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  1. 1
    Publicado 2007
    Libro
  2. 2
    Publicado 2023
    Tabla de Contenidos: “…-- Computational Objects and Meshes -- Vertices -- Normals -- UV Coordinates or Texture Coordinates -- Vertex Color -- Triangles and Polygons -- Programming Shaders -- Vertex-Fragment Shader -- Shader Programming Languages -- Shader Graph -- Shaders' Mathematical Foundations -- Vectors -- Adding Vectors -- Scalar Product -- Coordinate Systems -- Object Space -- World Space -- View Space -- Summary -- Chapter 2: Shader Graph -- Create a Unity 3D Project -- Unity Editor -- Create Your First Shader -- Create a Material -- Rendering Pipelines -- URP Pipeline -- Upgrading a Project to URP -- Install URP Package -- Set Up a URP Asset -- Upgrade Previous Materials -- Shader Graph Editor -- Main Preview -- Blackboard -- Graph Inspector -- Graph Settings -- Node Settings -- Master Stack -- Vertex Block -- Position Node -- Normal Node -- Tangent Node -- Fragment Block -- Base Color -- Normal -- Metallic -- Smoothness -- Emission -- Post-Processing Effects -- Ambient Occlusion -- Alpha -- Specular Color -- Shader Graph Elements -- Nodes -- Create Nodes -- Ports and Connections -- Node Previews -- Group Nodes -- Properties -- Properties Settings -- Reference -- Exposed -- Default -- Modes -- Redirect Elbow -- Sticky Notes -- Summary -- Chapter 3: Commonly Used Nodes -- UV Node -- One Minus Node -- Add Node -- Clamp Node -- Multiply Node -- Sine Node -- Time Node -- Remap Node -- Lerp Node -- Fraction Node -- Step Node -- SmoothStep Node -- Power Node -- Position Node -- Dot Product Node -- Posterize Node -- Procedural Noise Nodes -- Simple Noise -- Gradient Noise -- Voronoi Noise Node -- Fresnel Node -- Summary -- Chapter 4: Dynamic Shaders -- Scanline 3D…”
    Libro electrónico
  3. 3
    Publicado 2018
    Tabla de Contenidos: “…Purpose -- A brief history -- Ancient technology -- Early devices -- Modern revolution -- Physiology and psychology -- Physics of light -- Perception of light -- Design elements -- Design team -- Design process -- Budget based -- Concept based -- Collaboration -- Functions of media design -- Informative -- Environmental -- Emotive -- Special effect -- Textural -- Live effects and interactivity -- Source material -- Stock content -- Copyright -- Royalty/royalty free -- Public domain -- Fair use -- File sharing websites -- Custom content -- Non linear editor -- Composition -- File size/compression -- Codecs -- Alpha channel/matte -- Storage and transport -- Streaming video -- Resolution -- Pixel density/raster -- Perceived resolution -- Aspect ratio -- Interlaced or progressive scan -- Frame rate -- Refresh rate -- Display surface -- Screen properties -- Gain -- Contrast ratio -- Viewing angle -- Texture -- Rear or front projection -- Non-traditional materials -- Video and LED walls -- Monitor -- Rear projection -- Rear projection cube -- Laser phosphor display -- Panel -- Transparent display -- Electro-wetting and electrophoretic technology -- Projectors -- Historical devices -- Cathode ray tube -- Projector anatomy -- DLP -- Single chip -- 3-chip -- LCOS -- Illumination technology -- Metal halide -- Xenon -- Solid state -- Lens -- Fixed -- Zoom -- Source -- Analog source -- Digital source -- Tape based and optical disk systems -- Hard disk and solid state systems -- Camera -- Streaming media -- Computer based systems -- Slide -- Cue -- Timeline -- VJ sampling -- Object oriented programing environment -- Media server -- Distribution -- Analog sunset -- Digital rights management -- Extended display information data -- Video signal interfaces -- Cable -- Copper -- Adaptive copper -- Fiber -- Passive / active adapters -- VOIP -- HDBASE-T/ Audio video bridging -- Passive splitter -- Distribution amplifier -- Wireless -- Scaling -- Scan converting -- Resolution multiplier -- Control -- Switchers -- Passive -- Glitch free -- Seamless -- Mixers -- Matrix routers -- Computers -- Control communication -- Timecode -- OSC -- Encoders -- Serial communication -- Virtual network computing -- Artnet/ethernet -- CITP protocol -- Media server extensions layer -- Syphon/spout -- Network -- Internet protocol -- Switches and routers -- Wireless bridging -- System management -- Data transfer and file sharing -- Information preservation -- Presentation -- Optical alignment -- Keystone correction -- Pixel adjustment -- Gamma -- Color correction -- Brightness -- Lumens and nits -- Stacking -- Contrast ratio -- Video black -- Ambient light -- Trouble shooting -- Grounding and shielding -- Skew -- Signal strength -- Sync -- Genlock -- Edid/handshake -- Digital artifacts -- Dropped frames -- Latency -- Content playback errors -- Display errors -- Control errors -- Network errors -- Preventive maintenance -- Advanced projection design -- Video mapping and masking -- Masking irregular shaped objects -- Mapping 3D objects -- Blending -- Moving fixtures -- 3D projection -- Passive optics -- Active shutters -- Interactive projection -- Image tracking -- Blob detection -- Sensors -- Encoders -- Particle generation and cellular automatons -- Holography -- Pepper's ghost -- Light field display -- Atmospheric projection -- Large scale imaging -- Augmented reality…”
    Libro electrónico