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1Publicado 2024Tabla de Contenidos: “…Use examples and context -- Prioritize security -- Keep learning -- Keep your tools updated -- Be mindful of AI's limitations -- Chapter 6 Formatting and Improving Your Code -- Using AI Tools for Code Formatting -- Setting up your formatting tools -- Using Prettier to automate code formatting -- Refactoring with AI -- Recognizing code smells -- Dispensables -- Bloaters -- Abusers -- Couplers -- Change preventers -- Additional categories of code smells -- Detecting code smells with Copilot -- Refactoring safely -- Generating Refactoring Suggestions -- Setting event listeners correctly -- Removing the magic number -- Reducing global data -- Fixing long functions -- Fixing inconsistent naming -- Lack of comments -- Making AI play tic-tac-toe better -- Chapter 7 Finding and Eliminating Bugs -- Knowing Your Bugs -- Strategies for detecting bugs -- Identifying common types of bugs -- AI-assisted bug reporting with Jam -- Preventing Bugs with Linting -- Installing a linter -- Installing the ESLint extension -- Fixing your code with a linter -- Combining linting with AI -- Changing the rules -- Detecting Bugs with AI -- Automating Bug Fixes with AI -- Introducing Snyk -- Executing automated bug fixes -- Verifying automated bug fixes -- Knowing when to automate -- Chapter 8 Translating and Optimizing Code -- Translating Code to Other Languages -- Preparing your code for translation -- Exploring translation strategies -- Translating a complete program using GPT-4 -- Verifying translated code -- Optimizing Your Code with AI -- Getting code optimization suggestions -- Avoiding premature optimization -- Part 3 Testing, Documenting, and Maintaining Your Code -- Chapter 9 Testing Your Code -- Writing a Test Plan -- Deciding between formal and agile -- Stepping through the test planning process -- Understanding the role of AI in test planning…”
Libro electrónico -
2Publicado 2024“…Dive deep into the world of AI with our ChatGPT coding masterclass. Whether you're new to coding or seeking to expand your skillset, this course will guide you step by step, ensuring that you become proficient in leveraging the potential of ChatGPT across multiple programming languages. …”
Vídeo online -
3Publicado 2024“…Practical exercises, like generating a Tic-Tac-Toe game, solidify your understanding and application of the concepts. …”
Vídeo online -
4Publicado 2019“…Artificial intelligence & Javascript 2D Game Development - MinMax algorithm - "Computer vs You" Tic Tac Toe AI game About This Video Delve more into theories and implementation by learning what MiniMax algorithm is, and how to implement it, Apply your new found knowledge to create a fully functional Artificial intelligence that can play a Tic Tac Toe game against expert human players. …”
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5Publicado 2020Tabla de Contenidos: “…Building Apps with App Inventor -- App Inventor and event-driven programming -- Fruit loot: creating a simple animated game -- Multiplication station: making decisions with code -- Beat the bus: tracking location with maps and sensors -- Tic tac toe: using loops to create a game -- Multiplication station II: reusing code with procedures -- Virtual shades: drawing and dragging images…”
Libro electrónico -
6Publicado 2017Tabla de Contenidos: “…The interactive shell -- Writing programs -- Guess the number -- A Joke-telling program -- Dragon realm -- Using the debugger -- Designing hangman with flowcharts -- Writing the Hangman code -- Extending hangman -- Tic-tac-toe -- The bagels deduction game -- The Cartesian coordinate system -- Sonar treasure hunt -- Caesar cipher -- The Reversgam game -- Reversgam AI simulation -- Creating graphics -- Animating graphics -- Collision detection -- Using sounds and images -- A dodger game with sounds and images…”
Libro electrónico -
7Publicado 2015Tabla de Contenidos: “…""Chapter 3 : Red-Green-Refactor - from Failure through Success until Perfection """"Setting up the environment with Gradle and JUnit""; ""Setting up Gradle/Java project in IntelliJ IDEA""; ""The red-green-refactor process""; ""Write a test""; ""Run all the tests and confirm that the last one is failing""; ""Write the implementation code""; ""Run all the tests""; ""Refactor""; ""Repeat""; ""The Tic-Tac-Toe game requirements ""; ""Developing Tic-Tac-Toe""; ""Requirement 1""; ""Test""; ""Implementation""; ""Test""; ""Implementation""; ""Test""; ""Implementation""; ""Refactoring""…”
Libro electrónico -
8
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9Publicado 2017Tabla de Contenidos: “…-- ASP.NET Core 2.0 features -- Cross-platform support -- Microservice architecture -- Working with Docker and containers -- Performance and scalability -- Side-by-side deployments -- Technology restrictions -- When to choose ASP.NET Core 2.0 -- Summary -- Chapter 2: Setting Up the Environment -- Visual Studio 2017 as a development environment -- How to install Visual Studio 2017 Community Edition -- First steps with Visual Studio 2017 -- Creating your first ASP.NET Core 2.0 application in Visual Studio 2017 -- Creating your first ASP.NET Core 2.0 application via the command line -- Visual Studio Code as a development environment -- How to install Visual Studio Code on Linux -- Creating your first ASP.NET Core 2.0 application in Visual Studio Code -- Creating your first ASP.NET Core 2.0 application in Linux -- Summary -- Chapter 3: Creating a Continuous Integration Pipeline in VSTS -- Continuous integration, continuous deployment, and build and release pipelines -- Using VSTS for continuous integration and continuous deployment -- Creating a free VSTS subscription and your first VSTS project -- Organizing your work via work items -- Using Git as a version control system -- Using feature branches -- Merging changes and resolving conflicts -- Creating a VSTS build pipeline -- Creating a VSTS release pipeline -- Summary -- Chapter 4: Basic Concepts of ASP.NET Core 2.0 - Part 1 -- Building the Tic-Tac-Toe game -- Conceiving and implementing your first Tic-Tac-Toe feature -- Targeting different .NET Framework versions in the .csproj files of your projects -- Using the Microsoft.AspNetCore.All metapackage -- Working with the Program class…”
Libro electrónico -
10por Ramnath, Rajiv C.Tabla de Contenidos: “…Beholding the Power of the Framework: Built-In ViewsSimplifying Attribute Settings with Styles; Using Themes to Maintain a Consistent Style; Chapter 7: Designing Your Application's Logic and Data; Understanding Best Practices in Application Design; Illustrating Android App Design by Using the Tic-Tac-Toe Example; Part III: Making Your Applications Fit for the Enterprise; Chapter 8: Making Your Application Fast and Responsive; Becoming Familiar with Nonfunctional Requirements; Designing Your App at Multiple Levels; Optimizing Application Performance; Using the Profiler for Code Optimization…”
Publicado 2011
Libro electrónico -
11Publicado 2018Tabla de Contenidos: “…-- Understanding TDD -- Red-Green-Refactor -- Speed is the key -- It's not about testing -- Testing -- Black-box testing -- White-box testing -- The difference between quality checking and quality assurance -- Better tests -- Mocking -- Executable documentation -- No debugging -- Summary -- Chapter 2: Tools, Frameworks, and Environments -- Git -- Virtual machines -- Vagrant -- Docker -- Build tools -- The integrated development environment -- The IDEA demo project -- Unit-testing frameworks -- JUnit -- TestNG -- Hamcrest and AssertJ -- Hamcrest -- AssertJ -- Code coverage tools -- JaCoCo -- Mocking frameworks -- Mockito -- EasyMock -- Extra power for mocks -- User interface testing -- Web-testing frameworks -- Selenium -- Selenide -- Behavior-driven development -- JBehave -- Cucumber -- Summary -- Chapter 3: Red-Green-Refactor - From Failure Through Success until Perfection -- Setting up the environment with Gradle and JUnit -- Setting up Gradle/Java project in IntelliJ IDEA -- The Red-Green-Refactor process -- Writing a test -- Running all the tests and confirming that the last one is failing -- Writing the implementation code -- Running all the tests -- Refactoring -- Repeating -- Tic-Tac-Toe game requirements -- Developing Tic-Tac-Toe -- Requirement 1 - placing pieces -- Test - board boundaries I -- Implementation -- Test - board boundaries II -- Implementation -- Test - occupied spot -- Implementation -- Refactoring -- Requirement 2 - adding two-player support -- Test - X plays first -- Implementation -- Test - O plays right after X -- Implementation -- Test - X plays right after O -- Requirement 3 - adding winning conditions -- Test - by default there's no winner…”
Libro electrónico -
12Publicado 2019Tabla de Contenidos: “…Developing with view models -- View models and the view -- Example: Tic-tac-toe -- Drawing the game grid -- Making it interactive -- Events vs. reactive state -- Immutable data and the game grid -- Adding the code for interaction -- Coffee break -- Wrapping the logic into a view model -- Click coordinate processing -- Changing turns -- Coffee break -- Filtering illegal moves -- Winning conditions -- One more thing: Restarting the game -- Summary -- Chapter 9. …”
Libro electrónico -
13Publicado 2022“…Each project is small enough to complete in a weekend, and encourages you to evolve your code, add new functions, and explore the full capabilities of C. …”
Libro electrónico -
14Publicado 2018Tabla de Contenidos: “…Cover -- Copyright and Credits -- Packt Upsell -- Contributors -- Table of Contents -- Preface -- Chapter 1: Getting Started -- Downloading required tools for Windows and Linux -- Downloads for Windows -- Downloads for Linux -- Installing .NET Core 2.0 and tools (Windows) -- Installing Visual Studio 2017 version 15.3 -- Installing Visual Studio Code -- Setting up an Ubuntu Linux VM -- Ubuntu setup using Hyper-V -- Installing .NET Core 2.0 and tools (Linux) -- Creating simple running code -- Creating an application in Windows through Visual Studio 2017 version 15.3 -- Creating application in Windows through Visual Studio Code -- F# primer -- F# keywords -- Comments -- Data types -- Variable declaration -- Operators -- Arithmetic operators -- Comparison operators -- Boolean operators -- Bitwise operators -- Decision-making statements -- if statements -- Loop statements -- F# functions -- Calling a function -- File sequence -- Basic input/output syntax -- Summary -- Chapter 2: Native Libraries in .NET Core -- Introduction to ncurses -- Interop with existing native and Mono libraries -- Platform Invoke (P/Invoke) -- DLLImport attribute -- Interop with existing native libraries with example -- When not to use P/Invoke -- Building a sample native library (C++) -- A sample application to implement new library and ncurses -- Summary -- Chapter 3: Building Our First .NET Core Game - Tic-Tac-Toe -- Anatomy of an ASP.NET Core 2.0 application -- Tic-Tac-Toe -- Requirement specifications -- Designing the game -- SignalR -- SignalR transport mechanisms -- SignalR Core -- Solution -- Project setup -- Coding the game -- Game demo -- Summary -- Chapter 4: Let's Chat Web Application -- Let's Chat web app requirement specifications -- Let's Chat web app - high-level design -- Project setup -- Authentication -- Windows authentication -- Forms authentication…”
Libro electrónico -
15por Finnegan, ThomasTabla de Contenidos: “…Time for action - simple device connectionTime for action - connecting trickier devices; Unity Remote; Building a simple application; Time for action - Hello World; Summary; Chapter 2: Looking Good - Graphical Interface; Creating a Tic-tac-toe game; Time for action - creating Tic-tac-toe; Finishing the game; Time for action - finish creating the game; GUI Skins and GUI Styles; A prettier form of Tic-tac-toe; Time for action - styling the game; Dynamic positioning; Time for action - the dynamic GUI; A better way to build to device; Time for action - build and run; Summary…”
Publicado 2013
Libro electrónico -
16Publicado 2015Tabla de Contenidos: “…Creating the project solutionAdd a new class from the editor; Summary; Chapter 2: Tic-Tac-Toe; What do we need?; Preparing the game; Clean the unnecessary items and scripts; The symbols - create the O and the X; Creating a new material for the symbols; Writing our Blueprints; Turn-based mechanics; Set Static Mesh via Blueprint; Working with arrays; Creating a macro; UI using text render; Custom events; Format text; Score; Game flow; Summary; Chapter 3: C++ Code - PAC-MAN; Preparing the game; Creating the project; Transparent materials; The maze; Designing the maze…”
Libro electrónico -
17por Rojas Lopez, Miguel DavidTabla de Contenidos: “…4.9 Cuestionario de repaso5 LOGÍSTICA INVESRSA; 5.1 Introducción; 5.2 Generalidades; 5.3 Tecnologías de información y comunicación (TIC); 5.4 Casos de estudio; 5.5 Herramientas y modelos; 5.6 Estado del arte; 5.7 Conclusiones; 5.8 Referencias bibliográficas; 5.9 Cuestionario de repaso; 6 CASO DE APLICACIÓN; 6.1. …”
Publicado 2011
Biblioteca Universitat Ramon Llull (Otras Fuentes: Universidad Loyola - Universidad Loyola Granada, Biblioteca de la Universidad Pontificia de Salamanca)Libro electrónico -
18por Moffit, JackTabla de Contenidos: “…Professional XMPP Programming with JavaScript and jQuery; About the Author; Acknowledgments; Contents; Introduction; Who This Book Is For; What This Book Covers; How This Book Is Structured; What You Need to Use This Book; Conventions; Source Code; Errata; p2p.wrox.com; Part I: XMPP Protocol and Architecture; Chapter 1: Getting to Know XMPP; Chapter 2: Designing XMPP Applications; Part II: The Applications; Chapter 3: Saying Hello: The First Application; Chapter 4: Exploring the XMPP Protocol: A Debugging Console; Chapter 5: Microblogging in Real Time: An Identica Client…”
Publicado 2010
Biblioteca Universitat Ramon Llull (Otras Fuentes: Universidad Loyola - Universidad Loyola Granada, Biblioteca de la Universidad Pontificia de Salamanca)Libro electrónico -
19por Graham, Wayne, 1977-Tabla de Contenidos: “…Chapter 6 Your First Game: Alien Turtle InvasionDefining the Game; Define the Audience; Identify the Competition; Boilerplate; Coding the Engine; Adding Textures; Adding Sound; Summary; Chapter 7 Social Components and HTML5 Games; Social Mechanics in Games; Tic-Tac-Toe; The Rules; The Board; Keeping Track; Adding Some Intelligence; Going Further; Scoreboard; Sound; Next Steps; Summary; Chapter 8 Introducing the Facebook Platform; The Facebook Development Platform; Creating Applications with the Facebook Platform; Basic Info; Cloud Services; Facebook Integration; Software Development Kits…”
Publicado 2012
Libro electrónico -
20