Materias dentro de su búsqueda.
Materias dentro de su búsqueda.
- Development 532
- Application software 520
- Engineering & Applied Sciences 276
- Computer Science 239
- Programming 184
- Computer programming 170
- Web site development 164
- Computer programs 142
- Python (Computer program language) 136
- Java (Computer program language) 126
- JavaScript (Computer program language) 121
- Computer software 120
- Microsoft .NET Framework 114
- Design 110
- Operating systems (Computers) 106
- Web sites 101
- Internet programming 96
- Cloud computing 89
- Linux 81
- Web applications 81
- Android (Electronic resource) 78
- Programming languages (Electronic computers) 77
- Debugging in computer science 76
- Open source software 76
- Computer networks 74
- Software engineering 74
- Mobile computing 72
- Database management 69
- iOS (Electronic resource) 69
- Management 67
-
1401Publicado 2009Tabla de Contenidos: “…; Where I Am Starting From; Building on a Foundation; Polishing the Chrome and Adding the Vinyl Pinstriping; Finding Your Way Around the Code; When You're Done; Chapter 9: Saving Data and Creating a Secret Button; Saving User-Entry Data; Disabling Editing; Letting the User Use the Secret Button; What You Have Now - At Long Last; Chapter 10: Using the Debugger…”
Libro electrónico -
1402Publicado 2024Tabla de Contenidos: “…Intro -- Table of Contents -- About the Author -- About the Technical Reviewer -- Acknowledgments -- Introduction -- Chapter 1: Getting Started -- History and Evolution of the RISC-V CPU -- What You Will Learn -- Ten Reasons to Learn Assembly Language Programming -- Running Programs on RISC-V Systems -- Coding a Simple "Hello World" Program -- Hello World on the Starfive Visionfive 2 -- Programming Hello World in the QEMU Emulator -- Install QEMU on Windows -- Install QEMU on Linux -- Compiling in Emulated Linux -- About Hello World on the ESP32-C3 Microcontroller -- Summary -- Exercises -- Chapter 2: Loading and Adding -- Computers and Numbers -- Negative Numbers -- About Two's Complement -- RISC-V Assembly Instructions -- CPU Registers -- RISC-V Instruction Format -- About the GCC Assembler -- Adding Registers -- 32-bits in a 64-bit World -- Moving Registers -- About Pseudoinstructions -- About Immediate Values -- Loading the Top -- Shifting the Bits -- Loading Larger Numbers into Registers -- More Shift Instructions -- About Subtraction -- Summary -- Exercises -- Chapter 3: Tooling Up -- GNU Make -- Rebuild a Project -- Rule for Building .S files -- Define Variables -- Build with CMake -- Debugging with GDB -- Preparation to Debug -- Setup for Linux -- Start GDB -- Set Up gdb for the ESP32-C3 -- Debugging with GDB -- Summary -- Exercises -- Chapter 4: Controlling Program Flow -- Creating Unconditional Jumps -- Understanding Conditional Branches -- Using Branch Pseudoinstructions -- Constructing Loops -- Create FOR Loops -- Code While Loops -- Coding If/Then/Else -- Manipulating Logical Operators -- Using AND -- Using XOR -- Using OR -- Adopting Design Patterns -- Converting Integers to ASCII -- Using Expressions in Immediate Constants -- Storing a Register to Memory -- Why Not Print in Decimal? …”
Libro electrónico -
1403por Gilhooly, KevinTabla de Contenidos: “…Building and launching on devices -- Chapter 6. Debugging and analysis -- Chapter 7. Introduction to the SmartLinker -- Chapter 8. …”
Publicado 2004
Libro electrónico -
1404Publicado 2016“…Create responsive and intelligent game AI using Blueprints in Unreal Engine 4 About This Book Understand and apply your Game AI better through various projects such as adding randomness and probability, and introducing movement Configure and debug Game AI logic using multiple methodologies Bridge the gap between your knowledge and Game AI in Unreal Engine 4 Who This Book Is For This book is for programmers and artists who want to expand their knowledge of Game AI in relation to Unreal Engine 4. …”
Libro electrónico -
1405Publicado 2015Tabla de Contenidos: “…Using the SQL INSERT commandUsing the SQL UPDATE command; Using the SQL DELETE command; Storing and retrieving data from our MySQL database; Chapter 8: Internationalization and Testing; Introduction; Displaying widget text in different languages; Changing the entire GUI language all at once; Localizing the GUI; Preparing the GUI for internationalization; How to design a GUI in an agile fashion; Do we need to test the GUI code?; Setting debug watches; Configuring different debug output levels; Creating self-testing code using Python's __main__ section; Creating robust GUIs using unit tests…”
Libro electrónico -
1406por Ferrill, PaulTabla de Contenidos: “…Remotely Connecting to the DeviceDevice Settings; Executing Simple Programs; Summary; Chapter 3: NaVigating the Android SDK; Wading Through the SDK Documentation; Examining the Different SDK Components; Testing With the Android Emulator; Android Debug Bridge; Dalvik Debug Monitor Service (DDMS); Summary; Chapter 4: Developing with Eclipse; Installing Eclipse on a Development Machine; Eclipse Basics; Perspectives; Projects; Android Development Toolkit; Using Pydev; Using MUltiple File Types in Eclipse; Summary; Chapter 5: Exploring the Android API; Exploring the Android APls; Android Facades…”
Publicado 2011
Libro electrónico -
1407por Shankar, Aditya RaviTabla de Contenidos: “…Basic HTML LayoutCreating the Splash Screen and Main Menu; Level Selection; Loading Images; Loading Levels; Animating the Game; Handling Mouse Input; Defining Our Game States; Summary; Chapter 3: Physics Engine Basics; Box2D Fundamentals; Setting Up Box2D; Defining the World; Adding Our First Body: The Floor; Drawing the World: Setting Up Debug Drawing; Animating the World; More Box2D Elements; Creating a Rectangular Body; Creating a Circular Body; Creating a Polygon-Shaped Body; Creating Complex Bodies with Multiple Shapes; Connecting Bodies with Joints; Tracking Collisions and Damage…”
Publicado 2012
Libro electrónico -
1408
-
1409Publicado 2024Tabla de Contenidos: “…Using Kotlin coroutines for network calls -- Summary -- Chapter 7: Navigating within Your App -- Technical requirements -- Jetpack Navigation overview -- Navigating to Compose destinations -- Passing arguments to destinations -- Navigation in foldables and large screens -- Creating and using the resizable emulator -- Summary -- Chapter 8: Persisting Data Locally and Doing Background Work -- Technical requirements -- Saving and reading data from a local database -- Handling updates and migrations in the Room database -- Using WorkManager to schedule background tasks -- Testing your workers -- Summary -- Chapter 9: Runtime Permissions -- Technical requirements -- Understanding runtime permissions -- Requesting permissions at runtime -- Summary -- Part 3: Code Analysis and Tests -- Chapter 10: Debugging Your App -- Technical requirements -- General debugging tips and tricks -- Logcat -- Stack traces -- Breakpoints -- Detecting memory leaks with LeakCanary -- Inspecting network requests with Chucker -- Using App Inspection -- Summary -- Chapter 11: Enhancing Code Quality -- Technical requirements -- Mastering Kotlin style and best practices -- Coding conventions -- Null safety -- Data classes -- Extensions functions -- Type inference -- Collections -- Sealed classes and interfaces -- Formatting -- Functional programming -- Coroutines -- The when statements -- Classes and functions -- Using Ktlint for static analysis -- Detecting code smells with detekt -- Setting up detekt -- Customizing detekt -- Summary -- Chapter 12: Testing Your App -- Technical requirements -- Importance of testing -- Testing the network and database layers -- Testing the network layer -- Testing the database layer -- Testing our ViewModels -- Adding UI tests to our composables -- Summary -- Part 4: Publishing Your App -- Chapter 13: Publishing Your App -- Technical requirements…”
Libro electrónico -
1410Publicado 2018Tabla de Contenidos: “…Finding CPU intensive components -- Summary -- Chapter 9: Instrumenting Application State with Redux -- Building a Redux app -- The App component and state -- The Home component and state -- The NewBook component and state -- The API abstraction -- Putting it all together -- Installing Redux DevTools -- Selecting and examining actions -- Action data -- Action state trees and charts -- Action state diffs -- Time travel debugging -- Manually triggering actions -- Exporting and importing state -- Summary -- Chapter 10: Building and Deploying Static React Sites with Gatsby -- Why static React sites? …”
Libro electrónico -
1411por Kehtarnavaz, NasserTabla de Contenidos: “…LabVIEW Programming Environment; 2.1 Virtual Instruments (VIs); 2.2 Graphical Environment; 2.3 Building a Front Panel; 2.4 Building a Block Diagram; 2.5 Grouping Data: Array and Cluster; 2.6 Debugging and Profiling VIs; 2.7 Bibliography; Lab 1: Getting Familiar with LabVIEW: Part I…”
Publicado 2005
Libro electrónico -
1412Publicado 2024Tabla de Contenidos: “…Summary -- Chapter 10: Improving the Performance of the Presentation Layer -- Technical requirements -- Performance impact of OmniScript best practices -- Performance impact of formulas on OmniScripts -- Performance impact of conditional views in OmniScripts -- Performance impact of merge fields in OmniScripts -- Measuring the performance of the Presentation Layer -- Measuring load times with LWC Debug Mode -- Measuring performance with Selenium -- Consider LWC lifecycle events -- Document generation options -- Summary -- Chapter 11: DataRaptor Formula Performance Considerations -- Technical requirements -- How fast are DataRaptor formulas? …”
Libro electrónico -
1413Publicado 2021Tabla de Contenidos: “…Configuring Physics -- Setting shapes -- Physics Object types -- Filtering collisions -- Detecting collisions -- Detecting Trigger events -- Modifying the other Object -- Moving with Physics -- Applying forces -- Tweaking Physics -- Summary -- Chapter 17: Win and Lose Condition -- Creating Object Managers -- Sharing Variables with the Singleton design pattern -- Sharing Variables with Visual Scripting -- Creating Managers -- Creating Game Modes -- Improving our code with events -- Summary -- Chapter 18: Scripting the UI, Sounds, and Graphics -- Scripting the UI -- Showing information in the UI -- Programming the Pause menu -- Scripting feedback -- Scripting visual feedback -- Scripting audio feedback -- Scripting animations -- Summary -- Chapter 19: Implementing Game AI for Building Enemies -- Gathering information with sensors -- Creating Three-Filters sensors with C# -- Creating Three-Filters sensors with Visual Scripting -- Debugging with Gizmos -- Making decisions with FSMs -- Creating the FSM in C# -- Creating transitions -- Creating the FSM in Visual Scripting -- Executing FSM actions -- Calculating our scene's Pathfinding -- Using pathfinding -- Adding the final details -- Summary -- Chapter 20: Scene Performance Optimization -- Optimizing graphics -- Introduction to graphic engines -- Using the Frame Debugger -- Using batching -- Other optimizations -- Optimizing processing -- Detecting CPU- and GPU-bound -- Using the CPU Usage Profiler -- General CPU optimization techniques -- Optimizing memory -- Memory allocation and the garbage collector -- Using the Memory Profiler -- Summary -- Section 4 - Releasing Your Game -- Chapter 21: Building the Project -- Building a project -- Debugging the Build -- Debugging Code -- Profiling performance -- Summary -- Chapter 22: Finishing Touches -- Iterating your game -- Testing and feedback…”
Libro electrónico -
1414Publicado 2017Tabla de Contenidos: “…Building your own app ; Researching your first web application ; Coding and debugging your first web application -- Selecting data analysis tools. …”
Biblioteca Universitat Ramon Llull (Otras Fuentes: Biblioteca de la Universidad Pontificia de Salamanca, Universidad Loyola - Universidad Loyola Granada)Libro electrónico -
1415por Scargall, Steve. authorTabla de Contenidos: “…Chapter 1: Introduction to Persistent Memory Programming -- Chapter 2: Persistent Memory Architecture -- Chapter 3: Operating System Support for Persistent Memory -- Chapter 4: Fundamental Concepts of Persistent Memory Programming -- Chapter 5: Introducing the Persistent Memory Development Kit -- Chapter 6: libpmem: Low-Level Persistent Memory Support -- Chapter 7: libpmemobj - A Native Transactional Object Store -- Chapter 8: libpmemobj-cpp: The adaptable language C++ and Persistent Memory -- Chapter 9: pmemkv - A Persistent In-Memory Key-Value Store -- Chapter 10: Volatile Use of Persistent Memory -- Chapter 11: Designing Data Structures for Persistent Memory -- Chapter 12: Debugging Persistent Memory Applications -- Chapter 13: Enabling Persistence in a Real World Application -- Chapter 14: Concurrency and Persistent Memory -- Chapter 15: Profiling and Performance -- Chapter 16: PMDK Internals - Important Algorithms and Data Structures -- Chapter 17: Reliability, Availability and Serviceability -- Chapter 18: Remote Persistent Memory -- Chapter 19: Advanced Topics -- Appendix A: Installing NDCTL and DAXCTL on Linux -- Appendix B: Installing PMDK on Linux & Windows -- Appendix C: Installing IPMCTL on Linux and Windows -- Appendix D: Java for Persistent Memory -- Appendix E: The Future of Remote Persistent Memory Replocation…”
Publicado 2020
Libro electrónico -
1416por Sellers, Mitchel, 1984-Tabla de Contenidos: “…Professional DotNetNuke® Module Programming; About the Author; Credits; Contents; Foreword; Introduction; Chapter 1: Introduction to DotNetNuke and Resources; Chapter 2: Creating the Development Environment; Chapter 3: Under the DotNetNuke Hood; Chapter 4: Guestbook Module Requirements; Chapter 5: Starting the Module Creation Process; Chapter 6: Investigating DotNetNuke Components; Chapter 7: Creating the Module Back End; Chapter 8: Creating the Localized Module Interface; Chapter 9: Packaging, Installing, and Debugging the Module; Chapter 10: Implementing Optional DotNetNuke Interfaces…”
Publicado 2009
Libro electrónico -
1417Publicado 2004Tabla de Contenidos: “…Keep it modular; Chapter 11. Debugging; Chapter 12. Using external files; Section 3: Putting it into practice…”
Libro electrónico -
1418Publicado 2023Tabla de Contenidos: “…Bard -- Introducing Chatbots -- The Evolution of Chatbots -- Large Language Models -- How LLMs Work -- The State of Chatbots Today -- ChatGPT -- Features of ChatGPT -- Limitations of ChatGPT -- Bing Chat -- Bing Chat Features -- Limitations of Bing Chat -- Bard -- Bard Features -- Limitations of Bard -- Wrapping Up -- Chapter 2: How Generative AI Can Augment the Work of Developers -- Learning in Software Development -- AI in Software Development -- OpenAI Codex -- Pair Programming -- AI-powered Pair Programming Tools -- GitHub Copilot -- Ghostwriter -- Cody -- CodeWhisperer -- Remote Pair Programming -- The Pros and Cons of Using AI in Programming -- The Pros of AI in Programming -- The Cons of Using AI in Programming -- Ethical Considerations around Using AI to Learn Programming -- Wrapping Up -- Chapter 3: A Practical Guide to AI-powered Pair Programming -- Integrating AI-powered Tools -- Task Automation -- Debugging -- Using AI as a Digital Tutor -- Language Translation -- Documentation -- Wrapping Up…”
Libro electrónico -
1419por Hamilton, Bill, 1964-Tabla de Contenidos: “…Test suitesLimitations; Test Runner GUI; Progress bar; Test results; Status bar; NUnit Projects; Selecting, Adding, and Editing Configurations; The Options dialog; Opening Visual Studio projects; Opening Visual Studio solutions; Adding Visual Studio projects; Running Tests; Results in XML format; Running the Test Runner GUI from the Command Line; Test Runner Console; Debugging with NUnit; Testing with Mock Objects; Compatibility; Using NUnit 2.0 Tests with NUnit 2.2; Upgrading from NUnit 1.x to 2.2; Changes from NUnit 2.1 to 2.2; Changes from NUnit 2.0 to 2.1; Extending NUnit…”
Publicado 2004
Libro electrónico -
1420por ECOOP (Conference)Tabla de Contenidos: “…Keynote 1 -- Code Roots -- Programming Environments and Tools -- Detecting Missing Method Calls in Object-Oriented Software -- Debugging Model-Transformation Failures Using Dynamic Tainting -- Automatically Extracting Class Diagrams from Spreadsheets -- Theoretical Foundations of Programming Languages -- Adding Dynamic Types to C -- Essential AOP: The A Calculus -- The Essence of JavaScript -- Formal Methods -- Verifying Executable Object-Oriented Specifications with Separation Logic -- Verifying Generics and Delegates -- Recency Types for Analyzing Scripting Languages -- Concurrency Models in Java -- Correct Refactoring of Concurrent Java Code -- Programming Coordinated Behavior in Java -- JCoBox: Generalizing Active Objects to Concurrent Components -- Special Session: Empirical Methods -- Doubts about the Positive Impact of Static Type Systems on Programming Tasks in Single Developer Projects - An Empirical Study -- Type Systems -- A Type System for Data-Centric Synchronization -- Type-Safe Eventful Sessions in Java -- Capabilities for Uniqueness and Borrowing -- Keynote 2 -- Secret Valley -- Language Design and Implementation -- Embedding Languages without Breaking Tools -- Modules as Objects in Newspeak -- Inline Caching Meets Quickening -- Concurrency Abstractions -- Self-Replicating Objects for Multicore Platforms -- Reasoning about the Implementation of Concurrency Abstractions on x86-TSO -- Concurrent Abstract Predicates -- Experiences -- The Use of Overloading in Java Programs -- Falling Back on Executable Specifications -- Contract-Based Data Structure Repair Using Alloy…”
Publicado 2010
Libro electrónico