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861Publicado 2018“…We then delve into concepts such as automating your build process, autonomic computing, debugging, and integration testing. This book covers all the concepts required for a developer to work with Kubernetes. …”
Libro electrónico -
862Publicado 2018“…What You Will Learn Get to know Spring Boot Starters and create custom auto-configurations Work with custom annotations that enable bean activation Use DevTools to easily develop and debug applications Learn the effective testing techniques by integrating Cucumber and Spock Observe an eternal application configuration using Consul Move your existing Spring Boot applications to the cloud Use Hashicorp Consul and Netflix Eureka for dynamic Service Discovery Understand the various mechanisms that Spring Boot provides to examine an application's health In Detail The Spring framework provides great flexibility for Java development, which also results in tedious configuration work. …”
Libro electrónico -
863Publicado 2018“…What You Will Learn Install and configure your Redis instance Explore various data types and commands in Redis Build client-side applications as well as a Big Data framework with Redis Manage data replication and persistence in Redis Implement high availability and data sharding in Redis Extend Redis with Redis Module Benchmark, debug, fine-tune and troubleshoot various issues in Redis In Detail Redis is considered the world's most popular key-value store database. …”
Libro electrónico -
864Publicado 2022“…You'll then create containers, deploy and administer a Kubernetes cluster, and learn how to debug Kubernetes all the way down to the operating system and the network. …”
Libro electrónico -
865Publicado 2011“…Analyze CPU spikes, memory leaks, and other system problems Get a comprehensive view of file, disk, registry, process/thread, and network activity Diagnose and troubleshoot issues with Active Directory Easily scan, disable, and remove autostart applications and components Monitor application debug output Generate trigger-based memory dumps for application troubleshooting Audit and analyze file digital signatures, permissions, and other security information Execute Sysinternals management tools on one or more remote computers Master Process Explorer, Process Monitor, and Autoruns…”
Libro electrónico -
866Publicado 2010“…Discover how to: Work in the Microsoft Visual Studio 2010 Integrated Development Environment (IDE) Master essential techniques-from managing data and variables to using inheritance and dialog boxes Create professional-looking Uis; add visual effects and print support Build compelling Web features with the Visual Web Developer tool Use Microsoft ADO.NET and advanced data presentation controls Debug your programs and handle run-time errors Use new features, such as Query Builder, and Microsoft .NET Framework For customers who purchase an ebook version of this title, instructions for downloading the CD files can be found in the ebook…”
Libro electrónico -
867Publicado 2019“…Extracting insights depends on data engineering and source teams to ingest, clean, catalog, debug, and deploy, slowing down the overall process. …”
Vídeo online -
868Publicado 2020“…In the second of a running series of five courses, you'll learn the basics of the Typescript programming language, how to debug Angular applications, and how to write and run unit tests."…”
Vídeo online -
869Publicado 2023“…You'll also be able to troubleshoot and debug your code, making it fast and efficient. Once you learn VBA, you'll know it forever, and eventually you can program it to do all your work…”
Video -
870Publicado 2018Tabla de Contenidos: “…Cover -- Title Page -- Copyright and Credits -- Packt Upsell -- Contributors -- Table of Contents -- Preface -- Chapter 1: Getting Started -- Immersive computing -- AR and ARCore -- Motion tracking -- Environmental understanding -- Light estimation -- The road ahead -- Summary -- Chapter 2: ARCore on Android -- Installing Android Studio -- Installing ARCore -- Installing the ARCore service on a device -- Build and deploy -- Exploring the code -- Summary -- Chapter 3: ARCore on Unity -- Installing Unity and ARCore -- Building and deploying to Android -- Remote debugging -- Testing the connection -- Remotely debugging a running app -- Exploring the code -- Unity Update method -- Summary -- Chapter 4: ARCore on the Web -- Installing WebARonARCore -- Installing Node.js -- The Node Package Manager -- Exploring the samples -- Debugging web apps on Android -- Connecting Chrome Developer tools -- Debugging with Chrome -- 3D and three.js -- Understanding left- or right-handed coordinate systems -- 3D scale, rotation, and transformation -- Summary -- Chapter 5: Real-World Motion Tracking -- Motion tracking in depth -- 3D sound -- Resonance Audio -- A tracking service with Firebase -- Setting up the database -- Time to test the connection -- Visualizing tracked motion -- Exercises -- Summary -- Chapter 6: Understanding the Environment -- Tracking the point cloud -- Meshing and the environment -- Interacting with the environment -- Touch for gesture detection -- Drawing with OpenGL ES -- Shader programming -- Editing the shader -- Exercises -- Summary -- Chapter 7: Light Estimation -- 3D rendering -- Building a test scene -- Materials, shaders, and textures -- 3D lighting -- Light estimation -- Cg/HLSL shaders -- Estimating light direction -- Updating the environmental lighting -- Exercises -- Summary -- Chapter 8: Recognizing the Environment…”
Libro electrónico -
871por Derksen, Nathan, 1974-Tabla de Contenidos: “…Chapter 10: Interacting with the UserHandling Events; Attaching Multiple Listeners to Multiple Components; Manually Invoking Events in a Component; Summary; Exercise; Chapter 11: Controlling Components; Introducing the Component Inspector Panel; Creating Data Bindings between Components Using the Bindings Tab; Using an XML File as a Data Source; Controlling Component Appearance; Summary; Exercises; Chapter 12: Debugging Debugged; Types of Bugs; Develop to Debug; The Science of Debugging; Summary; Exercises; Chapter 13: Working with Vector Graphics; Using the Drawing API…”
Publicado 2006
Libro electrónico -
872Publicado 2023Tabla de Contenidos: “…Declaring classes in Ruby -- Objects in Ruby -- Attribute accessors -- Inheritance in Ruby -- Summary -- Chapter 6: Debugging Ruby -- Technical requirements -- Debugging functions in Ruby versus PHP -- Gems for debugging -- The debug gem -- The pry gem -- The byebug gem -- Understanding IRB's usefulness -- Summary -- Part 2: Ruby and the Web -- Chapter 7: Understanding Convention over Configuration -- Technical requirements -- If there is Ruby magic, there is Rails magic -- Installing Ruby on Rails -- Starting our Ruby on Rails project -- Rails file structure explained -- MVC at its finest -- POST, GET, and SESSION in Rails -- Summary -- Chapter 8: Models, DBs, and Active Record -- Technical requirements -- Generating models using Rails -- Rails migrations -- Connecting to a database -- The Rails console -- Active Record operations -- Creating records -- Selecting record(s) -- Updating records -- Deleting record(s) -- Summary -- Chapter 9: Bringing It All Together -- Technical requirements -- Project preparation -- Setting up our application -- Processing data -- Setting up the CRUD interface -- Listing data -- Updating data -- Creating data -- Deleting data -- Do not, I repeat, do not repeat yourself -- Summary -- Chapter 10: Considerations for Hosting Rails Applications versus PHP Applications -- Technical requirements -- PHP versus Rails in terms of price -- DIY or have it done for you -- Why nginx? …”
Libro electrónico -
873Augmented reality game development create your own augmented reality games from scratch with Unity 5Publicado 2017Tabla de Contenidos: “…Checking for collisions -- Particle effects for feedback -- Catching the monster -- Summary -- Chapter 6: Storing the Catch -- Inventory system -- Saving the game state -- Setting up services -- Reviewing code -- Monster CRUD operations -- Updating the Catch scene -- Creating the Inventory scene -- Adding the menu buttons -- Bringing the game together -- Mobile development woes -- Summary -- Chapter 7: Creating the AR World -- Getting back to the map -- The Singleton -- Introducing the Google Places API -- Using JSON -- Setting up the Google Places API service -- Creating the markers -- Optimizing the search -- Summary -- Chapter 8: Interacting with an AR World -- The Places scene -- Google Street View as a backdrop -- Slideshow with the Google Places API photos -- Adding UI interaction for selling -- The game mechanics of selling -- Updating the database -- Connecting the pieces -- Summary -- Chapter 9: Finishing the Game -- Outstanding development tasks -- Missing development skills -- Cleaning up assets -- Releasing the game -- Problems with location-based games -- Location-based multiplayer game -- Firebase as a multiplayer platform -- Other location-based game ideas -- The future of the genre -- Summary -- Chapter 10: Troubleshooting -- Console window -- Compiler errors and warnings -- Debugging -- Remote debugging -- Advanced debugging -- Logging -- CUDLR -- Unity Analytics -- Issues and solutions by chapter -- Summary -- Index…”
Libro electrónico -
874por Byrne, RandyTabla de Contenidos: “…Turn Option Strict OnAdding Instance Variables; Hooking Up Events in Visual Basic; ItemContextMenuDisplay Event; ContextMenuClose Event; The DisplayInstantSearchExplorer Method; Writing Code for Submenu Click Events; Building the Add-in Project; Creating a Shim Project; Creating a Setup Project; Building the Setup Project; Installing the Instant Search Add-In; Testing the Instant Search Add-in Solution; What to Expect; Troubleshooting; Debug Mode; Debugging Code; Summary; Chapter 4: Writing Your First Outlook Add-in Using C#; Introducing the Instant Search Add-In…”
Publicado 2007
Libro electrónico -
875por Tarla, NicolaeTabla de Contenidos: “…Combining eventsEnforcing business rules; Chapter 5: Error Handling; Introduction; Handling unexpected user input; Handling unexpected processing; Blocking events; Handling UI events; Advanced error handling; Adding a new account and contact with validation; Chapter 6: Debugging; Introduction; Debug messages; Using IE for tracing and debugging; Debugging using Visual Studio; Error logging; Using Fiddler with CRM; Chapter 7: Extended UI Manipulation; Introduction; Showing or hiding form elements; Formatting fields; Creating a rating gauge field; Flagging a section for the user…”
Publicado 2013
Libro electrónico -
876por Tretola, Rich, 1971-Tabla de Contenidos: “…Hello World; Create a Flex Mobile Project; Debug a Flex Mobile Project; Chapter 2. Application Layouts; Blank Application; View-Based Application; View Life Cycle; Tabbed Application; Chapter 3. …”
Publicado 2011
Libro electrónico -
877por Duffield, Matthew. authorTabla de Contenidos: “…Localization -- 24. Testing and Debugging -- 25. Bundling and Deploying -- 26. Closing Thoughts…”
Publicado 2018
Libro electrónico -
878Publicado 2022Tabla de Contenidos: “…Table of Contents Exploring the OutSystems Platform Components, Tools, and Capabilities Starting Work with OutSystems Using Your Modules to Simplify and Encapsulate Your Code Modeling Data by Using Entities Server-Side Logic Exceptions Handling Reactive UI Development Using Mobile Patterns for Fast Mobile UI Development Client-Side Logic Local Storage and Data Synchronization Debugging and Troubleshooting Mobile and Reactive Web Apps Designing the Architecture of Your OutSystems Applications Integrating OutSystems with Your Ecosystem BPT Processes and Timers – Asynchronous Tools in OutSystems…”
Libro electrónico -
879por Pedro, BrunoTabla de Contenidos: “…; Divide and Conquer; Modular Architecture; Using PEAR As Often As Possible; The Template View Pattern; Putting It All Together; Handling HTTP Requests; Using Apache''s mod_rewrite; Using PHP''s auto_prepend configuration directive; The handle.php script; Generating Output; Handling Browser Input; Configuration; Smarty for Web Designers; Crash Course; Using variables; Variable modifiers; Functions; Configuration files; Debugging; Optimization Techniques; Cache; Smarty Optimizations…”
Publicado 2007
Libro electrónico -
880por Deshev, HristoTabla de Contenidos: “…Objects and Object Types -- Controlling Execution Flow -- The Object Pipeline -- Working with Script Blocks -- Working with Functions -- Command Aliases -- Providers -- Script Files -- Error Handling and Debugging -- Signing Scripts -- The Shell Environment and Its Configuration -- Extending the Type System -- Getting Help -- Taming Processes and Services -- Input and Output -- Monitoring Your System -- PowerShell and the World Wide Web -- Sending E-mail -- Talking to COM Objects -- Managing Windows with WMI -- PowerShell Community Extensions -- PSEventing: .NET Events in PowerShell -- Enhancing Tab Completion with PowerTab…”
Publicado 2008
Libro electrónico