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1541Publicado 2018“…They are also required to have a basic knowledge of UNIX concepts such as ssh, ports and logs What You Will Learn Understand how to effectively design and build containers for different applications Setup an environment for testing, avoiding environment mismatch that is breaking production Setup and manage a multi-tier environment Run, debug, and experiment with applications in a container In Detail DevOps with Docker outlines the power of containerization and the influence this innovation has on development teams and general operations. …”
Libro electrónico -
1542Tabla de Contenidos: “…Effectively Monitoring the PSTN Bearer Traffic -- QoS in VoIP Networks -- Trouble Ticketing (TT) Systems -- Summary -- References -- Chapter 7 Performance Analysis and Fault Isolation -- Proactive Monitoring Through Performance Counters -- Performance Analysis from a Transit Network Perspective -- Enterprise Case Study-Analyzing Network Performance -- Performance Analysis from Call Agent Perspective -- Performance Analysis from a DOCSIS Network -- Trace Log Monitoring on Softswitch and Network Devices -- Tools and Scripts -- Software Maintenance -- Summary -- References -- Chapter 8 Trend Analysis and Optimization -- Trend Analysis Through Key Metrics -- Call Detail Record-Based Trend Analysis -- Resource Optimization and Capacity Planning -- Summary -- References -- Part IV: Appendixes -- A: Scripts and Tools for Monitoring and Troubleshooting VoIP Networks -- B: Detailed Call Flows -- C: VoIP Dashboard -- D: Debugs, Traces, and Logs -- Index…”
Libro electrónico -
1543Publicado 2023Tabla de Contenidos: “…Testing the ALU -- A final example: TC4 -- Comments on TC4 -- Summary -- Part 2: Using Raspberry Pi to Study a Real Computer Architecture -- Chapter 9: Raspberry Pi: An Introduction -- Technical requirements -- Raspberry Pi basics -- Basics of the Raspberry Pi operating system -- Directory navigation -- File operations -- Installing and updating programs and packages -- Creating and editing an assembly language program -- Assembling ARM code -- Debugging assembly language -- Using the Raspberry Pi debugger -- Accessing memory -- Features of the GCC ARM assembler -- Dealing with 32-bit literals -- A note on endianism -- Bringing everything together - a final example -- Summary -- Chapter 10: A Closer Look at the ARM -- Technical requirements -- Introducing the ARM -- Overview of the ARM's architecture -- Arm register set -- Arithmetic instructions -- Flow control instructions -- Unconditional branches -- Conditional branch -- Conditional executions -- Sequential conditional execution -- Summary -- Chapter 11: ARM Addressing Modes -- Literal addressing -- Scaled literals -- Register indirect addressing -- Pointer-based addressing with an offset -- Two pointers are better than one -- Automatic indexing of pointer registers -- Example of string-copying -- Program counter-relative addressing -- Demonstration of program counter relative addressing -- Summary -- Chapter 12: Subroutines and the Stack -- The Branch with link instruction -- The stack -- A subroutine call and return -- Block move instructions -- Disassembling the code -- Block moves and stack operations -- Summary -- Appendices - Summary of Key Concepts -- Index -- Other Books You May Enjoy…”
Libro electrónico -
1544Publicado 2024Tabla de Contenidos: “…Cover -- Title Page -- Copyright and Credits -- Contributors -- Table of Contents -- Preface -- Part 1: Clang Setup and Architecture -- Chapter 1: Environment Setup -- Technical requirements -- CMake as project configuration tool -- Ninja as build tool -- Getting to know LLVM -- Short LLVM history -- OS support -- Linux -- Darwin (macOS) -- Windows -- LLVM/Clang project structure -- Source code compilation -- Configuration with CMake -- Build -- The LLVM debugger, its build, and usage -- Test project - syntax check with a Clang tool -- Summary -- Further reading -- Chapter 2: Clang Architecture -- Technical requirements -- Getting started with compilers -- Exploring the compiler workflow -- Frontend -- Lexer -- Parser -- The codegen -- Clang driver overview -- Example program -- Compilation phases -- Tool execution -- Combining it all together -- Debugging Clang -- Clang frontend overview -- Frontend action -- Preprocessor -- Parser and sema -- Summary -- Further reading -- Chapter 3: Clang AST -- Technical requirements -- AST -- Statements -- Declarations -- Types -- AST traversal -- DeclVisitor test tool -- Visitor implementation -- Recursive AST visitor -- AST matchers -- Explore Clang AST with clang-query -- Processing AST in the case of errors -- Summary -- Further reading -- Chapter 4: Basic Libraries and Tools -- Technical requirements -- LLVM coding style -- LLVM basic libraries -- RTTI replacement and cast operators -- Containers -- String operations -- Sequential containers -- Map-like containers -- Smart pointers -- Clang basic libraries -- SourceManager and SourceLocation -- Diagnostics support -- LLVM supporting tools -- TableGen -- LLVM test framework -- Clang plugin project -- Environment setup -- CMake build configuration for plugin -- Recursive visitor class -- Plugin AST consumer class -- Plugin AST action class -- Plugin code…”
Libro electrónico -
1545Publicado 2023Tabla de Contenidos: “…-- .NET to JavaScript -- Global JavaScript (the old way) -- JavaScript Isolation -- JavaScript to .NET -- Static .NET method call -- Instance method call -- Implementing an existing JavaScript library -- JavaScript interop in WebAssembly -- .NET to JavaScript -- JavaScript to .NET -- Summary -- Chapter 11: Managing State Part 2 -- Technical requirements -- Storing data on the server side -- Storing data in the URL -- Route constraints -- Using a query string -- Scenarios that are not that common -- Implementing browser storage -- Creating an interface -- Implementing Blazor Server -- Implementing WebAssembly -- Implementing the shared code -- Using an in-memory state container service -- Implementing real-time updates on Blazor Server -- Implementing real-time updates on Blazor WebAssembly -- Summary -- Chapter 12: Debugging the Code -- Technical requirements -- Making things break -- Debugging Blazor Server -- Debugging Blazor WebAssembly -- Debugging Blazor WebAssembly in the web browser -- Hot Reload -- Summary -- Chapter 13: Testing -- Technical requirements -- What is bUnit? …”
Libro electrónico -
1546Publicado 2015Tabla de Contenidos: “…-- Applications You Can Write with C# -- C# in this Book -- Visual Studio 2015 -- Visual Studio Express 2015 Products -- Solutions -- Chapter 2: Writing a C# Program -- The Visual Studio 2015 Development Environment -- Console Applications -- The Solution Explorer -- The Properties Window -- The Error List Window -- Desktop Applications -- Chapter 3: Variables and Expressions -- Basic C# Syntax -- Basic C# Console Application Structure -- Variables -- Simple Types -- Variable Naming -- Literal Values -- Expressions -- Mathematical Operators -- Assignment Operators -- Operator Precedence -- Namespaces -- Chapter 4: Flow Control -- Boolean Logic -- Boolean Bitwise and Assignment Operators -- Operator Precedence Updated -- Branching -- The Ternary Operator -- The if Statement -- The switch Statement -- Looping -- do Loops -- while Loops -- for Loops -- Interrupting Loops -- Infinite Loops -- Chapter 5: More about Variables -- Type Conversion -- Implicit Conversions -- Explicit Conversions -- Explicit Conversions Using the Convert Commands -- Complex Variable Types -- Enumerations -- Structs -- Arrays -- String Manipulation -- Chapter 6: Functions -- Defining and Using Functions -- Return Values -- Parameters -- Variable Scope -- Variable Scope in Other Structures -- Parameters and Return Values versus Global Data -- The Main() Function -- Struct Functions -- Overloading Functions -- Using Delegates -- Chapter 7: Debugging and Error Handling -- Debugging in Visual Studio -- Debugging in Nonbreak (Normal) Mode -- Debugging in Break Mode -- Error Handling -- try...catch...finally…”
Libro electrónico -
1547Publicado 2024Tabla de Contenidos: “…-- .NET to JavaScript -- Global JavaScript (the old way) -- JavaScript Isolation -- JavaScript to .NET -- Static .NET method call -- Instance method call -- Implementing an existing JavaScript library -- JavaScript interop in WebAssembly -- .NET to JavaScript -- JavaScript to .NET -- Summary -- Chapter 11: Managing State - Part 2 -- Technical requirements -- Storing data on the server side -- Storing data in the URL -- Route constraints -- Using a query string -- Implementing browser storage -- Creating an interface -- Implementing Blazor Server (InteractiveServer) -- Implementing WebAssembly (InteractiveWebAssembly) -- Implementing the shared code -- Using an in-memory state container service -- Implementing real-time updates on Blazor Server -- Implementing real-time updates on Blazor WebAssembly -- State management frameworks -- Root-level cascading values -- Summary -- Chapter 12: Debugging the Code -- Technical requirements -- Making things break -- Debugging Blazor Server -- Debugging Blazor WebAssembly -- Debugging Blazor WebAssembly in the web browser -- Hot Reload -- Summary -- Chapter 13: Testing -- Technical requirements -- What is bUnit? …”
Libro electrónico -
1548Publicado 1979Tabla de Contenidos: “…Practical aids to programming; The ROM simulator; Filing systems; Editors; Subroutine libraries; Translators (compilers and assemblers); Loaders; Monitors; Simulators; Debuggers; De-assemblers; Logic analysers; Development sets; References; APPENDIX 1; ASCII code; Group 1: Control characters…”
Libro electrónico -
1549Publicado 2017Tabla de Contenidos: “…Other components and peripherals -- Memory -- Timers and watchdogs -- Communication interfaces: I2C, UART, and SPI -- Debug -- References -- 5 Power management -- Introduction -- ACPI Power States -- ACPI Global Power States -- ACPI Sleep States -- ACPI Device Power States -- Power Management in Sensors, Smartphones, and Tablets -- Android Wakelock Architecture -- Windows Connected Standby -- Benefits and value -- What does connected standby do? …”
Libro electrónico -
1550Publicado 2017Tabla de Contenidos: “…Output -- The join() function -- Example -- Breakdown -- Output -- Deque objects -- Example -- Breakdown -- Output -- Appending elements -- Example -- Breaking it down -- Output -- Popping elements -- Example -- Breaking it down -- Output -- Inserting elements -- Example -- Breaking it down -- Output -- Rotation -- Example -- Breaking it down -- Output -- Defining your own thread-safe communication structures -- A web Crawler example -- Requirements -- Design -- Our Crawler class -- Our starting point -- Extending the queue object -- Breaking it down -- Output -- Future enhancements -- Conclusion -- Exercise - testing your skills -- Summary -- Chapter 6: Debug and Benchmark -- Testing strategies -- Why do we test? …”
Libro electrónico -
1551Tabla de Contenidos: “…Exploring the Structure of an Android ApplicationExamining the Application Life Cycle; Simple Debugging; Launching the Emulator; References; Summary; Chapter 2: Introduction to Android Application Architecture; Exploring a Simple Android Application; Defining UI through Layout Files; Specifying Comments in Layout Files; Adding Views and View Groups in Layout Files; Specifying Control Properties in Layout Files; Indicating ViewGroup Properties; Controlling Width and Height of a Control; Introducing Resources and Backgrounds; Working with Text Controls in the Layout File…”
Libro electrónico -
1552Publicado 2024Tabla de Contenidos: “…Part 1: Unity Fundamentals -- Chapter 1: Installation and Setup -- Chapter 2: Unity Basics -- Chapter 3: Manipulating the Scene -- Chapter 4: Parents and their Children -- Chapter 5: Prefabs -- Part 2: Programming Fundamentals -- Chapter 6: Programming Primer -- Chapter 7: Code Blocks and Methods -- Chapter 8: Conditions -- Chapter 9: Working with Objects -- Chapter 10: Working with Scripts -- Chapter 11: Inheritance -- Chapter 12: Debugging -- Part 3: Obstacle Course -- Chapter 13: Obstacle Course Design and Outline -- Chapter 14: Player Movement -- Chapter 15: Death and Respawning -- Chapter 16: Basic Hazards -- Chapter 17: Walls and Goals -- Chapter 18: Patrolling Hazards -- Chapter 19: Wandering Hazards -- Chapter 20: Dashing -- Chapter 21: Designing Levels -- Chapter 22: Menus and UI -- Chapter 23: In-Game Pause Menu -- Chapter 24: Spike Traps -- Chapter 25: Obstacle Course Conclusion -- Part 4: Tower Defense -- Chapter 26: Tower Defense Design and Outline -- Chapter 27: Camera Movement -- Chapter 28: Enemies and Projectiles -- Chapter 29: Towers and Targeting -- Chapter 30: Build Mode UI -- Chapter 31: Building and Selling -- Chapter 32: Play Mode Logic -- Chapter 33: Enemy Logic -- Chapter 34: More Tower Types -- Chapter 35: Tower Defense Conclusion -- Part 5: Physics Playground -- Chapter 36: Physics Playground Design and Outline -- Chapter 37: Mouse-Aimed Camera -- Chapter 38: Advanced 3D Movement -- Chapter 39: Wall Jumping -- Chapter 40: Pulling and Pushing -- Chapter 41: Moving Platforms -- Chapter 42: Joints and Swings -- Chapter 43: Force Fields and Jump Pads -- Chapter 44: Conclusion…”
Libro electrónico -
1553Publicado 2013Tabla de Contenidos: “…Introducing the .NET Framework 4.5 -- Getting started with the Visual Studio 2012 IDE -- The anatomy of a Visual Basic Project -- Data types and expressions -- Debugging Visual Basic 2012 applications -- Handling errors and exceptions -- Class fundamentals -- Managing an object's lifetime -- Organizing types within namespaces -- Modules -- Structures and enumerations -- Inheritance -- Interfaces -- Generics and nullable types -- Delegates and events -- Working with collections and iterators -- Creating objects : visual tools and portable libraries -- Manipulating files and streams -- The My Namespace -- Advanced language features -- INtroducing ADO.NET and DataSets -- Introducing LINQ -- LINQ to objects -- LINQ to SQL -- LINQ to DataSets -- Introducing ADO.NET entity framework -- Manipulating XML documents with LINQ and XML literals -- Creating WPF applications -- WPF common controls -- Brushes, styles, templates, and animations in WPF -- Manipulating media and documents -- Introducing data-binding -- Localizing applications -- Building ASP.NET web applications -- Publishing ASP.NET web applications -- Building rich internet applications with Silverlight 5 -- Building and deploying applications for Windows Azure -- Building apps for Windows phone 7.5 -- Creating and consuming WCF services -- Implementing and consuming WCF data services -- Serialization -- Processes and multithreading -- Parallel programming and parallel LINQ -- Asynchronous programming -- Working with assemblies -- Reflection -- Coding attributes -- Platform invokes and interoperability with the COM architecture -- Documenting the source code with XML comments -- Understanding the global assembly cache -- Setup and deployment with InstallSheild for visual studio -- Deploying applications with ClickOnce -- Advanced IDE features -- INtroducing the Visual Studio Extensibility -- Advanced analysis tools -- Testing code with unit tests, test-driven development, and code contract…”
Libro electrónico -
1554Publicado 2018Tabla de Contenidos: “…Cover -- Title Page -- Copyright and Credits -- Packt Upsell -- Contributor -- Table of Contents -- Preface -- Chapter 1: Workflow Setup and Thinking Blockchain -- Ethereum-based projects -- Gnosis -- FirstBlood -- Dynamis -- Ujo Music -- Golem -- Overview of blockchain and Ethereum -- Going from Bitcoin to Ethereum -- The benefits and limitations -- Benefits of blockchain and Ethereum -- Limitations of blockchain and Ethereum -- Overcoming limitations -- Setting up the workflow -- Requirements -- Getting started -- Summary -- Chapter 2: Developing Your First Decentralized Application with Ethereum -- Creating a project -- Deploying and testing a projects -- Starting a development blockchain -- Configuring your deployment -- Deploying the smart contracts -- Exploring the Solidity syntax and JavaScript codes -- Understanding the Solidity syntax -- Working with JavaScript -- Bug fixing and debugging smart contracts -- Changing our application with a better payment application -- Summary -- Chapter 3: Creating Your Own Cryptocurrency on the Ethereum Blockchain -- Creating an ERC20 token -- Installing OpenZepplin Solidity -- Setting up new project -- Deploying and testing ERC20 tokens -- Deploying ERC20 tokens -- Testing ERC20 tokens -- Understanding token standards -- ERC20 -- ERC721 -- ERC827 -- Using tokens and executing logic -- Summary -- Chapter 4: Signing Legal Documents on Blockchains and Identity Verification -- User identity and sensitive data on the blockchain -- Hashing -- Dealing with files and large data on the blockchain -- User identity verification with blockchains -- Signing a document on the blockchain -- Summary -- Chapter 5: Ethereum Outside the PC/Web Environment -- Ethereum outside the browser -- Ethereum and IoT -- Ethereum and smartphone applications -- Using a DApp browser -- Using Android or the iOS library…”
Libro electrónico -
1555Publicado 2010Tabla de Contenidos: “…Cover -- Table of Contents -- Introduction -- Part I: Android Fundamentals -- HOUR 1: Getting Started with Android -- Introducing Android -- Familiarizing Yourself with Eclipse -- Running and Debugging Applications -- Summary -- Q&A -- Workshop -- HOUR 2: Mastering the Android Development Tools -- Using the Android Documentation -- Debugging Applications with DDMS -- Working with the Android Emulator -- Using Other Android Tools -- Summary -- Q&A -- Workshop -- HOUR 3: Building Android Applications -- Designing a Typical Android Application -- Using the Application Context -- Working with Activities -- Working with Intents -- Working with Dialogs -- Logging Application Information -- Summary -- Q&A -- Workshop -- HOUR 4: Managing Application Resources -- Using Application and System Resources -- Working with Simple Resource Values -- Working with Drawable Resources -- Working with Layouts -- Working with Files -- Working with Other Types of Resources -- Summary -- Q&A -- Workshop -- HOUR 5: Configuring the Android Manifest File -- Exploring the Android Manifest File -- Configuring Basic Application Settings -- Defining Activities -- Managing Application Permissions -- Managing Other Application Settings -- Summary -- Q&A -- Workshop -- HOUR 6: Designing an Application Framework -- Designing an Android Trivia Game -- Implementing an Application Prototype -- Running the Game Prototype -- Summary -- Q&A -- Workshop -- Part II: Building an Application Framework -- HOUR 7: Implementing an Animated Splash Screen -- Designing the Splash Screen -- Implementing the Splash Screen Layout -- Working with Animation -- Summary -- Q&A -- Workshop -- HOUR 8: Implementing the Main Menu Screen -- Designing the Main Menu Screen -- Implementing the Main Menu Screen Layout -- Working with the ListView Control -- Working with Other Menu Types -- Summary -- Q&A…”
Libro electrónico -
1556Tabla de Contenidos: “…Access 1 Switch (2960) -- Access 2 Switch (2960) -- Chapter 4 Implementing Inter-VLAN Routing -- Inter-VLAN Communication Using an External Router: Router-on-a-Stick -- Inter-VLAN Communication Tips -- Inter-VLAN Communication on a Multilayer Switch Through a Switch Virtual Interface -- Removing L2 Switchport Capability of a Switch Port -- Configuring SVI Autostate -- Configuring a Layer 3 EtherChannel -- Configuring Inter-VLAN Communication -- Configuration Example: Inter-VLAN Communication -- ISP Router -- CORP Router -- L2Switch2 (Catalyst 2960) -- L3Switch1 (Catalyst 3560) -- L2Switch1 (Catalyst 2960) -- Configuring DHCP Server on a Router or Layer 3 Switch -- Verifying and Troubleshooting DHCP Configuration -- Configuring a DHCP Helper Address -- DHCP Client on a Cisco IOS Software Ethernet Interface -- Configuration Example: DHCP -- Edmonton Router -- Gibbons Router -- Configuring Cisco Express Forwarding -- Verifying CEF -- Troubleshooting CEF -- Chapter 5 Implementing a Highly Available Network -- Implementing Network Logging -- Configuring Syslog -- Configuring an SNMP Managed Node -- Service Level Agreements (SLA) -- Configuring IP SLA (Catalyst 3750) -- Monitoring IP SLA Operations -- Chapter 6 Implementing a First Hop Redundancy Protocols Solution -- Hot Standby Routing Protocol -- Configuring HSRP -- Default HSRP Configuration Settings -- Verifying HSRP -- HSRP Optimization Options -- Multiple HSRP -- HSRP IP SLA Tracking -- Debugging HSRP -- Virtual Router Redundancy Protocol -- Configuring VRRP -- Verifying VRRP -- Debugging VRRP -- Gateway Load Balancing Protocol -- Configuring GLBP -- Verifying GLBP -- Debugging GLBP -- Configuration Example: HSRP on L3 Switch -- Switch DLS1 -- Switch DLS2 -- IP SLA Tracking-Switch DLS1 VLAN 10 -- Configuration Example: GLBP -- DLS1 -- DLS2…”
Libro electrónico -
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