Materias dentro de su búsqueda.
Materias dentro de su búsqueda.
- Development 532
- Application software 520
- Engineering & Applied Sciences 276
- Computer Science 239
- Programming 184
- Computer programming 170
- Web site development 164
- Computer programs 142
- Python (Computer program language) 136
- Java (Computer program language) 126
- JavaScript (Computer program language) 121
- Computer software 120
- Microsoft .NET Framework 114
- Design 110
- Operating systems (Computers) 106
- Web sites 101
- Internet programming 96
- Cloud computing 89
- Linux 81
- Web applications 81
- Android (Electronic resource) 78
- Programming languages (Electronic computers) 77
- Debugging in computer science 76
- Open source software 76
- Computer networks 74
- Software engineering 74
- Mobile computing 72
- Database management 69
- iOS (Electronic resource) 69
- Management 67
-
1181
-
1182
-
1183
-
1184
-
1185Publicado 2023Tabla de Contenidos: “…Screen flow -- Record-triggered flow -- A schedule-triggered flow -- A platform event-triggered flow -- An autolaunched flow (no trigger) -- Practical tips for flow success -- Summary -- Questions -- Further reading -- Chapter 7: Flows Using Apex Sharing -- Data-sharing options in Salesforce -- Sharing data using Apex managed sharing -- Exploring a real-world business scenario -- Testing out our practical scenario -- Summary -- Questions -- Further reading -- Chapter 8: Optimizing and Troubleshooting Flows -- Learning about the flow debug window -- Simple practical scenario - capture shipping address -- Typical steps in the Debug Details window -- Understanding flow errors -- Troubleshooting flow errors -- Practical scenario - failed flow example -- Flow tips -- Summary -- Questions -- Further reading -- Part 3: Flow Orchestration -- Chapter 9: Flow Orchestration -- What is flow orchestration? …”
Libro electrónico -
1186Publicado 2015Tabla de Contenidos: “…Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Wiring It Up; Introduction; Creating a Node HTTP server with Socket.IO; Creating an Express server with Socket.IO; Using Socket.IO as a cross-browser WebSocket; Debugging on the client; Debugging on the server; Chapter 2: Creating Real-Time Dashboards; Introduction; Loading static data from the server; Creating a server-side clock; Loading data from MongoDB; Real-time analytics; Handling connection timeouts; Chapter 3: Having Two-way Conversations; Introduction…”
Libro electrónico -
1187Publicado 2010Tabla de Contenidos: “…Intro -- Cover -- Table of Contents -- Introduction -- About This Book -- About You -- About Objective-C -- What You Need -- How to Read This Book -- Conventions Used in This Book -- PART I: Understanding the Objective-C Language -- HOUR 1: Starting Your First Application: A Calculator -- Setting Up Your Development Tools -- Using Xcode -- Using Interface Builder -- Summary -- Workshop -- Exercise -- HOUR 2: Handling Interaction -- Objective-C -- Binding an Object to the User Interface -- Basic Memory Management -- Invoking Methods on nil -- Type Checking Rules -- Type Equivalence -- Type Checking -- Summary -- Q& -- A -- Workshop -- Exercise -- HOUR 3: Simplifying Your Code -- Managing Memory with NSAutoReleasePools -- Objective-C Strings -- Introducing the Debugger -- Understanding Messaging -- Debugging a Real Bug -- Using Shorthands -- Summary -- Q& -- A -- Workshop -- Exercises -- HOUR 4: Making the Calculator Calculate -- A Simple Calculator -- Mutable Classes: Making a "Printing" Calculator -- Dynamic Objective-C -- Summary -- Q& -- A -- Workshop -- Exercises -- HOUR 5: Adding Variables to the Calculator -- A Better Model/Controller Split -- Using an NSDictionary to Add Variables to the Calculator -- The Key-Value Coding and Observing Protocols -- Summary -- Workshop -- Exercise -- PART II: User-Interface Foundations -- HOUR 6: Understanding How the User Interface Is Built -- User-Interface Building-Blocks: Views -- Building the UI from Views -- Summary -- Q& -- A -- Workshop -- Exercise -- HOUR 7: Understanding How Events Are Processed -- Run Loops and Core Foundation -- How Cocoa Uses the Run Loop -- Touch Event Dispatching -- Summary -- Q& -- A -- Workshop -- Exercises -- HOUR 8: Drawing User-Interface Elements -- Adding Images to UIButton -- Core Graphics -- Drawing Your Own Button -- Summary -- Q& -- A -- Workshop…”
Libro electrónico -
1188por Williams, RobTabla de Contenidos: “…Using an oscilloscope for software debugging…”
Publicado 2006
>Acceso al texto completo en ebscohost
Libro electrónico -
1189Publicado 2018Tabla de Contenidos: “…part, I Foundations -- chapter 1 Introduction -- chapter 2 Tools of the Trade -- chapter 3 Fundamentals of Software Engineering for Games -- chapter 4 Parallelism and Concurrent Programming -- chapter 5 3D Math for Games -- part, II Low-Level Engine Systems -- chapter 6 Engine Support Systems -- chapter 7 Resources and the File System -- chapter 8 The Game Loop and Real-Time Simulation -- chapter 9 Human Interface Devices -- chapter 10 Tools for Debugging and Development -- part, III Graphics, Motion and Sound -- chapter 11 The Rendering Engine -- chapter 12 Animation Systems -- chapter 13 Collision and Rigid Body Dynamics -- chapter 14 Audio -- part, IV Gameplay -- chapter 15 Introduction to Gameplay Systems -- chapter 16 Runtime Gameplay Foundation Systems -- part, V Conclusion -- chapter 17 You Mean There’s More?…”
Libro electrónico -
1190Publicado 2022Tabla de Contenidos: “…-- Chapter 2: The Qubit and Quantum State -- Chapter 3: Quantum Gates and Circuits -- Part II: The Microsoft Quantum Development Kit and Q# -- Chapter 4: Develop with the Microsoft Quantum Development Kit -- Chapter 5: Your First Quantum Program -- Chapter 6: Q# Language Overview and the Quantum Simulator -- Chapter 7: Testing and Debugging Your Quantum Programs -- Part III: Quantum Algorithms -- Chapter 8: Deutsch's Algorithm -- Chapter 9: DeutschJozsa Algorithm -- Chapter 10: The CSHS Game -- Part IV: What to do next? …”
Libro electrónico -
1191por Vander Veer, Emily A.Tabla de Contenidos: “…Delivering your animation to its audience : Ch.13. Testing and debugging -- Ch.14. Publishing and exporting -- Part 5. …”
Publicado 2007
Libro electrónico -
1192por ThauTabla de Contenidos: “…Saving Visitor Information with CookiesDynamic HTML; Ajax Basics; XML in JavaScript and Ajax; Server-Side Ajax; Putting It All Together in a Shared To Do List; Debugging JavaScript and Ajax; Answers to Assignments; Resources; Reference to JavaScript Objects and Functions; Chapter 15's Italian Translator and Chapter 17's To Do List Application; Index; Updates…”
Publicado 2006
Libro electrónico -
1193Publicado 2010Tabla de Contenidos: “…Creating and calling code procedures -- Using constants, data types, variables, and arrays -- Performing arithmetic, string manipulation, and date/time adjustments -- Making decision in Visual Basic code -- Looping for efficiency -- Debugging your code -- Designing objects using classes -- Interacting with users -- Working with graphics -- Working with data. …”
Libro electrónico -
1194Publicado 2019Tabla de Contenidos: “…Collection API enhancements -- Refactoring, testing, and debugging -- Domain-specific languages using lambdas -- Part 4. …”
Libro electrónico -
1195Publicado 2021Tabla de Contenidos: “…Documentation, Error Handling, Debugging, and Testing -- 9. Files and Databases -- 10. …”
Libro electrónico -
1196Publicado 2014Tabla de Contenidos: “…Preparing your system and iDevice for development -- Introduction to Xcode and the iOS simulator -- Discovering Objective-C : the language of Apple platforms -- Inside Cocoa Touch -- Exploring Interface Builder -- Model-view-controller application design -- Working with text, keyboards, and buttons -- Handling images, animation, sliders, and steppers -- Using advanced interface objects and view -- Getting the user's attention -- Implementing multiple scenes and popovers -- Making choices with toolbars and pickers -- Advanced storyboards using navigation and tab bar controllers -- Navigating information using table views and split view controllers -- Reading and writing application data -- Building responsive and backward-compatible user interfaces -- Using advanced touches and gestures -- Sensing orientation and motion -- Working with rich media -- Interacting with other applications -- Implementing location services -- Building background-ready applications -- Building universal applications -- Application tracing, monitoring, and debugging…”
Libro electrónico -
1197
-
1198
-
1199
-
1200