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  1. 1461
    Publicado 2014
    Tabla de Contenidos: “…Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Developing Cloud Services for Microsoft Azure; Introduction; Setting up solutions and projects to work with Cloud Services; Debugging a Cloud Service locally with either Emulator or Emulator Express ; Publishing a Cloud Service with options from Visual Studio; Debugging a Cloud Service remotely with Visual Studio; Configuring the service model for a Cloud Service; Providing a custom domain name for a Cloud Service; Implementing HTTPS in a web role…”
    Libro electrónico
  2. 1462
    por MacDonald, Matthew
    Publicado 2012
    Tabla de Contenidos: “…Opening a Website from a Previous Version of Visual StudioDesigning a Web Page; Adding Web Controls; Using the Properties Window; Exploring the Anatomy of a Web Form; The Web Form Markup; The Page Directive; The Doctype; The Essentials of HTML; Elements; Attributes; Formatting; A Complete Web Page; Writing Code; Using the Code-Behind Class; Adding Event Handlers; Outlining; IntelliSense; Using the Member List; Catching Errors in Code; Catching Errors in Markup; Automatically Importing Namespaces; Formatting and Coloring Code; Debugging; The IIS Express Web Server; Single-Step Debugging…”
    Libro electrónico
  3. 1463
    por Ratabouil, Sylvain
    Publicado 2015
    Tabla de Contenidos: “…Generating project files with Android managerCompiling native code with NDK-Build; Building and packaging an application with Ant; Deploying an application package with Ant; Launching an application with ADB Shell; More about Android tooling; Creating your first native Android project; Time for action - creating a native Android project; Introducing Dalvik and ART; Interfacing Java with C/C++; Time for action - calling C code from Java; Debugging native Android applications; Time for action - debugging a native Android application; Defining NDK application-wide settings; NDK-GDB day-to-day…”
    Libro electrónico
  4. 1464
    por Anderson, Jermaine G.
    Publicado 2012
    Tabla de Contenidos: “…Beginning: Flash®, Flex®, and AIR® Development for Mobile Devices; Contents; Introduction; Chapter 1: An Introduction to Flash, Flex, and Air; Adobe Flash; Flash on Mobile Devices; ActionScript 3.0; ECMAScript; Key Concepts; The Flex Framework; Flex 4.5.1; MXML; Spark Library Components; Data Binding; Flex Mobile Application Structure; Considerations for Mobile Development; Adobe AIR; Summary; Chapter 2: Getting Started; Using Flash Builder 4.5.1; Working with Workspaces; Using the Flash Perspective; Using the Flash Debug Perspective; Using the Source and Design Views…”
    Libro electrónico
  5. 1465
    por Stark, Jonathan, 1968-
    Publicado 2012
    Tabla de Contenidos: “…Going Offline; The Basics of the Offline Application Cache; Online Whitelist and Fallback Options; Creating a Dynamic Manifest File; Debugging…”
    Libro electrónico
  6. 1466
    por Lee, Thomas
    Publicado 2011
    Tabla de Contenidos: “…; Using Eventing; Using the Integrated Scripting Environment; Supporting Transactions; The Need for Transactions; Transaction Support for V2; Debugging and Error Handling; Debugging from the Command Line; Using Try/Catch/ Finally; New Cmdlets; Summary; Part II: Windows Desktop; Chapter 3: Managing Windows 7; Troubleshooting Windows 7 with Windows PowerShell…”
    Libro electrónico
  7. 1467
    Publicado 2010
    Tabla de Contenidos: “…Creating a Dynamic Manifest FileDebugging; The JavaScript Console; What You've Learned; Chapter 7. …”
    Libro electrónico
  8. 1468
    por Wijntje, Alan
    Publicado 2013
    Tabla de Contenidos: “…NagVisMRTG; NMIS; Summary; Chapter 5: Opsview Mobile; Configuring Opsview for Opsview Mobile; Opsview Mobile on Android; Opsview Mobile on iOS; Using push notifications; Summary; Chapter 6: The Three Ts; Using the tools from the utils directory; clone_host; copy_host_attributes; export_full_config; export_host_template; get_actual_command; list_unknown_devices; rename_host; test_notifications; nlcat; Testing plugins from the command line; Checking the various log files and debugging; Opsview log files; Opsviewd.log; Opsview-web.log; Debugging; Common agent issues…”
    Libro electrónico
  9. 1469
    Publicado 2012
    Tabla de Contenidos: “…; Java SDK; Android SDK; Visual Studio; Visual Studio Development with Mono for Android; General Setup; Building Hello Android; Logging; Debugging; Testing; Deploying; Mono for Android Development with MonoDevelop; General Setup; Building Hello Android; Logging; Debugging; Testing; Deploying…”
    Libro electrónico
  10. 1470
    por Bailey, Donald G. 1962-
    Publicado 2011
    Tabla de Contenidos: “…12.3 Serial Communication -- 12.4 Memory -- 12.5 Summary -- 13 Testing, Tuning and Debugging -- 13.1 Design -- 13.2 Implementation -- 13.3 Tuning -- 13.4 Timing Closure -- 14 Example Applications -- 14.1 Coloured Region Tracking -- 14.2 Lens Distortion Correction -- 14.3 Foveal Sensor -- 14.4 Range Imaging -- 14.5 Real-Time Produce Grading -- 14.6 Summary -- References -- Index…”
    Libro electrónico
  11. 1471
    por White, Bayer
    Publicado 2013
    Tabla de Contenidos: “…Centralized View State in XAMLDebugging State-Machine States; Auto-Connect and Auto-Insert; C# Expressions; NoPersistScope; ValidateUnconnectedNodes; Flowchart Capabilities; Auto-surround Sequence; Workflow Search; Deleting Variables and Arguments; Contract-First; State-Machine; Summary; CHAPTER 3 Windows Workflow Activities; Activity Basics; Data Management; Variables; Arguments; Expressions; Activity Life Cycle; Authoring Activities; Imperative Code; Dynamic Activities; XAML; Testing Activities; Communicating with Activities; Bookmarks; Implementing Activities; Debugging Activities…”
    Libro electrónico
  12. 1472
    por Willis, Thearon
    Publicado 2008
    Tabla de Contenidos: “…Understanding Menu FeaturesCreating Menus; Context Menus; Summary; Exercise; Chapter 10: Debugging and Error Handling; Major Error Types; Debugging; Error Handling; Summary; Exercises; Chapter 11: Building Objects; Understanding Objects; Building Classes; Reusability; Designing an Object; Constructors; Inheritance; Objects and Structures; The Framework Classes; Summary; Exercises; Chapter 12: Advanced Object-Oriented Techniques; Building a Favorites Viewer; An Alternative Favorite Viewer; Using Shared Properties and Methods; Understanding Object-Oriented Programming and Memory Management…”
    Libro electrónico
  13. 1473
    por Balzeau, Antoine
    Publicado 2017
    Electrónico
  14. 1474
    por Reissner, Eberhard
    Publicado 1992
    Libro electrónico
  15. 1475
    Publicado 2021
    Libro electrónico
  16. 1476
  17. 1477
    Publicado 2021
    Tabla de Contenidos: “…Intro -- Table of Contents -- About the Author -- About the Technical Reviewer -- Acknowledgments -- Preface -- Chapter 1: The Process of Arduino Engineering -- Gathering Your Hardware -- Gathering Your Tools -- Understanding the Engineering Process -- Requirements Gathering -- Creating the Requirements Document -- Gathering the Hardware -- Configuring the Hardware -- Writing the Software -- Debugging the Arduino Software -- Troubleshooting the Hardware -- Finished Prototype -- Summary -- Chapter 2: Understanding the Arduino Software -- Getting Started with setup( ) and loop( ) -- Initializing Variables -- Writing Conditional Statements -- Timers vs. …”
    Libro electrónico
  18. 1478
    Publicado 2023
    Tabla de Contenidos: “…Inflating View hierarchies with AndroidViewBinding() -- Sharing data between Views and composable functions -- Revisiting ViewModels -- Combining View Binding and ViewModels -- Embedding composables in View hierarchies -- Summary -- Questions -- Chapter 10: Testing and Debugging Compose Apps -- Technical requirements -- Setting up and writing tests -- Implementing unit tests -- Testing composable functions -- Understanding semantics -- Working with semantics nodes -- Adding custom semantics properties -- Debugging Compose apps -- Using custom modifiers for logging and debugging -- Summary -- Further reading -- Questions -- Chapter 11: Developing for Different Form Factors -- Technical requirements -- Understanding different form factors -- Preparing for adaptive layouts -- Enhancing the UI -- Introducing Window Size Classes -- Using Jetpack WindowManager -- Reading hinge and fold features -- Organizing the screen content -- Summary -- Exercise -- Chapter 12: Bringing Your Compose UI to Different Platforms -- Technical requirements -- Introducing Compose Multiplatform -- Setting up a Compose Multiplatform project -- Running the sample app -- Building a cross-platform app -- Accessing composables from platform-specific code -- Developing across platforms -- Using Mobile Kotlin resources -- Summary -- Exercise -- Index -- Other Books You May Enjoy…”
    Libro electrónico
  19. 1479
    por Calcote, Lee
    Publicado 2020
    Tabla de Contenidos: “…Ausgehender Datenverkehr - Egress -- Kapitel 9: Mixer und Richtlinien im Mesh -- Architektur -- Richtlinien durchsetzen -- Die Arbeitsweise von Mixer-Richtlinien -- Telemetriedaten berichten -- Attribute -- Berichte senden -- Überprüfungscaches -- Adapter -- In-Process-Adapter -- Out-of-Process-Adapter -- Eine Mixer-Richtlinie erstellen und Adapter verwenden -- Mixer-Konfiguration -- Open-Policy-Agent-Adapter -- Prometheus-Adapter -- Kapitel 10: Telemetrie -- Adaptermodelle -- Telemetriedaten melden -- Metriken -- Mixer konfigurieren, um Metriken zu sammeln -- Eine Metriken-Sammlung einrichten und Metriken abfragen -- Traces -- Tracing deaktivieren -- Protokolle -- Metriken -- Visualisierung -- Kapitel 11: Istio debuggen -- Introspektion von Istio-Komponenten -- Troubleshooting mit einer Management Plane -- Von kubectl profitieren -- Auf Workloads vorbereitet sein -- Anwendungskonfiguration -- Netzwerkverkehr und Ports -- Services und Deployments -- Pods -- Installation, Upgrade und Deinstallation von Istio -- Installation -- Upgrade -- Deinstallation -- Troubleshooting von Mixer -- Troubleshooting von Pilot -- Debugging von Galley -- Debugging von Envoy -- Die Verwaltungskonsole von Envoy -- Anfragen mit dem Statuscode 503 oder 404 -- Sidecar Injection -- Versionskompatibilität -- Kapitel 12: Deployment von Anwendungen in der Praxis -- Betrachtungen zur Control Plane -- Galley -- Pilot -- Mixer -- Citadel -- Fallstudie: Canary-Deployment -- Clusterübergreifende Deployments -- Kapitel 13: Erweiterte Szenarios -- Arten von erweiterten Topologien -- Einzelcluster-Meshes -- Multicluster-Meshes -- Anwendungsfälle -- Eine Topologie auswählen -- Clusterübergreifend oder Multicluster? …”
    Libro electrónico
  20. 1480
    Publicado 2023
    Tabla de Contenidos: “…Configuring the unit ScriptableObject -- Spawning units using the Object Pooling pattern -- Implementing the Object Pooling pattern -- Creating a BaseSpawner class -- Updating the UI using the Message Queue pattern -- Implementing the Message Queue pattern -- Creating the message interface -- Implementing the warrior unit spawner -- Creating the resource type -- Updating the UI -- Creating a debugging tool for the Editor -- Creating the Object Pool for the Warrior unit -- Creating the debug script -- Summary -- Further reading -- Chapter 6: Commanding an Army of Units -- Technical requirements -- Preparing the Prefabs and UI -- Adding more debug options -- Preparing the Prefabs and UI -- Drawing the selected area in the UI -- Preparing the level scene -- Selecting the units -- Setting a custom color for the selected units -- Defining the unit selector component -- Moving the units -- Summary -- Further reading -- Chapter 7: Attacking and Defending Units -- Technical requirements -- Updating the UI with the selected units -- Setting up the selected unit details -- Setting up the selected unit actions -- Attacking and defending with units -- Setting up layers and collisions -- Updating the UI -- Attacking and playing other animations -- Adding the new Mage unit and ranged attack -- Creating the data, object pool, and spawner -- Setting up ranged attacks with fireballs -- Summary -- Further reading -- Chapter 8: Implementing the Pathfinder -- Technical requirements -- Understanding the pathfinder -- The Greedy Best-First and A* algorithms -- The NavMesh -- The Unity AI Navigation package -- Implementing the pathfinder using the NavMesh -- The NavMesh component -- The NavMesh Agent component -- The NavMesh Obstacle component -- Debugging the NavMesh -- Summary -- Further reading -- Part 3: The Battlefield -- Chapter 9: Adding Enemies…”
    Libro electrónico