Mostrando 101 - 120 Resultados de 134 Para Buscar 'loop musical', tiempo de consulta: 0.11s Limitar resultados
  1. 101
    Publicado 2015
    Libro electrónico
  2. 102
    Publicado 2024
    Tabla de Contenidos: “…Building a transformer-based text generator with PyTorch -- Training the transformer-based language model -- Saving and loading the language model -- Using the language model to generate text -- Using GPT models as text generators -- Out-of-the-box text generation with GPT-2 -- Text generation strategies using PyTorch -- Greedy search -- Beam search -- Top-k and top-p sampling -- Text generation with GPT-3 -- Generating MIDI music with LSTMs using PyTorch -- Loading the MIDI music data -- Defining the LSTM model and training routine -- Training and testing the music generation model -- Summary -- References -- Chapter 8: Neural Style Transfer -- Understanding how to transfer style between images -- Implementing neural style transfer using PyTorch -- Loading the content and style images -- Loading and trimming the pretrained VGG19 model -- Building the neural style transfer model -- Training the style transfer model -- Experimenting with the style transfer system -- Summary -- References -- Chapter 9: Deep Convolutional GANs -- Defining the generator and discriminator networks -- Understanding the DCGAN generator and discriminator -- Training a DCGAN using PyTorch -- Defining the generator -- Defining the discriminator -- Loading the image dataset -- Training loops for DCGANs -- Using GANs for style transfer -- Understanding the pix2pix architecture -- Exploring the pix2pix generator -- Exploring the pix2pix discriminator -- Summary -- References -- Chapter 10: Image Generation Using Diffusion -- Understanding image generation using diffusion -- Understanding how diffusion works -- Training a forward diffusion model -- Performing reverse diffusion or denoising -- Training a diffusion model for image generation -- Loading the dataset using Hugging Face datasets -- Processing the dataset using torchvision transforms…”
    Libro electrónico
  3. 103
    Publicado 2015
    Libro electrónico
  4. 104
    por Nahavandipoor, Vandad
    Publicado 2012
    Libro electrónico
  5. 105
    por Minessale, Anthony
    Publicado 2010
    Tabla de Contenidos: “…exit-soundtimeout; inter-digit-timeout; max-failures; max-timeouts; digit-len; tts-voice; tts-engine; confirm-key; IVR menu destinations; menu-exec-app; menu-exec-api; menu-play-sound; menu-back; menu-top; Routing calls to your IVR; Nesting IVRs; Using phrases with IVRs; Calling Phrase Macros; Phrase Macro examples: voicemail; Advanced routing; Summary; Chapter 7: Building IVR Applications with Lua; Getting started with Lua; Running Lua scripts from the Dialplan; Basic Lua syntax; Building voice applications; Simple IVR-interacting with the caller; Conditions and looping…”
    Libro electrónico
  6. 106
    Publicado 2021
    Tabla de Contenidos: “…. -- Adding visualizations to a second AudioSource component -- Trying out different Fast Fourier Transform (FFT) window types -- Synchronizing simultaneous and sequential music to create a simple 140 bpm music-loop manager -- Getting ready -- How to do it... -- How it works... -- There's more... -- Adding visualizations to the four playing loops -- Further reading -- Chapter 5: Creating 3D Objects, Terrains, Textures, and Materials -- Technical requirements -- Creating 3D primitives and adding materials and textures -- Getting ready -- How to do it... -- How it works... -- There's more... -- Enhancing the scene - adding a spotlight and wood material -- Creating a new Material asset file in the Project window and then setting its Albedo to a texture -- Converting and importing 3D models into a project -- Getting ready -- How to do it... -- How it works... -- Highlighting GameObject materials on mouseover -- Getting ready -- How to do it... -- How it works... -- There's more... -- Collider needed for custom meshes…”
    Libro electrónico
  7. 107
    Publicado 2024
    Tabla de Contenidos: “…Simple methods to increase low volume -- Loop playback -- Removing room noise -- Removing high and low frequencies -- Sweetening male and female voices -- Reducing the music -- Using XML files -- Exporting with audio-only roles -- Audio tips and tricks -- Summary -- Chapter 7: Titles, Effects, and Generators -- What are titles? …”
    Libro electrónico
  8. 108
    Publicado 2019
    Tabla de Contenidos: “…-- Conclusion Hedgehogs, Foxes, and the Dangers of Making Predictions -- Blinded by Focus -- Addendum A Passive Investing Bubble? -- Feedback Loops and Reflexivity -- Distortion of the Market -- Oversimplification as Overconfidence -- Investment and Interest Rates -- Herd Mentality and Silent Leadership -- Too Much of a Good Thing -- About the Author -- Index -- EULA…”
    Libro electrónico
  9. 109
    por Watkinson, John, 1950-
    Publicado 2001
    Tabla de Contenidos: “…Sound; 5.1 Introduction; 5.2 The deciBel; 5.3 Audio level metering; 5.4 The ear; 5.5 Level and loudness; 5.6 Frequency discrimination; 5.7 Music and the ear…”
    Libro electrónico
  10. 110
    por Watkinson, John, 1950-
    Publicado 2001
    Tabla de Contenidos: “…2.24 Electrical safetyReferences; Chapter 3 Digital principles; 3.1 Pure binary code; 3.2 Two's complement; 3.3 Introduction to digital processing; 3.4 Logic elements; 3.5 Storage elements; 3.6 Binary adding; 3.7 The computer; 3.8 The processor; 3.9 Interrupts; 3.10 Programmable timers; 3.11 Timebase compression and correction; 3.12 Gain control; 3.13 Digital faders and controls; 3.14 A digital; 3.15 Effects; 3.16 The phase-locked loop; 3.17 Multiplexing principles; 3.18 Packets; 3.19 Statistical multiplexing; 3.20 Filters; 3.21 Transforms; 3.22 FIR and IIR filters; 3.23 FIR filters…”
    Libro electrónico
  11. 111
    Publicado 2006
    Tabla de Contenidos: “…-- Importing Pictures From Other Sources -- Creating a Still Clip From a Video Clip -- Chapter 10: Editing Audio -- Changing a Clip'S Volume -- Fading Audio In or Out -- Extracting Audio -- Locking and Unlocking Audio Clips -- Waveforms and Audio Scrubbing -- Recording Voice-Overs -- Editing Audio Clips -- Adding Music From Itunes and Garageband -- Adding Sound Effects -- Importing Audio Files -- Chapter 11: Transitions -- Editing Transition Settings -- Adding Transitions -- Adding Multiple Transitions -- Most Valuable Transitions -- Editing Transitions -- Imovie'S Habit of Stealing Time -- Removing Transitions -- Chapter 12: Titles -- Editing the Text -- Titles Don'T Look Good Onscreen -- Typography in Imovie Hd 6 -- Setting Title Duration -- Setting Title Position -- Adding Titles -- Modifying and Deleting Existing Titles -- Chapter 13: Effects -- Editing Effect Settings -- Applying Effects -- Removing Effects -- Modifying Existing Effects -- Reversing Clip Direction -- Changing Playback Speed -- Audio Effects -- Imovie'S Audio Effects -- Part 3 Sharing From Imovie HD -- Chapter 14: Scoring Your Movie in Garageband -- Sharing to Garageband -- Making Music Using Garageband -- Getting the Score Back Into Imovie -- Chapter 15: Recording Back to Tape -- Exporting to the Camera -- Tape Backup -- Transferring to Videotape -- Chapter 16: Quicktime -- Exporting to Quicktime -- Video Compression Terms You Should Know…”
    Libro electrónico
  12. 112
    Publicado 2022
    Tabla de Contenidos: “…Dictionary -- 9.4 Inventory UI for using and equipping items -- 9.4.1 Displaying inventory items in the UI -- 9.4.2 Equipping a key to use on locked doors -- 9.4.3 Restoring the player's health by consuming health packs -- Summary -- Part 3 Strong finish -- 10 Connecting your game to the internet -- 10.1 Creating an outdoor scene -- 10.1.1 Generating sky visuals by using a skybox -- 10.1.2 Setting up an atmosphere that's controlled by code -- 10.2 Downloading weather data from an internet service -- 10.2.1 Requesting HTTP data using coroutines -- 10.2.2 Parsing XML -- 10.2.3 Parsing JSON -- 10.2.4 Affecting the scene based on weather data -- 10.3 Adding a networked billboard -- 10.3.1 Loading images from the internet -- 10.3.2 Displaying images on the billboard -- 10.3.3 Caching the downloaded image for reuse -- 10.4 Posting data to a web server -- 10.4.1 Tracking current weather: Sending post requests -- 10.4.2 Server-side code in PHP -- Summary -- 11 Playing audio: Sound effects and music -- 11.1 Importing sound effects -- 11.1.1 Supported file formats -- 11.1.2 Importing audio files -- 11.2 Playing sound effects -- 11.2.1 Explaining what's involved: Audio clip vs. source vs. listener -- 11.2.2 Assigning a looping sound -- 11.2.3 Triggering sound effects from code -- 11.3 Using the audio control interface -- 11.3.1 Setting up the central AudioManager -- 11.3.2 Volume control UI -- 11.3.3 Playing UI sounds -- 11.4 Adding background music -- 11.4.1 Playing music loops -- 11.4.2 Controlling music volume separately -- 11.4.3 Fading between songs -- Summary -- 12 Putting the parts together into a complete game -- 12.1 Building an action RPG by repurposing projects -- 12.1.1 Assembling assets and code from multiple projects -- 12.1.2 Programming point-and-click controls: Movement and devices…”
    Libro electrónico
  13. 113
    Publicado 2022
    Tabla de Contenidos: “…Interfacing a MAX7219/7221-based 7-segment 8-digit display -- Summary -- Further reading -- Chapter 12: Producing Music and Speech -- Technical requirements -- Connecting a speaker -- Melodies -- Custom melodies -- Tempo and pitch -- Working with a microphone -- Working with speech -- Summary -- Chapter 13: Networking and Radio -- Technical requirements -- A wired network with GPIO pins -- Working with radio -- Turning the radio on and off -- Sending and receiving messages -- Basketball using Micro:bit -- Rock, paper, scissors -- Voting using the Micro:bit -- Summary -- Further reading -- Chapter 14: Advanced Features of the Micro:bit -- Technical requirements -- Capacitive touch -- Temperature sensor -- Light sensor -- Summary -- Chapter 15: Wearable Computing and More Programming Environments -- Technical requirements -- Programming a pedometer using a Micro:bit -- Fall detector -- Sewable and wearable computing -- More programming frameworks -- Summary -- Conclusion -- Further reading -- Index…”
    Libro electrónico
  14. 114
    Publicado 2016
    Tabla de Contenidos: “…Connecting to a Wireless Network via the Console -- Chapter 6 The Raspberry Pi Configuration Tool -- Running the Tool -- The System Tab -- Filesystem -- Password -- Hostname -- Boot -- Auto Login -- Network at Boot -- Overscan -- Rastrack -- The Interfaces Tab -- Camera -- SSH -- SPI -- I2C -- Serial -- 1-Wire -- Performance -- Overclock -- GPU Memory -- Localisation -- Locale -- Timezone -- Keyboard -- Chapter 7 Advanced Raspberry Pi Configuration -- Editing Configuration Files via NOOBS -- Hardware Settings: config.txt -- Modifying the Display -- Boot Options -- Overclocking the Raspberry Pi -- Disabling L2 Cache -- Enabling Test Mode -- Memory Partitioning -- Software Settings: cmdline.txt -- Part 2 Building a Media Centre or Productivity Machine -- Chapter 8 The Pi as a Home Theatre PC -- Playing Music at the Console -- Dedicated HTPC with OSMC -- Streaming Internet Media -- Streaming Local Network Media -- Configuring OSMC -- Chapter 9 The Pi as a Productivity Machine -- Using Cloud-Based Apps -- Using LibreOffice -- Image Editing with the Gimp -- Part 3 Programming the Pi -- Chapter 10 An Introduction to Scratch -- Introducing Scratch -- Example 1: Hello World -- Example 2: Animation and Sound -- Example 3: A Simple Game -- Interfacing Scratch with Hardware -- Further Reading -- Chapter 11 An Introduction to Python -- Introducing Python -- Example 1: Hello World -- Example 2: Comments, Inputs, Variables, and Loops -- Example 3: Gaming with pygame -- Example 4: Python and Networking -- Further Reading -- Chapter 12 Minecraft Pi Edition -- Introducing Minecraft Pi Edition -- Installing Minecraft -- Running Minecraft -- Exploration -- Hacking Minecraft -- Part 4 Hardware Hacking -- Chapter 13 Learning to Hack Hardware -- Electronic Equipment -- Reading Resistor Colour Codes -- Sourcing Components -- Online Sources -- Offline Sources…”
    Libro electrónico
  15. 115
    por McGuire, Sam
    Publicado 2008
    Tabla de Contenidos: “…; 3.1.5 Non-acoustic sources; Sidebar: Pay Now Or Pay Later, by Storm Gloor; 3.1.6 Straight in; 3.1.7 Batteries of non-pitched instruments; 3.1.8 Focus is on musical instruments; 3.2 Preparing your source…”
    Libro electrónico
  16. 116
    por Muhlmeyer, Michael
    Publicado 2021
    Tabla de Contenidos: “…Introduction -- 11.2. Open-loop and Closed-loop Control Systems -- 11.3. SISO and MIMO Control Systems -- 11.4. …”
    Libro electrónico
  17. 117
    por Zammetti, Frank W.
    Publicado 2013
    Libro electrónico
  18. 118
    Publicado 2015
    Tabla de Contenidos: “…-- OpenFL -- HaxeFlixel -- Installation -- Installing Haxe -- OpenFL -- Setting up an IDE -- Installing HaxeFlixel -- Setting up target platforms -- Flash -- Android -- iOS -- Desktop -- Hello World -- Creating a project -- Running the project -- Copying assets -- Making changes -- Summary -- Chapter 2: Building a New Game -- The Haxe syntax -- Data types and structures -- Operators -- Access modifiers -- Variables -- Functions -- The for loops -- Classes -- Setting up a new HaxeFlixel project -- Creating the new project -- The anatomy of our project -- Changing settings -- Adding assets -- Adding a background and basic UI -- Making enemies -- Creating the enemy class -- Adding variables -- Setting up the display -- Creating the spawn timer -- Instantiating enemies and adding interaction -- Adding new imports -- Adding variables -- Creating instances and adding mouse events -- Creating the end screen -- Creating the end screen class -- Adding variables -- Adding the background and score text -- Restarting the level -- Implementing the game timer -- Importing the end screen -- Adding variables -- Creating the level timer -- Creating the timer callback function -- Summary -- Chapter 3: Dealing with Menus and Screen Flow -- Adding new assets -- Changing the default state -- Building the splash screen -- Adding imports -- Creating variables -- Adding sprites -- Adding instructions -- Starting the animation sequence -- Creating the next stage of the sequence -- Finishing the sequence -- Navigating back to the game -- Updating the level end screen -- Adding imports -- Adding variables -- Housekeeping -- Adding the group and setting up the window -- Adding scores…”
    Libro electrónico
  19. 119
    por Green, Dale
    Publicado 2016
    Tabla de Contenidos: “…Polymorphism -- Inheritance -- Virtual functions -- Pure virtual functions -- Pointers and object slicing -- The roguelike template setup -- Downloading SFML -- Linking SFML -- Running the project -- Adding an item -- Updating and drawing -- Exercises -- Summary -- Chapter 3: Using RNG with C++ Data Types -- Setting the game seed -- Setting Boolean values randomly -- Generating a number between 0 and 1 -- Choosing if an item spawns -- Random number distribution -- Giving the player random stats -- Accessing random elements of a collection -- Spawning a random item -- Generating random characters -- Repeating loops -- Spawning a random number of items -- Exercises -- Summary -- Chapter 4: Procedurally Populating Game Environments -- Potential obstacles -- Keeping within the bounds of a level -- Avoiding overlapping objects -- Creating meaningful levels -- Level tiles -- Defining the spawn area -- Calculating the level bounds -- Checking the underlying game grid -- Selecting a suitable game tile -- Randomly selecting a tile -- Checking whether a tile is suitable -- Converting to absolute position -- Spawning items at a random location -- Expanding the spawning system -- Using enumerators to denote an object type -- Optional parameters -- The complete spawn functions -- Updating the spawn code -- Randomly spawning enemies -- Spawning random tiles -- Adding a new game tile -- Choosing a random tile -- Implementing the SpawnRandomTiles function -- Exercises -- Summary -- Chapter 5: Creating Unique and Randomized Game Objects -- Creating a random player character -- Choosing a player class -- An overview of sprites and textures -- Setting an appropriate sprite -- Buffing the player stats -- Random character traits -- Returning the player traits array -- Setting trait sprites -- Procedurally generating an enemy class -- Procedural items…”
    Libro electrónico
  20. 120
    por Fernandez, Adrian
    Publicado 2013
    Libro electrónico