of users, and that collect, represent, and model user information. …”
Libro electrónico -
2348Publicado 2018Tabla de Contenidos: “…Apache Superset Quick Start Guide: Develop interactive visualizations by creating user-friendly dashboards…”
Libro electrónico -
2349por Stull, Edward. authorTabla de Contenidos: “…Part 1: UX Principles -- Chapter 1: UX Is Unavoidable -- Chapter 2: You Are Not the User -- Chapter 3: You Compete with Everything -- Chapter 4: The User Is on a Journey -- Chapter 5: Keep It Simple -- Chapter 6: Users Collect Experiences -- Chapter 7: Speak the User's Language -- Chapter 8: Favor the Familiar -- Chapter 9: Stability, Reliability, and Security -- Chapter 10: Speed -- Chapter 11: Usefulness -- Chapter 12: The Lives in Front of Interfaces -- Part 2: Being Human -- Chapter 13: Perception -- Chapter 14: Attention -- Chapter 15: Flow -- Chapter 16: Laziness -- Chapter 17: Memory -- Chapter 18: Rationalization -- Chapter 19: Accessibility -- Chapter 20: Storytelling -- Part 3: Persuasion -- Chapter 21: Empathy -- Chapter 22: Authority -- Chapter 23: Motivation -- Chapter 24: Relevancy -- Chapter 25: Reciprocity -- Chapter 26: Product -- Chapter 27: Price -- Chapter 28: Promotion -- Chapter 29: Place -- Part 4: Process -- Chapter 30: Waterfall, Agile, and Lean -- Chapter 31: Problem Statements -- Chapter 32: The Three Searches -- Chapter 33: Quantitative Research -- Chapter 34: Calculator Research -- Chapter 35: Qualitative Research -- Chapter 36: Reconciliation -- Chapter 37: Documentation -- Chapter 38: Personas -- Chapter 39: Journey Mapping -- Chapter 40: Knowledge Mapping -- Chapter 41: Kano Modeling -- Chapter 42: Heuristic Review -- Chapter 43: User Testing -- Chapter 44: Evaluation -- Chapter 45: Conclusion -- Appendix A: Resources for Further Reading…”
Publicado 2018
Libro electrónico -
2350
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2351
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2352Publicado 2021Materias: “…Graphical user interfaces (Computer systems) Programming…”
Libro electrónico -
2353
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2354Publicado 2016“…Teaching Health Care in Virtual Space is the first "how-to" manual for health educators on the instructional use of three-dimensional, computer-generated virtual environments that can be inhabited simultaneously by many participants; commonly called "multi-user virtual learning environments" or MUVE. …”
Libro electrónico -
2355Publicado 2012Tabla de Contenidos: “…Ask specialists to create reasonable instructions that users with some basic knowledge of a tool can use Include links to tools that people may need; Considerations for public servants; Storyboard the entire interaction; Interview or shadow public servants to understand their workflow; Gov 2.0 as a Relationship; Success Factors; Summary; References; Further reading; Chapter 4: UX of Transactions; Introduction; Key Considerations; Who is the user in a business?…”
Libro electrónico -
2356por Sharon, TomerTabla de Contenidos: “…: Identifying stakeholders, selling user experience research, and dealing with difficult people and situationsIntroduction; Types of stakeholders; Business stakeholders; Upper management; Product managers; Marketing people; Salespeople; Engineering stakeholders; Software engineers; QA professionals; Technical support professionals; User experience stakeholders; Designers; Researchers; Technical writers; Users; The perspectives of UX research stakeholders; Difficult people, teams, and organizations: Fight or flight?…”
Publicado 2012
Libro electrónico -
2357
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2358Publicado 2018Tabla de Contenidos:Libro electrónico
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2359Publicado 2018Tabla de Contenidos:Libro electrónico
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2360“…It is not just about getting a product to market, but about getting the product into a user’s hands in a form that will be embraced. This demands examining the product from the perspective of the user. …”
Libro electrónico