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81Publicado 2021Grabación musical
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82Publicado 2023“…This one-stop source for Logic Pro insight helps you spend more time creating music. Every minute you spend trying to figure out how to set up a new track or build a drum loop is a minute you don’t spend creating and recording your music. …”
Libro electrónico -
83Publicado 2007Tabla de Contenidos: “…Pan Behind ToolFaux Motion Control; Hold Keyframes; Tech Corner: Time Display and Timecocle; Lesson 3 Layer Control; Learning how to trim layers and enhance them using Blending Modes and effects; Working with Layers; Moving Layers in Time; Trimming Layers; Trimming in Other Panels; Slip Edit; Sequence Layers; Looping Footage; Image Sequences; Frame Rate versus Time Stretch; Blending Modes; Effects, Solids, and Modes; Effect Motion Path; Deeper into Effects; Finding and Animating Effects; Saving Animation Presets; Adjustment Layers; Instant Sex; Tech Corner: Non-Square Pixels…”
Libro electrónico -
84Publicado 2019“…What You Will Learn Use PyGame to develop games Discover the core functionalities of PyGame Work with the game loop Add sound and music in PyGame Who This Video is For Intermediate to experienced Python programmers who want to create games and other interactive experiences. …”
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85
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86Publicado 2006Tabla de Contenidos: “…6.1 Standardize format6.2 Batch files; 6.3 32-bit files; 7 Multitrack; 7.1 Loading; 7.2 Tour; 7.3 FX; 7.4 Automation; 7.5 Envelopes; 7.6 Multitrack for a simple mix; 7.7 Chequer boarding; 7.8 Track bouncing; 7.9 Fades and edges; 7.10 Prefaded and backtimed music; 7.11 Transitions; 7.12 Multitrack music; 7.13 MIDI and video; 7.14 Loops; 8 Post-production; 8.1 Timing; 8.2 Level matching; 8.3 Panning; 8.4 Cross fading; 8.5 Stereo/binaural; 8.6 Surround sound; 8.7 Multi-layer mixing; 9 Audio design; 9.1 Dangers; 9.2 Normalization; 9.3 Basic level adjustment; 9.4 Compression/limiting…”
Libro electrónico -
87Publicado 2023Tabla de Contenidos: “…Generating sound -- Voice swapping -- Text-guided music generation -- The future of sound generation -- Deepfakes -- Sound generation -- Text-guided image generation -- Improving image quality -- Text generation -- The future of deepfakes -- The future of AI ethics -- Summary -- Index -- About Packt -- Other Books You May Enjoy…”
Libro electrónico -
88por Khan, IanTabla de Contenidos: “…Documentation and Commenting -- Code Review and Quality Assurance -- Predictive Troubleshooting -- Personalized Learning and Skill Development -- Ethical Implications and Best Practices -- Future Prospects -- Prompts for Entertainment and Gaming -- Storyline Generation -- Character Design and Evolution -- Dynamic Game Environments -- Music and Sound Effects -- Dialogue Generation -- Real-Time Player Feedback -- Predictive Gaming Trends -- Virtual Reality (VR) and Augmented Reality (AR) Experiences -- Ethical Gaming Practices -- Personalized Gaming Experiences -- Crowd Control and Online Moderation -- Gamification of Non-gaming Platforms -- Merchandising and Ancillary Content -- Advanced Techniques Personalized and Adaptive Prompts -- The Need for Personalization and Adaptability -- Personalized Prompts-Beyond Generic Queries -- Adaptive Prompts-Respondingto Dynamic Contexts -- Balancing Privacy with Personalization -- Feedback Loops for Adaptive Prompting -- Branching Prompts for Multistep Interactions -- Real-World Application: E-learning Platforms -- Personalized Health Care Recommendations -- Entertainment and Media Consumption -- E-commerceand Online Retail -- Challenges Ahead -- Continuous Learning and Evolution -- Chapter 9 Advanced Topics in Prompt Engineering -- A/B Testing of Prompts -- Understanding A/B Testing -- Why A/B Testing Is Crucial -- Setting the Right Metrics -- Crafting Variations -- Sample Size and Duration -- Analyzing Results -- Iterative Testing -- Potential Pitfalls -- Beyond Binary Testing -- Ethical Considerations -- Personalized and Adaptive Prompts -- The Rise of Personalization -- What Is a Personalized Prompt? …”
Publicado 2024
Libro electrónico -
89Publicado 2011“…With this book you’ll learn how to Use free Android tools for creating code, artwork, and sound Implement the “game loop” that is at the heart of Android games Bring your game to life with scene transitions and entity modifiers Make the most of bitmap and vector graphics, sprites, and animation Integrate user input via touch, multitouch, keyboard, voice recognition, accelerometer, location, and compass Build infinite virtual worlds with tile maps Create, save, and reuse powerful particle effects Find, acquire, modify, and use background music and sound effects Implement highly realistic physics effects with Box2D Use AI techniques to make your games smarter and more fun Build a scoring framework based on collisions between your game elements Download the free version of Virgins Versus Vampires (V3) from Android Market today, as you learn how to build the game in this book…”
Libro electrónico -
90por Upton, EbenTabla de Contenidos: “…Chapter 8: The Pi as a Productivity MachineUsing Cloud-Based Apps; Using OpenOffice.org; Image Editing with The Gimp; Chapter 9: The Pi as a Web Server; Installing a LAMP Stack; Installing WordPress; Part III: Programming and Hacking; Chapter 10: An Introduction to Scratch; Introducing Scratch; Example 1: Hello World; Example 2: Animation and Sound; Example 3: A Simple Game; Robotics and Sensors; Further Reading; Chapter 11: An Introduction to Python; Introducing Python; Example 1: Hello World; Example 2: Comments, Inputs,Variables and Loops; Example 3: Gaming with pygame…”
Publicado 2012
Libro electrónico -
91Publicado 2024Tabla de Contenidos: “…-- Summary -- Reference List -- 17 The Transportation Department -- Transportation Coordinator -- Transportation Captain -- More Transportation Crew -- Qualities of a Good Transportation Team -- Operations -- Picture Vehicles -- Production Vehicles -- Unions, Guilds, and Organizations -- Summary -- Part III Post-Production and Beyond -- 18 Post-Production -- Post-Production Supervisor -- Editor -- Assistant Editors -- Sound Designer -- Sound Editor -- Dialogue Editor -- Sound Effects Editor -- Music Editor -- ADR Editor -- Looping/ADR -- Re-Recording Mixers -- The Sound Mix -- The Post-Production Process -- The Digital Workflow -- Color Correction -- Main Titles and End Credits -- Unions, Guilds, and Organizations -- There's an App for That! …”
Libro electrónico -
92por Du, XiangyunTabla de Contenidos: “…-- 3.4 The Arts Education Tradition -- 3.5 Methodology -- 3.6 Findings -- 3.7 "This Is Really Cool" -- 3.8 Different from School -- 3.9 Broader and Future Perspectives -- References -- Chapter 4 - Designing Activities for Teaching Music Improvisation in Preschools - Evaluating Outcomes and Tools -- 4.1 Introduction -- 4.2 Previous Literature -- 4.2.1 Understandings and Applications of Improvisation in Music -- 4.2.2 Existing Approaches in Improvisation Pedagogy -- 4.2.3 The Scottish Context for 3-18 Education…”
Publicado 2022
Libro electrónico -
93Publicado 1994Tabla de Contenidos: “…Table of harmonics and their musical equivalents based on a fundamental of 220 HzChapter 8. …”
Libro electrónico -
94Publicado 2023Tabla de Contenidos: “…. -- Adding visualizations to a second AudioSource component -- Trying out different Fast Fourier Transform (FFT) window types -- Synchronizing simultaneous and sequential music to create a simple 140 bpm music-loop manager -- Getting ready -- How to do it... -- How it works... -- There's more... -- Adding visualizations to the four playing loops -- Recording sound clips with the free Audacity application -- Getting ready -- How to do it... -- How it works... -- Further reading -- Chapter 5: Textures, Materials, and 3D Objects -- Creating a scene with 3D primitives and a texture -- Getting ready -- How to do it... -- How it works... -- There's more... -- Enhancing the scene - adding a spotlight…”
Libro electrónico -
95Publicado 2015Tabla de Contenidos: “…Implementing the WorldController classImplementing the WorldRenderer class; Putting it all together; Building the game loop; Adding the test sprites; Adding the game world's debug controls; Adding the CameraHelper class; Adding the camera debug controls using CameraHelper; Summary; Chapter 4: Gathering Resources; Setting up a custom Android application icon; Setting a custom iOS application icon; Creating the texture atlases; Loading and tracking assets; Organizing the assets; Testing the assets; Handling level data; Summary; Chapter 5: Making a Scene; Creating game objects; The rock object…”
Libro electrónico -
96Publicado 2016Tabla de Contenidos: “…Creating Random Scratch ArtFurther Adventures in Coding; Adventure 3: Using Control Blocks; Understanding Code Nesting; Branching Programs in Scratch; Making Comments in Scratch; Looping in Scratch; Building the Fly Catcher Game; Further Adventures in Coding; Adventure 4: Using Sensing Blocks; Learning the Sensing Blocks; Getting and Using Text Input; Detecting Key Presses; Watching for Mouse Moves; Using Timing; Sensing Touching and Distance; Building the Apple Patrol Game; Further Adventures in Coding; Adventure 5: Using Event Blocks; Understanding the Role of Events…”
Libro electrónico -
97por Zirkle, PaulTabla de Contenidos: “…Game Engine Anatomy; Application Framework; Main Loop; Game State Manager; State Machine; Graphics Engine; Texturing; Pixels, textures, and images; Transparency; Texture blending; Rotation; Clipping; Animation; Two-dimensional animation: Sprites; Three-dimensional animation: Models; Animation controllers; Particle systems; Culling; Texture sorting…”
Publicado 2009
Libro electrónico -
98Publicado 2014Tabla de Contenidos: “…MotionColor&Shape; Template; InOut; Background; Adding an explosion particle system; Adding particles for jetpack when a player moves upwards; Creating your own particle system; Summary; Chapter 8: Adding Main and Option Menu Scenes; Creating the main menu scene; Loading the menu scene at start of the app; Creating the Options scene; Changing the name of the app; Summary; Chapter 9: Adding Sounds and Effects; Audio in Cocos2d-x; Adding looped background music; Adding sound effects; Adding the mute button; Summary; Chapter 10: Publishing to the Windows Phone Store…”
Libro electrónico -
99por Shankar, Aditya RaviTabla de Contenidos: “…Title Page; Copyright Page; Table of Contents; Drawing Text; About the Author; About the Technical Reviewers; Introduction; Who This Book Is For; How This Book Is Structured; Downloading the Code; Contacting the Author; Chapter 1: HTML5 and JavaScript Essentials; The canvas Element; Drawing Rectangles; Drawing Complex Paths; Customizing Drawing Styles (Colors and Textures); Drawing Images; Transforming and Rotating; The audio Element; The image Element; Image Loading; Sprite Sheets; Animation: Timer and Game Loops; requestAnimationFrame; Summary; Chapter 2: Creating a Basic Game World…”
Publicado 2012
Libro electrónico -
100Publicado 2010“…The tips, tricks, and tools in this best-selling book will enable you to record music in new and innovative ways that'll help you express your talents to their fullest potential. …”
Libro electrónico