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101Publicado 2015Libro electrónico
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102Publicado 2024Tabla de Contenidos: “…Building a transformer-based text generator with PyTorch -- Training the transformer-based language model -- Saving and loading the language model -- Using the language model to generate text -- Using GPT models as text generators -- Out-of-the-box text generation with GPT-2 -- Text generation strategies using PyTorch -- Greedy search -- Beam search -- Top-k and top-p sampling -- Text generation with GPT-3 -- Generating MIDI music with LSTMs using PyTorch -- Loading the MIDI music data -- Defining the LSTM model and training routine -- Training and testing the music generation model -- Summary -- References -- Chapter 8: Neural Style Transfer -- Understanding how to transfer style between images -- Implementing neural style transfer using PyTorch -- Loading the content and style images -- Loading and trimming the pretrained VGG19 model -- Building the neural style transfer model -- Training the style transfer model -- Experimenting with the style transfer system -- Summary -- References -- Chapter 9: Deep Convolutional GANs -- Defining the generator and discriminator networks -- Understanding the DCGAN generator and discriminator -- Training a DCGAN using PyTorch -- Defining the generator -- Defining the discriminator -- Loading the image dataset -- Training loops for DCGANs -- Using GANs for style transfer -- Understanding the pix2pix architecture -- Exploring the pix2pix generator -- Exploring the pix2pix discriminator -- Summary -- References -- Chapter 10: Image Generation Using Diffusion -- Understanding image generation using diffusion -- Understanding how diffusion works -- Training a forward diffusion model -- Performing reverse diffusion or denoising -- Training a diffusion model for image generation -- Loading the dataset using Hugging Face datasets -- Processing the dataset using torchvision transforms…”
Libro electrónico -
103Publicado 2015Libro electrónico
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104
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105por Minessale, AnthonyTabla de Contenidos: “…exit-soundtimeout; inter-digit-timeout; max-failures; max-timeouts; digit-len; tts-voice; tts-engine; confirm-key; IVR menu destinations; menu-exec-app; menu-exec-api; menu-play-sound; menu-back; menu-top; Routing calls to your IVR; Nesting IVRs; Using phrases with IVRs; Calling Phrase Macros; Phrase Macro examples: voicemail; Advanced routing; Summary; Chapter 7: Building IVR Applications with Lua; Getting started with Lua; Running Lua scripts from the Dialplan; Basic Lua syntax; Building voice applications; Simple IVR-interacting with the caller; Conditions and looping…”
Publicado 2010
Libro electrónico -
106Publicado 2021Tabla de Contenidos: “…. -- Adding visualizations to a second AudioSource component -- Trying out different Fast Fourier Transform (FFT) window types -- Synchronizing simultaneous and sequential music to create a simple 140 bpm music-loop manager -- Getting ready -- How to do it... -- How it works... -- There's more... -- Adding visualizations to the four playing loops -- Further reading -- Chapter 5: Creating 3D Objects, Terrains, Textures, and Materials -- Technical requirements -- Creating 3D primitives and adding materials and textures -- Getting ready -- How to do it... -- How it works... -- There's more... -- Enhancing the scene - adding a spotlight and wood material -- Creating a new Material asset file in the Project window and then setting its Albedo to a texture -- Converting and importing 3D models into a project -- Getting ready -- How to do it... -- How it works... -- Highlighting GameObject materials on mouseover -- Getting ready -- How to do it... -- How it works... -- There's more... -- Collider needed for custom meshes…”
Libro electrónico -
107Publicado 2024Tabla de Contenidos: “…Simple methods to increase low volume -- Loop playback -- Removing room noise -- Removing high and low frequencies -- Sweetening male and female voices -- Reducing the music -- Using XML files -- Exporting with audio-only roles -- Audio tips and tricks -- Summary -- Chapter 7: Titles, Effects, and Generators -- What are titles? …”
Libro electrónico -
108Publicado 2019Tabla de Contenidos: “…-- Conclusion Hedgehogs, Foxes, and the Dangers of Making Predictions -- Blinded by Focus -- Addendum A Passive Investing Bubble? -- Feedback Loops and Reflexivity -- Distortion of the Market -- Oversimplification as Overconfidence -- Investment and Interest Rates -- Herd Mentality and Silent Leadership -- Too Much of a Good Thing -- About the Author -- Index -- EULA…”
Libro electrónico -
109por Watkinson, John, 1950-Tabla de Contenidos: “…Sound; 5.1 Introduction; 5.2 The deciBel; 5.3 Audio level metering; 5.4 The ear; 5.5 Level and loudness; 5.6 Frequency discrimination; 5.7 Music and the ear…”
Publicado 2001
Libro electrónico -
110por Watkinson, John, 1950-Tabla de Contenidos: “…2.24 Electrical safetyReferences; Chapter 3 Digital principles; 3.1 Pure binary code; 3.2 Two's complement; 3.3 Introduction to digital processing; 3.4 Logic elements; 3.5 Storage elements; 3.6 Binary adding; 3.7 The computer; 3.8 The processor; 3.9 Interrupts; 3.10 Programmable timers; 3.11 Timebase compression and correction; 3.12 Gain control; 3.13 Digital faders and controls; 3.14 A digital; 3.15 Effects; 3.16 The phase-locked loop; 3.17 Multiplexing principles; 3.18 Packets; 3.19 Statistical multiplexing; 3.20 Filters; 3.21 Transforms; 3.22 FIR and IIR filters; 3.23 FIR filters…”
Publicado 2001
Libro electrónico -
111Publicado 2006Tabla de Contenidos: “…-- Importing Pictures From Other Sources -- Creating a Still Clip From a Video Clip -- Chapter 10: Editing Audio -- Changing a Clip'S Volume -- Fading Audio In or Out -- Extracting Audio -- Locking and Unlocking Audio Clips -- Waveforms and Audio Scrubbing -- Recording Voice-Overs -- Editing Audio Clips -- Adding Music From Itunes and Garageband -- Adding Sound Effects -- Importing Audio Files -- Chapter 11: Transitions -- Editing Transition Settings -- Adding Transitions -- Adding Multiple Transitions -- Most Valuable Transitions -- Editing Transitions -- Imovie'S Habit of Stealing Time -- Removing Transitions -- Chapter 12: Titles -- Editing the Text -- Titles Don'T Look Good Onscreen -- Typography in Imovie Hd 6 -- Setting Title Duration -- Setting Title Position -- Adding Titles -- Modifying and Deleting Existing Titles -- Chapter 13: Effects -- Editing Effect Settings -- Applying Effects -- Removing Effects -- Modifying Existing Effects -- Reversing Clip Direction -- Changing Playback Speed -- Audio Effects -- Imovie'S Audio Effects -- Part 3 Sharing From Imovie HD -- Chapter 14: Scoring Your Movie in Garageband -- Sharing to Garageband -- Making Music Using Garageband -- Getting the Score Back Into Imovie -- Chapter 15: Recording Back to Tape -- Exporting to the Camera -- Tape Backup -- Transferring to Videotape -- Chapter 16: Quicktime -- Exporting to Quicktime -- Video Compression Terms You Should Know…”
Libro electrónico -
112Publicado 2022Tabla de Contenidos: “…Dictionary -- 9.4 Inventory UI for using and equipping items -- 9.4.1 Displaying inventory items in the UI -- 9.4.2 Equipping a key to use on locked doors -- 9.4.3 Restoring the player's health by consuming health packs -- Summary -- Part 3 Strong finish -- 10 Connecting your game to the internet -- 10.1 Creating an outdoor scene -- 10.1.1 Generating sky visuals by using a skybox -- 10.1.2 Setting up an atmosphere that's controlled by code -- 10.2 Downloading weather data from an internet service -- 10.2.1 Requesting HTTP data using coroutines -- 10.2.2 Parsing XML -- 10.2.3 Parsing JSON -- 10.2.4 Affecting the scene based on weather data -- 10.3 Adding a networked billboard -- 10.3.1 Loading images from the internet -- 10.3.2 Displaying images on the billboard -- 10.3.3 Caching the downloaded image for reuse -- 10.4 Posting data to a web server -- 10.4.1 Tracking current weather: Sending post requests -- 10.4.2 Server-side code in PHP -- Summary -- 11 Playing audio: Sound effects and music -- 11.1 Importing sound effects -- 11.1.1 Supported file formats -- 11.1.2 Importing audio files -- 11.2 Playing sound effects -- 11.2.1 Explaining what's involved: Audio clip vs. source vs. listener -- 11.2.2 Assigning a looping sound -- 11.2.3 Triggering sound effects from code -- 11.3 Using the audio control interface -- 11.3.1 Setting up the central AudioManager -- 11.3.2 Volume control UI -- 11.3.3 Playing UI sounds -- 11.4 Adding background music -- 11.4.1 Playing music loops -- 11.4.2 Controlling music volume separately -- 11.4.3 Fading between songs -- Summary -- 12 Putting the parts together into a complete game -- 12.1 Building an action RPG by repurposing projects -- 12.1.1 Assembling assets and code from multiple projects -- 12.1.2 Programming point-and-click controls: Movement and devices…”
Libro electrónico -
113Publicado 2022Tabla de Contenidos: “…Interfacing a MAX7219/7221-based 7-segment 8-digit display -- Summary -- Further reading -- Chapter 12: Producing Music and Speech -- Technical requirements -- Connecting a speaker -- Melodies -- Custom melodies -- Tempo and pitch -- Working with a microphone -- Working with speech -- Summary -- Chapter 13: Networking and Radio -- Technical requirements -- A wired network with GPIO pins -- Working with radio -- Turning the radio on and off -- Sending and receiving messages -- Basketball using Micro:bit -- Rock, paper, scissors -- Voting using the Micro:bit -- Summary -- Further reading -- Chapter 14: Advanced Features of the Micro:bit -- Technical requirements -- Capacitive touch -- Temperature sensor -- Light sensor -- Summary -- Chapter 15: Wearable Computing and More Programming Environments -- Technical requirements -- Programming a pedometer using a Micro:bit -- Fall detector -- Sewable and wearable computing -- More programming frameworks -- Summary -- Conclusion -- Further reading -- Index…”
Libro electrónico -
114Publicado 2016Tabla de Contenidos: “…Connecting to a Wireless Network via the Console -- Chapter 6 The Raspberry Pi Configuration Tool -- Running the Tool -- The System Tab -- Filesystem -- Password -- Hostname -- Boot -- Auto Login -- Network at Boot -- Overscan -- Rastrack -- The Interfaces Tab -- Camera -- SSH -- SPI -- I2C -- Serial -- 1-Wire -- Performance -- Overclock -- GPU Memory -- Localisation -- Locale -- Timezone -- Keyboard -- Chapter 7 Advanced Raspberry Pi Configuration -- Editing Configuration Files via NOOBS -- Hardware Settings: config.txt -- Modifying the Display -- Boot Options -- Overclocking the Raspberry Pi -- Disabling L2 Cache -- Enabling Test Mode -- Memory Partitioning -- Software Settings: cmdline.txt -- Part 2 Building a Media Centre or Productivity Machine -- Chapter 8 The Pi as a Home Theatre PC -- Playing Music at the Console -- Dedicated HTPC with OSMC -- Streaming Internet Media -- Streaming Local Network Media -- Configuring OSMC -- Chapter 9 The Pi as a Productivity Machine -- Using Cloud-Based Apps -- Using LibreOffice -- Image Editing with the Gimp -- Part 3 Programming the Pi -- Chapter 10 An Introduction to Scratch -- Introducing Scratch -- Example 1: Hello World -- Example 2: Animation and Sound -- Example 3: A Simple Game -- Interfacing Scratch with Hardware -- Further Reading -- Chapter 11 An Introduction to Python -- Introducing Python -- Example 1: Hello World -- Example 2: Comments, Inputs, Variables, and Loops -- Example 3: Gaming with pygame -- Example 4: Python and Networking -- Further Reading -- Chapter 12 Minecraft Pi Edition -- Introducing Minecraft Pi Edition -- Installing Minecraft -- Running Minecraft -- Exploration -- Hacking Minecraft -- Part 4 Hardware Hacking -- Chapter 13 Learning to Hack Hardware -- Electronic Equipment -- Reading Resistor Colour Codes -- Sourcing Components -- Online Sources -- Offline Sources…”
Libro electrónico -
115por McGuire, SamTabla de Contenidos: “…; 3.1.5 Non-acoustic sources; Sidebar: Pay Now Or Pay Later, by Storm Gloor; 3.1.6 Straight in; 3.1.7 Batteries of non-pitched instruments; 3.1.8 Focus is on musical instruments; 3.2 Preparing your source…”
Publicado 2008
Libro electrónico -
116por Muhlmeyer, MichaelTabla de Contenidos: “…Introduction -- 11.2. Open-loop and Closed-loop Control Systems -- 11.3. SISO and MIMO Control Systems -- 11.4. …”
Publicado 2021
Libro electrónico -
117
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118Publicado 2015Tabla de Contenidos: “…-- OpenFL -- HaxeFlixel -- Installation -- Installing Haxe -- OpenFL -- Setting up an IDE -- Installing HaxeFlixel -- Setting up target platforms -- Flash -- Android -- iOS -- Desktop -- Hello World -- Creating a project -- Running the project -- Copying assets -- Making changes -- Summary -- Chapter 2: Building a New Game -- The Haxe syntax -- Data types and structures -- Operators -- Access modifiers -- Variables -- Functions -- The for loops -- Classes -- Setting up a new HaxeFlixel project -- Creating the new project -- The anatomy of our project -- Changing settings -- Adding assets -- Adding a background and basic UI -- Making enemies -- Creating the enemy class -- Adding variables -- Setting up the display -- Creating the spawn timer -- Instantiating enemies and adding interaction -- Adding new imports -- Adding variables -- Creating instances and adding mouse events -- Creating the end screen -- Creating the end screen class -- Adding variables -- Adding the background and score text -- Restarting the level -- Implementing the game timer -- Importing the end screen -- Adding variables -- Creating the level timer -- Creating the timer callback function -- Summary -- Chapter 3: Dealing with Menus and Screen Flow -- Adding new assets -- Changing the default state -- Building the splash screen -- Adding imports -- Creating variables -- Adding sprites -- Adding instructions -- Starting the animation sequence -- Creating the next stage of the sequence -- Finishing the sequence -- Navigating back to the game -- Updating the level end screen -- Adding imports -- Adding variables -- Housekeeping -- Adding the group and setting up the window -- Adding scores…”
Libro electrónico -
119por Green, DaleTabla de Contenidos: “…Polymorphism -- Inheritance -- Virtual functions -- Pure virtual functions -- Pointers and object slicing -- The roguelike template setup -- Downloading SFML -- Linking SFML -- Running the project -- Adding an item -- Updating and drawing -- Exercises -- Summary -- Chapter 3: Using RNG with C++ Data Types -- Setting the game seed -- Setting Boolean values randomly -- Generating a number between 0 and 1 -- Choosing if an item spawns -- Random number distribution -- Giving the player random stats -- Accessing random elements of a collection -- Spawning a random item -- Generating random characters -- Repeating loops -- Spawning a random number of items -- Exercises -- Summary -- Chapter 4: Procedurally Populating Game Environments -- Potential obstacles -- Keeping within the bounds of a level -- Avoiding overlapping objects -- Creating meaningful levels -- Level tiles -- Defining the spawn area -- Calculating the level bounds -- Checking the underlying game grid -- Selecting a suitable game tile -- Randomly selecting a tile -- Checking whether a tile is suitable -- Converting to absolute position -- Spawning items at a random location -- Expanding the spawning system -- Using enumerators to denote an object type -- Optional parameters -- The complete spawn functions -- Updating the spawn code -- Randomly spawning enemies -- Spawning random tiles -- Adding a new game tile -- Choosing a random tile -- Implementing the SpawnRandomTiles function -- Exercises -- Summary -- Chapter 5: Creating Unique and Randomized Game Objects -- Creating a random player character -- Choosing a player class -- An overview of sprites and textures -- Setting an appropriate sprite -- Buffing the player stats -- Random character traits -- Returning the player traits array -- Setting trait sprites -- Procedurally generating an enemy class -- Procedural items…”
Publicado 2016
Libro electrónico -
120