Mostrando 61 - 80 Resultados de 134 Para Buscar 'loop musical', tiempo de consulta: 0.08s Limitar resultados
  1. 61
    por Frenzel, Louis E., Jr
    Publicado 2018
    Tabla de Contenidos: “…Blu-ray DVD -- Virtual and Augmented Reality -- 12 - Industrial Control : How to Automate: Monitor, Process, and Control -- INTRODUCTION -- OPEN- AND CLOSED-LOOP CONTROL -- Open-Loop Control -- Closed-Loop Control -- Controllers -- SENSORS -- Temperature Sensors -- Pressure Sensors -- Switches -- Potentiometers -- Photoelectric Sensors -- Flow Sensors -- OUTPUT DEVICES -- Relays -- Solenoids -- Motors -- DC Motors -- AC Motors -- Other Actuators -- THYRISTORS -- Silicon-Controlled Rectifier -- Diac -- Triac -- PROGRAMMABLE LOGIC CONTROLLERS -- Organization -- Operation -- Programming -- Data Acquisition Systems -- 13 - Software, Programmingand Electronics: Today, Most Electronics Is a Combination -- INTRODUCTION -- SOFTWARE FUNDAMENTALS -- Programming Languages -- PROGRAMMING -- Developing Software for Embedded Controllers -- Microcontroller Unit Interfacing -- PLATFORMS FOR LEARNING PROGRAMMING -- Parallax BASIC Stamp 2 -- PICAXE -- Arduino -- LaunchPad -- Advanced Alternatives -- LEARNING PROGRAMMING -- Books -- Learn by Example -- Online Tutorials -- Online College Courses -- Apply What You Learn -- 14 - Soldering: An Essential Skill for Electronics -- INTRODUCTION -- What is Solder? …”
    Libro electrónico
  2. 62
    Publicado 2018
    Grabación musical
  3. 63
    por Kerfs, Jeremy
    Publicado 2011
    Tabla de Contenidos: “…Understanding Tablet InputResponding to Touch; Responding to Gestures; Using Input Queues; Responding to Sensor Data; Using Sensor Data; Summary; CHAPTER 4 Adding Sound Effects, Music, andVideo; Getting Ready for Sounds; Finding and Adding Sound Effects; Playing a Sound Effect; Managing Multiple Sound Effects; Matching Sound Effects to Events; Adding Music; Adding Video; Managing Music; Summary; CHAPTER 5 One-Player Game with Obstacles; Planning a One-Player Game: AllTogether; Building the One-Player Game; Upgrading the Game Sprites; Adding Finer Motion Control…”
    Libro electrónico
  4. 64
    Publicado 2011
    Tabla de Contenidos: “…-- PE - Peer perfect -- Art and DT - Making clothes -- Art and DT - drawing blindfolded -- Art and DT - squiggle stories -- Music - Walking with sound -- Music - sing out like a bell! …”
    Libro electrónico
  5. 65
    por Fleischauer, Michael
    Publicado 2013
    Tabla de Contenidos: “…Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started; Introduction; Accessing the PlayStation Mobile portal; Installing the PlayStation Mobile SDK; Creating a simple game loop; Loading, displaying, and translating a textured image; ""Hello World"" drawing text on an image; Deploying to PlayStation certified Android devices; Deploying to a PlayStation Vita; Manipulating an image dynamically; Working with the filesystem; Handling system events; Chapter 2: Controlling Your PlayStation Mobile Device…”
    Libro electrónico
  6. 66
    Publicado 2016
    Tabla de Contenidos: “…; Handling touch events; Handling actions; Building a wall; Running through the doors; 1-star challenge: an easier way to reset position; The solution; Creating loops; Installing doors into the wall; Collision management; Understanding collisions; Handling collisions; 1-star challenge: check collisions accurately; The solution; Creating labels; Aligning labels; Playing some music; AVFoundation…”
    Libro electrónico
  7. 67
    por Egges, Arjan. author
    Publicado 2015
    Tabla de Contenidos: “…Contents at a Glance; Contents; About the Author; About the Technical Reviewer; Acknowledgments; Introduction; Part I: Getting Started; Chapter 1: The Swift Language; Computers and Programs; Processors and Memory ; Programs ; Programming Languages ; Programming Games; Developing Games; Small Scale: Edit-Compile-Run; Large Scale: Design-Specify-Implement; Building Your First Swift Program; Building Your First Swift Game; A Few Observations; What You Have Learned; Chapter 2: Game Programming Basics; Building Blocks of a Game; The Game World; The Game Loop; The Game Loop in Swift…”
    Libro electrónico
  8. 68
    Publicado 2014
    Tabla de Contenidos: “…Repetition: A Deeper Exploration of Loops -- More Loop Blocks in Scratch -- The repeat until Block -- Building a forever if Block -- Stop Commands -- Ending a Computational Loop -- Validating User Input -- Counters -- Check a Password -- Counting by a Constant Amount -- Revisiting Nested Loops -- Recursion: Procedures that Call Themselves -- Scratch Projects -- Analog Clock -- Bird Shooter Game…”
    Libro electrónico
  9. 69
    por Chambers, Mark L.
    Publicado 2024
    Tabla de Contenidos: “…Watching Video with TV -- Buying Digital Media the Apple Way -- Chapter 14 Focusing on Photos -- Delving into Photos -- Working with Images in Photos -- Import images 101 -- Organize mode: Organizing and sorting your images -- A new kind of photo album -- Working with People &amp -- Pets -- Organizing with keywords -- Digging through your library with keywords -- Searching by locations where photos were taken -- Edit mode: Removing and fixing stuff the right way -- Rotating tipped-over shots -- Crop 'til you drop (and a whole lot more) -- Enhancing images to add pizzazz -- Removing rampant red-eye -- Retouching like the pros -- Using filters and adjustments to add a mood -- Exploring iCloud Photos -- Putting iCloud Shared Albums to Work -- Creating an iCloud Link on the Web -- Chapter 15 Making Film History with iMovie -- Shaking Hands with the iMovie Window -- A Bird's-Eye View of Moviemaking -- Importing the Building Blocks -- Pulling in video clips -- Making use of still images -- Importing and adding audio from all sorts of places -- Importing iOS iMovie projects -- Building the Cinematic Basics -- Adding clips to your movie -- Marking clips -- Removing clips from your movie -- Reordering clips in your movie -- Editing clips in iMovie -- Transitions for the masses -- Even Gone with the Wind had titles -- Adding maps and backgrounds -- Creating an Honest-to-Goodness Movie Trailer -- Browsing Your Video Library -- Sharing Your Finished Classic -- Chapter 16 Recording Your Hits with GarageBand -- Shaking Hands with Your Band -- Composing Made Easy -- Adding tracks -- Choosing loops -- Looking for just the right loop -- Second verse, same as the first -- Resizing, repeating, and moving loops -- Using the Arrangement track -- Tweaking the settings for a track -- Sharing Your Songs -- Creating song files in Music -- Exporting a project…”
    Libro electrónico
  10. 70
    por Oehlke, Andreas
    Publicado 2013
    Tabla de Contenidos: “…Screen Transitions -- Adding the screen transition capability -- Implementing transition effects -- Knowing about interpolation algorithms -- Creating a fade transition effect -- Creating a slide transition effect -- Creating a slice transition effect -- Summary -- 10. Managing Music and Sound Effects -- Playing back music and sound effects -- Exploring the Sound interface -- Exploring the Music interface -- Accessing the audio device directly -- Exploring the AudioDevice interface -- Exploring the AudioRecorder interface -- Using sound generators -- About the sfxr generator -- About the cfxr generator -- About the bfxr generator -- Adding music and sounds to Canyon Bunny -- Summary -- 11. …”
    Libro electrónico
  11. 71
    por Wilkins, Trev
    Publicado 2005
    Libro electrónico
  12. 72
    Publicado 2021
    Tabla de Contenidos: “…Browsing Your Video Library -- Sharing Your Finished Classic -- Chapter 15 Recording Your Hits with GarageBand -- Shaking Hands with Your Band -- Composing Made Easy -- Adding tracks -- Choosing loops -- Resizing, repeating, and moving loops -- Using the Arrangement track -- Tweaking the settings for a track -- Sharing Your Songs -- Creating song files in Music -- Exporting a project -- Burning an audio CD -- Part 5 Getting Productive and Maintaining Your MacBook -- Chapter 16 Desktop Publishing with Pages -- Creating a New Pages Document -- Opening an Existing Pages Document -- Saving Your Work -- Touring the Pages Window -- Entering and Editing Text -- Using Text, Shapes, and Graphics Boxes -- The Three Amigos: Cut, Copy, and Paste -- Cutting stuff -- Copying text and images -- Pasting from the Clipboard -- Formatting Text the Easy Way -- Adding a Spiffy Table -- Adding Alluring Photos -- Adding a Background Shape -- Are You Sure about That Spelling? …”
    Libro electrónico
  13. 73
    Publicado 2014
    Tabla de Contenidos: “…Chapter 2: Introduction to 3D ProductionUsing This Chapter; The Standard Studio Pipeline; Processes Explained In Depth; Script; Design; Visual Development; Storyboards; Recording; Animatic; Modeling; Texturing; Rigging; Layout; Animation; Lighting; Rendering; Compositing; Editing; Sound Effects/Music; Color/Master; Getting Started; Chapter 3: Story; Structure; Beginning; Instantly Recognizable Characters; Middle; The Modular Middle; End; Simple Structure; Examples; Keeping It Under Control; Number of Characters; Number of Environments; Theme Versus Moral; The Theme/Moral Feedback Loop…”
    Libro electrónico
  14. 74
    Publicado 2018
    “…Over the course of this book, you'll explore various features of Rust Programming including its SDL features, event loop, File I/O, and the famous GTK+ widget toolkit. …”
    Libro electrónico
  15. 75
    por Singh, Paul
    Publicado 2024
    Tabla de Contenidos: “…-- Some real-world examples of Deepfake -- Detrimental effects on society -- How to spot a Deepfake -- Mitigation strategies -- Building applications using a responsible AI-first approach -- Ideating/exploration loop -- Building/augmenting loop -- Operationalizing/deployment loop -- Role of AI architects and leadership -- AI, the cloud, and the law - understanding compliance and regulations -- Compliance considerations -- Global and United States AI regulatory landscape -- Biden Executive Order on AI -- Startup ecosystem in RAI -- Summary -- References -- Part 5: Generative AI - What's Next? …”
    Libro electrónico
  16. 76
    por Hart-Davis, Guy
    Publicado 2009
    Tabla de Contenidos: “…iLife® '09 PORTABLE GENIUS; Contents; Introduction; Chapter 1 How Can I Best Enjoy Music and Videos in iTunes?; Getting High-Quality Audio on iTunes and an iPod; Building a Powerful, Easy-to-Use Library; Enjoying Music and Visualizations with iTunes; Sharing Music; Making Videos That Work with iTunes; Making the Most of Playlists; Burning Discs and Backing Up Your Library; Using Your iPod to Carry Files; Chapter 2 How Do I Get My Photos into iPhoto?…”
    Libro electrónico
  17. 77
    Publicado 2014
    Tabla de Contenidos: “…Preparing to Record AudioRecording Your First Audio Take; Recording Multiple Takes in Cycle Mode; Recording Multiple Inputs; Punching In and Punching Out; Setting Up Multiple Monitor Mixes; Chapter 7: Recording MIDI; Preparing to Record MIDI; Recording Your First MIDI Take; Recording Multiple MIDI Takes in Cycle Mode; Creating Tracks in Cycle Mode; Overdubbing MIDI; Recording Multiple MIDI Inputs; Chapter 8: Adding Media to Your Project; Adding Apple Loops to Your Project; Adding Prerecorded Audio to Your Project; Importing Video to Your Project…”
    Libro electrónico
  18. 78
    Publicado 2009
    Tabla de Contenidos:
    Libro electrónico
  19. 79
    por Meyer, Trish, 1961-
    Publicado 2012
    Tabla de Contenidos: “….; layers and stacking order; moving layers in time; trimming layers; trimming in the Layer and Footage panels; slip editing; Sequence Layers keyframe assistant; looping footage; image sequences; changing the frame rate; Time Stretch; blending modes; effects and solids…”
    Libro electrónico
  20. 80
    Publicado 2013
    Tabla de Contenidos: “…Chapter 2: Keeping Track of Your Textures - Resource ManagementDefining resources; Resources in SFML; Textures; Images; Fonts; Shaders; Sound buffers; Music; A typical use case; Graphics; Audio; Acquiring, releasing, and accessing resources; An automated approach; Finding an appropriate container; Loading from files; Accessing the textures; Error handling; Boolean return values; Throwing exceptions; Assertions; Generalizing the approach; Compatibility with sf::Music; A special case - sf::Shader; Summary; Chapter 3: Forge of the Gods - Shaping Our World; Entities; Aircraft…”
    Libro electrónico