Materias dentro de su búsqueda.
Materias dentro de su búsqueda.
- Development 532
- Application software 520
- Engineering & Applied Sciences 276
- Computer Science 239
- Programming 184
- Computer programming 170
- Web site development 164
- Computer programs 142
- Python (Computer program language) 136
- Java (Computer program language) 126
- JavaScript (Computer program language) 121
- Computer software 120
- Microsoft .NET Framework 114
- Design 110
- Operating systems (Computers) 106
- Web sites 101
- Internet programming 96
- Cloud computing 89
- Linux 81
- Web applications 81
- Android (Electronic resource) 78
- Programming languages (Electronic computers) 77
- Debugging in computer science 76
- Open source software 76
- Computer networks 74
- Software engineering 74
- Mobile computing 72
- Database management 69
- iOS (Electronic resource) 69
- Management 67
-
1461Publicado 2014Tabla de Contenidos: “…Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Developing Cloud Services for Microsoft Azure; Introduction; Setting up solutions and projects to work with Cloud Services; Debugging a Cloud Service locally with either Emulator or Emulator Express ; Publishing a Cloud Service with options from Visual Studio; Debugging a Cloud Service remotely with Visual Studio; Configuring the service model for a Cloud Service; Providing a custom domain name for a Cloud Service; Implementing HTTPS in a web role…”
Libro electrónico -
1462por MacDonald, MatthewTabla de Contenidos: “…Opening a Website from a Previous Version of Visual StudioDesigning a Web Page; Adding Web Controls; Using the Properties Window; Exploring the Anatomy of a Web Form; The Web Form Markup; The Page Directive; The Doctype; The Essentials of HTML; Elements; Attributes; Formatting; A Complete Web Page; Writing Code; Using the Code-Behind Class; Adding Event Handlers; Outlining; IntelliSense; Using the Member List; Catching Errors in Code; Catching Errors in Markup; Automatically Importing Namespaces; Formatting and Coloring Code; Debugging; The IIS Express Web Server; Single-Step Debugging…”
Publicado 2012
Libro electrónico -
1463por Ratabouil, SylvainTabla de Contenidos: “…Generating project files with Android managerCompiling native code with NDK-Build; Building and packaging an application with Ant; Deploying an application package with Ant; Launching an application with ADB Shell; More about Android tooling; Creating your first native Android project; Time for action - creating a native Android project; Introducing Dalvik and ART; Interfacing Java with C/C++; Time for action - calling C code from Java; Debugging native Android applications; Time for action - debugging a native Android application; Defining NDK application-wide settings; NDK-GDB day-to-day…”
Publicado 2015
Libro electrónico -
1464por Anderson, Jermaine G.Tabla de Contenidos: “…Beginning: Flash®, Flex®, and AIR® Development for Mobile Devices; Contents; Introduction; Chapter 1: An Introduction to Flash, Flex, and Air; Adobe Flash; Flash on Mobile Devices; ActionScript 3.0; ECMAScript; Key Concepts; The Flex Framework; Flex 4.5.1; MXML; Spark Library Components; Data Binding; Flex Mobile Application Structure; Considerations for Mobile Development; Adobe AIR; Summary; Chapter 2: Getting Started; Using Flash Builder 4.5.1; Working with Workspaces; Using the Flash Perspective; Using the Flash Debug Perspective; Using the Source and Design Views…”
Publicado 2012
Libro electrónico -
1465por Stark, Jonathan, 1968-Tabla de Contenidos: “…Going Offline; The Basics of the Offline Application Cache; Online Whitelist and Fallback Options; Creating a Dynamic Manifest File; Debugging…”
Publicado 2012
Libro electrónico -
1466por Lee, ThomasTabla de Contenidos: “…; Using Eventing; Using the Integrated Scripting Environment; Supporting Transactions; The Need for Transactions; Transaction Support for V2; Debugging and Error Handling; Debugging from the Command Line; Using Try/Catch/ Finally; New Cmdlets; Summary; Part II: Windows Desktop; Chapter 3: Managing Windows 7; Troubleshooting Windows 7 with Windows PowerShell…”
Publicado 2011
Libro electrónico -
1467Publicado 2010Tabla de Contenidos: “…Creating a Dynamic Manifest FileDebugging; The JavaScript Console; What You've Learned; Chapter 7. …”
Libro electrónico -
1468por Wijntje, AlanTabla de Contenidos: “…NagVisMRTG; NMIS; Summary; Chapter 5: Opsview Mobile; Configuring Opsview for Opsview Mobile; Opsview Mobile on Android; Opsview Mobile on iOS; Using push notifications; Summary; Chapter 6: The Three Ts; Using the tools from the utils directory; clone_host; copy_host_attributes; export_full_config; export_host_template; get_actual_command; list_unknown_devices; rename_host; test_notifications; nlcat; Testing plugins from the command line; Checking the various log files and debugging; Opsview log files; Opsviewd.log; Opsview-web.log; Debugging; Common agent issues…”
Publicado 2013
Libro electrónico -
1469Publicado 2012Tabla de Contenidos: “…; Java SDK; Android SDK; Visual Studio; Visual Studio Development with Mono for Android; General Setup; Building Hello Android; Logging; Debugging; Testing; Deploying; Mono for Android Development with MonoDevelop; General Setup; Building Hello Android; Logging; Debugging; Testing; Deploying…”
Libro electrónico -
1470por Bailey, Donald G. 1962-Tabla de Contenidos: “…12.3 Serial Communication -- 12.4 Memory -- 12.5 Summary -- 13 Testing, Tuning and Debugging -- 13.1 Design -- 13.2 Implementation -- 13.3 Tuning -- 13.4 Timing Closure -- 14 Example Applications -- 14.1 Coloured Region Tracking -- 14.2 Lens Distortion Correction -- 14.3 Foveal Sensor -- 14.4 Range Imaging -- 14.5 Real-Time Produce Grading -- 14.6 Summary -- References -- Index…”
Publicado 2011
Libro electrónico -
1471por White, BayerTabla de Contenidos: “…Centralized View State in XAMLDebugging State-Machine States; Auto-Connect and Auto-Insert; C# Expressions; NoPersistScope; ValidateUnconnectedNodes; Flowchart Capabilities; Auto-surround Sequence; Workflow Search; Deleting Variables and Arguments; Contract-First; State-Machine; Summary; CHAPTER 3 Windows Workflow Activities; Activity Basics; Data Management; Variables; Arguments; Expressions; Activity Life Cycle; Authoring Activities; Imperative Code; Dynamic Activities; XAML; Testing Activities; Communicating with Activities; Bookmarks; Implementing Activities; Debugging Activities…”
Publicado 2013
Libro electrónico -
1472por Willis, ThearonTabla de Contenidos: “…Understanding Menu FeaturesCreating Menus; Context Menus; Summary; Exercise; Chapter 10: Debugging and Error Handling; Major Error Types; Debugging; Error Handling; Summary; Exercises; Chapter 11: Building Objects; Understanding Objects; Building Classes; Reusability; Designing an Object; Constructors; Inheritance; Objects and Structures; The Framework Classes; Summary; Exercises; Chapter 12: Advanced Object-Oriented Techniques; Building a Favorites Viewer; An Alternative Favorite Viewer; Using Shared Properties and Methods; Understanding Object-Oriented Programming and Memory Management…”
Publicado 2008
Libro electrónico -
1473
-
1474
-
1475
-
1476
-
1477Publicado 2021Tabla de Contenidos: “…Intro -- Table of Contents -- About the Author -- About the Technical Reviewer -- Acknowledgments -- Preface -- Chapter 1: The Process of Arduino Engineering -- Gathering Your Hardware -- Gathering Your Tools -- Understanding the Engineering Process -- Requirements Gathering -- Creating the Requirements Document -- Gathering the Hardware -- Configuring the Hardware -- Writing the Software -- Debugging the Arduino Software -- Troubleshooting the Hardware -- Finished Prototype -- Summary -- Chapter 2: Understanding the Arduino Software -- Getting Started with setup( ) and loop( ) -- Initializing Variables -- Writing Conditional Statements -- Timers vs. …”
Libro electrónico -
1478Publicado 2023Tabla de Contenidos: “…Inflating View hierarchies with AndroidViewBinding() -- Sharing data between Views and composable functions -- Revisiting ViewModels -- Combining View Binding and ViewModels -- Embedding composables in View hierarchies -- Summary -- Questions -- Chapter 10: Testing and Debugging Compose Apps -- Technical requirements -- Setting up and writing tests -- Implementing unit tests -- Testing composable functions -- Understanding semantics -- Working with semantics nodes -- Adding custom semantics properties -- Debugging Compose apps -- Using custom modifiers for logging and debugging -- Summary -- Further reading -- Questions -- Chapter 11: Developing for Different Form Factors -- Technical requirements -- Understanding different form factors -- Preparing for adaptive layouts -- Enhancing the UI -- Introducing Window Size Classes -- Using Jetpack WindowManager -- Reading hinge and fold features -- Organizing the screen content -- Summary -- Exercise -- Chapter 12: Bringing Your Compose UI to Different Platforms -- Technical requirements -- Introducing Compose Multiplatform -- Setting up a Compose Multiplatform project -- Running the sample app -- Building a cross-platform app -- Accessing composables from platform-specific code -- Developing across platforms -- Using Mobile Kotlin resources -- Summary -- Exercise -- Index -- Other Books You May Enjoy…”
Libro electrónico -
1479por Calcote, LeeTabla de Contenidos: “…Ausgehender Datenverkehr - Egress -- Kapitel 9: Mixer und Richtlinien im Mesh -- Architektur -- Richtlinien durchsetzen -- Die Arbeitsweise von Mixer-Richtlinien -- Telemetriedaten berichten -- Attribute -- Berichte senden -- Überprüfungscaches -- Adapter -- In-Process-Adapter -- Out-of-Process-Adapter -- Eine Mixer-Richtlinie erstellen und Adapter verwenden -- Mixer-Konfiguration -- Open-Policy-Agent-Adapter -- Prometheus-Adapter -- Kapitel 10: Telemetrie -- Adaptermodelle -- Telemetriedaten melden -- Metriken -- Mixer konfigurieren, um Metriken zu sammeln -- Eine Metriken-Sammlung einrichten und Metriken abfragen -- Traces -- Tracing deaktivieren -- Protokolle -- Metriken -- Visualisierung -- Kapitel 11: Istio debuggen -- Introspektion von Istio-Komponenten -- Troubleshooting mit einer Management Plane -- Von kubectl profitieren -- Auf Workloads vorbereitet sein -- Anwendungskonfiguration -- Netzwerkverkehr und Ports -- Services und Deployments -- Pods -- Installation, Upgrade und Deinstallation von Istio -- Installation -- Upgrade -- Deinstallation -- Troubleshooting von Mixer -- Troubleshooting von Pilot -- Debugging von Galley -- Debugging von Envoy -- Die Verwaltungskonsole von Envoy -- Anfragen mit dem Statuscode 503 oder 404 -- Sidecar Injection -- Versionskompatibilität -- Kapitel 12: Deployment von Anwendungen in der Praxis -- Betrachtungen zur Control Plane -- Galley -- Pilot -- Mixer -- Citadel -- Fallstudie: Canary-Deployment -- Clusterübergreifende Deployments -- Kapitel 13: Erweiterte Szenarios -- Arten von erweiterten Topologien -- Einzelcluster-Meshes -- Multicluster-Meshes -- Anwendungsfälle -- Eine Topologie auswählen -- Clusterübergreifend oder Multicluster? …”
Publicado 2020
Libro electrónico -
1480Publicado 2023Tabla de Contenidos: “…Configuring the unit ScriptableObject -- Spawning units using the Object Pooling pattern -- Implementing the Object Pooling pattern -- Creating a BaseSpawner class -- Updating the UI using the Message Queue pattern -- Implementing the Message Queue pattern -- Creating the message interface -- Implementing the warrior unit spawner -- Creating the resource type -- Updating the UI -- Creating a debugging tool for the Editor -- Creating the Object Pool for the Warrior unit -- Creating the debug script -- Summary -- Further reading -- Chapter 6: Commanding an Army of Units -- Technical requirements -- Preparing the Prefabs and UI -- Adding more debug options -- Preparing the Prefabs and UI -- Drawing the selected area in the UI -- Preparing the level scene -- Selecting the units -- Setting a custom color for the selected units -- Defining the unit selector component -- Moving the units -- Summary -- Further reading -- Chapter 7: Attacking and Defending Units -- Technical requirements -- Updating the UI with the selected units -- Setting up the selected unit details -- Setting up the selected unit actions -- Attacking and defending with units -- Setting up layers and collisions -- Updating the UI -- Attacking and playing other animations -- Adding the new Mage unit and ranged attack -- Creating the data, object pool, and spawner -- Setting up ranged attacks with fireballs -- Summary -- Further reading -- Chapter 8: Implementing the Pathfinder -- Technical requirements -- Understanding the pathfinder -- The Greedy Best-First and A* algorithms -- The NavMesh -- The Unity AI Navigation package -- Implementing the pathfinder using the NavMesh -- The NavMesh component -- The NavMesh Agent component -- The NavMesh Obstacle component -- Debugging the NavMesh -- Summary -- Further reading -- Part 3: The Battlefield -- Chapter 9: Adding Enemies…”
Libro electrónico